CrazyAluminum
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Recipe, when you make vanilla engines from modded engines"Conversion recipe"? What does it mean?
How can i get "vanilla engines" to craft cement mixer, electricity,...?
Recipe, when you make vanilla engines from modded engines"Conversion recipe"? What does it mean?
How can i get "vanilla engines" to craft cement mixer, electricity,...?
Aaaah i didn't know that recipe. Thanks!!Recipe, when you make vanilla engines from modded engines
I mean that you need to create that recipe in recipes.xml in the mod folder.Aaaah i didn't know that recipe. Thanks!!
Aaah ok ok. That means with this mod i not going to find vanilla engines without editing XML?. I am new with this.I mean that you need to create that recipe in recipes.xml in the mod folder
I can see that and I am all for making the game harder. While I have been struggling for gas in my game (ive disassembled all the cars in my area) I can see that once that runs out I am going to be in trouble. It's just so many trips to get to places and back with such little storage. Add in what seems like slower vehicles and your drive time is also increased which uses more gas. I'll have to play a bit longer to really see how it goes. That is just my opinion though, I'll play the mod regardless.Just going by the original vision, the gas shortage and difficulty to build were an intentional balance to the amount of cars you could find... The idea was, yes there's a lot of cars, but repairing and gassing them was the balance/challenge.
I just upload VM folder and it works perfectlyStop!
iam unable to edit the first post so i write it here:
there is a problem in the server tools ! you'll be kicked if you use admin commands even when you are set as admin in the serveradmin.xml.
the servertools got an update this morning so i think there is something wrong with this brand new update.
Why dont you craft your own gas?...While I have been struggling for gas in my game (ive disassembled all the cars in my area) I can see that once that runs out I am going to be in trouble...
Great feedback much appreciated ... sorry for late reply been offline for 3 weeksI've been playing the mod for about an in game month (a few blood moons in for sure) and thought I could give some feedback. I've read through the thread and see some things have been said already but I am gonna go through it all anyways.
First off thanks for the mod. It is sweet. The depth alone is worth it but to be able to salvage parts and build a variety of vehicles is just amazing. This is certainly going to be a standard on most of my games.
That brings me to probably the biggest issue I've been having and it's a simple balancing issue. With the addition of so many new parts you haven't adjusted the storage capacity accordingly. A stock motorcycle has a significant amount more storage than vehicles I can make through the mod. When you factor in (and I'm guessing here) say 10 new parts we need to collect but give us vehicles with less storage space than normal you can see where it causes a bottleneck. I've also noticed gas isn't as plentiful (or maybe I'm just unlucky) yet we are required to make more trips because of the limited space. All these things play off of one another and in my humble opinion just need a little tweaking. I tried to do it myself but I've not modded much so now I'm complaining to you.![]()
Another sort of bottle neck I noticed was the Auto Workbench. In order to craft it Unless I'm mistaken I have to get lucky enough to find 3 parts that can't be crafted? I have to build a workbench to be able to craft the auto workbench. That costs 1 hammer (random find early game), 25 forged iron, 20 mechanical parts, 1 wrench (random find early game), 50 wood. Once we have the workbench we build the auto workbench costing 1 hammer (random find early game), 1 ratchet set (random find), 1 compressor tool (random find), the workbench we just built, and a car lift. The car lift costs 5 mechanical parts, 5 electrical parts, 1 compressor tool (random find), 50 forged iron, and 20 forged steel.
Whew, I hope I got all that right. It seems like there are so many gates to getting to a car, some being reliant on rng that it's overly tedious and very costly. In all honesty (and shame) I ended up spawning in the compressors cause I just couldn't find them even though I have 2 storage boxes full of car parts and everything else.
On the positive side I thought I would experience a significant performance hit but that didn't happen. Seems to run about the same as vanilla.
I can't wait to see where you guys take this. I haven't even added bdubs vehicles yet (was thrilled to see they are compatible and I hope you guys can make them like the others, assembly required) so I still have many hours to get out of your hard work and I sincerely thank you guys for it.
I will keep playing and keep gathering feedback...like the slow seeming vehicles so till next time, stay saucy!
See above on the reply for engines .... thanks for the feedback , spawning was an area that we needed more feedback on and is difficult to balance .... as for MP servers needs a few more spawns but on single player you could be in one area a long time before venturing out to find other stuff but will reduce spawns for next version. The 'bounce in' is an odd one but will take a look at the rusty white sedan car as it has been mentioned before somewhere and the Miltary Truck can bounce when loggin in to game again .. not entirely sure why at the moment but will look to improve that.raxell said:Aaah ok ok. That means with this mod i not going to find vanilla engines without editing XML?. I am new with this.
My feedback about VM. I love this mod, great work, congrat guys!! Thanksss a lot!!
1- Scarcity of vanilla engines ;D
2- Too many working vehicle spawns. I have 6 vehicles in my base. I don't need to craft any and it is difficult to break one. I would do: more damage and less working vehicle spawns
We have the loggin bug where some vehicles appears bouncing and not in the exact same position. We are not in debbug mode. I have noticed, always occurs in the same vehicle (old white car, between the red one and the purple one in your main picture)
I have fixed the motorcycle error for the next update, tweaked the spawning rates, added some new vehicles and so on ..... realistically the next beta version will be out in January 2021 unless I get more free time , recently Actinium has just started a new job also so his time is limited on the overhaul at present as well.Forgot to add when breaking down the motorcycle the second stage shows up (usually floats) and can't be interacted with. It just sits there taunting me.
I appreciate all the feedback and the time you have taken to play the overhaul so no problem there my friendNo worries Ragsy, I will be here to keep testing when you guys move forward. I'm about to retire my current game anyways so when you put a new version out I will start a fresh game. Until then I will go find some other modder to annoy.![]()