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Vehicle Madness for A21

Download the mod from gitlab ..   unzip the contents to your desktop  

Open up the folder you have just unzipped and inside  you will find this folder

Unzip.png

Go to your 7 Days To Die directory and create a folder called Mods if you dont already have one .

Unzip1.png

Then drag the contents too the Mods folder ....  your structure then should look like this . 

Unzip3.png

 Remember to turn off EAC you can do this by running the launcher file 

Unzip5.png

when you arrive at this screen you can then untick the Use EasyAnticheat option ... click Run & Save as default

Annotation 2022-01-21 181635.png

Start a new save game and off you go ....hope this helps .  

Regards

Ragsy !!

 
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Just made a new update of the translation, changed some things to fit better to spanish (Spain) in gitlab.

Greetings!

 
incoming.png

These vanilla busses will be included in one of upcoming updates ....  on that note we are pleased to say that Éric Beaudoin has joined  the  Vehicle Madness Team and already has done some nice work on the workings stiffs truck , Mo Power truck  and the vanilla ambulance for the A20 first release version  .   🙂

Ragsy !!!

 
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i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning

(in some light, wrecks ale all black :(  )

would be nice to have them inside this mod instead, would be atleast maintained. :)  

anyway, i wrote for something else :D

this one looks weird with this glass and outdated

wrd.JPG

also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. :D

ss.JPG

 
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On A20 stable (b238) and the TFPMotorcycleRepairTool recipe does not allow you to craft it despite having the items needed and recipes. Checked in a orkbench an Auto Workbench, the autobench didn't even have the option to craft it.

Screenshot_24.png

Screenshot_25.png

Screenshot_26.png

Screenshot_27.png

 
i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning

(in some light, wrecks ale all black :(  )

would be nice to have them inside this mod instead, would be atleast maintained. :)  

anyway, i wrote for something else :D

this one looks weird with this glass and outdated

View attachment 23040

also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. :D

View attachment 23041


Will check that out thanks for the spot .. 

On A20 stable (b238) and the TFPMotorcycleRepairTool recipe does not allow you to craft it despite having the items needed and recipes. Checked in a orkbench an Auto Workbench, the autobench didn't even have the option to craft it.

View attachment 23042

View attachment 23043

View attachment 23044

View attachment 23045


Will take a look into this issue .. thanks for the feedback

 
Good mod but if the cars weren't visually damaged the mod would be nice.


What kind of moronic criticism is this? You do realize that 7 Days is an apocalypse... right? You want pristine vehicles in a world where no one is alive to keep them in working, unblemished condition?

You know how much work it takes to model, code and create mods like this? No I don't think you do. I saw you complaining on Bdubyah's vehicles mod too. I think you need to grow a few brain cells and stop commenting trash about great mods such as these.

 
Thank You 

From Me And Ragsy both we really appreciate it. 

i am sure ragsy will also reply.  we do this for people like you, who apprecite the time that goes into it. 

Thanks Again 

 
Thank You 

From Me And Ragsy both we really appreciate it. 

i am sure ragsy will also reply.  we do this for people like you, who apprecite the time that goes into it. 

Thanks Again 


Of course! Nothing irks me more than nonsensical entitlement or trolling. What matters is that the mods works, and it's fun. The fact that it works as well as it does with how quickly you guys had to push it for A20 is a testament to your dedication to a good mod.

Thank you!

 
Mod doesn't have an 06 Pontiac GTO, it's broken. ;)

...having a blast playing it guys, really nicely done.  Took me til day 6/7 to find a working one (vanilla ambulance).

Now I'll be able to collect my fleet. :)

 
i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning

(in some light, wrecks ale all black :(  )

would be nice to have them inside this mod instead, would be atleast maintained. :)  

anyway, i wrote for something else :D

this one looks weird with this glass and outdated

View attachment 23040

also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. :D

View attachment 23041
in my playthrough the vanilla headlight and extra fuel mods work fine on Ragsy's vehicles

 
in my playthrough the vanilla headlight and extra fuel mods work fine on Ragsy's vehicles
Thanks for that info   ... i had it on my feedback list .  

I could not see an issue but checked it out anyway thanks for confirming :)

On the the other issue yes the window does look wrong so we will fix that up .  :)

Regards

Ragsy !!

 
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Thanks for that info   ... i had it on my feedback list .  

I could not see an issue but checked it out anyway thanks for confirming :)

On the the other issue yes the window does look wrong so we will fix that up .  :)

Regards

Ragsy !!
not a problem. Also just to confirm are working tank turrets and vehicle mounted weapons still planned for the future?

 
As awesome as this sounds, isn't this a little much to expect in a game with no framework to build off of for such a thing?
Yeah, yeah, whatever. When am I getting my A-10 warthog so I can do straffing runs? 😜

I'm honestly just happy to have a bit of working variety in my vehicle selection. The only thing I'm slightly sad about is I have yet to find a ratchet set but that's RNG's wrath more than anything. Also ran into a bit of an issue with electricity overhaul and this mod when it comes to using the batteries in a battery bank. TBH, it's hard to pin down which is contributing to crashing and I'm just mentioning it in case someone else runs into something similar. Electricity overhaul (great, wonderful mod btw) is a bit intense to dig through.

 
Vehicle Madness, Wasteland Vehicles, Bdubs Vehicles, Server Side Vehicles, and the NPCMod all playing together very nicely.

20220123152621_1.jpg

 
Thanks for that info   ... i had it on my feedback list .  

I could not see an issue but checked it out anyway thanks for confirming :)

On the the other issue yes the window does look wrong so we will fix that up .  :)

Regards

Ragsy !!
i forgot to wrote .. maybe i found the problem, its caused by harrys mods itself. as it adds own tags to vehicles, but in wrong way. so maybe i need to fix them manually . :D

but as i checked, it doesnt add tags to madness vehicles.....
 

Vehicle Madness, Wasteland Vehicles, Bdubs Vehicles, Server Side Vehicles, and the NPCMod all playing together very nicely.


Wasteland wehicles? didnt find that

 
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