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Vehicle Madness for A21

@Ragsy 2145 Great mod! Thank you for the effort put forth. I am really having alot of fun with it. The only question I have is where exactally can I find a compressor Tool. I have been unable to come across one and have looted/wrenched about 750 cars.

Thanks again for the epic mod!
I didnt find any compresser until grease monkey 4 lucky looter 5, wearing lucky looter goggles got them in pass n gas crate,working stiff crate and looted some cars hope this helps.

 
Glancing at the loot.xml, it's is the automotive and rareAutomotive groups. So it's mostly gonna be the Pass N Gas crates. Doesn't look like wrenching cars will give you one. Could probably get one from looting a car though.

 
@Ragsy 2145 Great mod! Thank you for the effort put forth. I am really having alot of fun with it. The only question I have is where exactally can I find a compressor Tool. I have been unable to come across one and have looted/wrenched about 750 cars.

Thanks again for the epic mod!
👍

Glancing at the loot.xml, it's is the automotive and rareAutomotive groups. So it's mostly gonna be the Pass N Gas crates. Doesn't look like wrenching cars will give you one. Could probably get one from looting a car though.
Yeah as bdubyah says its not supposed to be something you find very easily ... might up the chance slightly in car loot as chances are some people have portable compressors in their cars nowadays ( I have one in mine) . 

Working on updating the mod for a 'interim release' version with bdubyahs new wreck varieties soon , reviewed the storage sizes .. with bigger storage in the full trucks and van for next release and some handling tweaks.

The next major release after that will be a while with some new vehicles coming along with some of the older vehicles taking on a new post-apocalyptic look

Ragsy !!

 
@Ragsy 2145

Hi sir! I play with this AWESOME mod just two days, and could say, it's brilliant work!

But there is one liitle thing , for some reasons motorcycle carcass (from mod) dosn't have collider. ive found some of them on parkings, and found when i salvage it.

 
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@Ragsy 2145

Hi sir! I play with this AWESOME mod just two days, and could say, it's brilliant work!

But there is one liitle thing , for some reasons motorcycle carcass (from mod) dosn't have collider. ive found some of them on parkings, and found when i salvage it.
I will take a look at that thanks for the feedback

Ragsy !!

 
Vehicle Madness now updated to version 1.1 ...  download link in the OP

A brand new save game is required as lots of blocks changed and have been added for this update .....

The main changes are the new variations in wrecks so i will leave it up to current users to decide wether they want to update or not.

Pictures here





Changelog Beta 1.1 :

1. Added various new wrecks created by bdubyah for the ultimate salvage variation ( There is only 1 vanilla sedan in chain as required by some POI's and all others are now custom).

2. Tweaked some vehicle speeds and camera positions and some storage on the big vehicles

3. Increased amount of wrecks on roads and in biomes to provide more resources.

4. Experimental block damage changes

5. Added Quad to world spawns and reduced spawns very slightly (feedback on this will be required as catering for server vs single player).

6. Added compressor to EMS and Military loot options , increased probabilities in automotive and rare automotive loot as were too rare before.

7. Removed damaged motorcyle part2 from spawn ( will add more motorcycle variant wrecks at some point)

Next update will include some new vehicles and will showcase those here as we move closer to the next update in October.

Special thanks to our small testing group for thier input over the last few months.

Regards

Ragsy and Tiger !!

 
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I love this mod, but I have one concern.  How would I set it so no functioning cars spawn?  I'd still like obtaining a vehicle to be an achievement rather than random chance.

 
Well if you really do want no vehicle spawns then simplest thing is to go into biomes.xml and look for the spawnVehicleBlock and

set the probabilty to '0'. 

Although doing that there are some vehicles are purposely not craftable so you would have to add the recipes yourself for the missing stuff.

From the original post about the future of Vehicle Madness

We will be adding more vehicles options for your post apocaliptic driving pleasures.

A Dedicated POI for Automotive Repairs

Looking at a new system to spawn in broken vehicle with no gas that needs fueling to get back to workshop for full repair (early stage development).

Changing the engine sounds along the way.

Looking to adapt and add my fuel siphon modlet that i developed in A17 for use in Vehicle Madness in A19.

Work on localisation updates.


The goal in the OP was eventually to get the overhaul to the stage where you find a vehicle that is broken and and you will have to upgrade them to get basic running vehicle either by using parts to repair or some may just need fuel adding but will be partially functional ....... or possibly you may find a partially functioning vehicle that you take back to a dedicated repair station to upgrade to fully functional. 

We have done some test work with that already with the Fastback .... the Broken fastback spawns in world and you can slowly get it back to base to a repair station.  The more stages the bigger the amount of alternate models and meshes are required so the mod could get huge in size very quickly.

So might just target the special vehicles as non functional and upgrade to use ... we will see.

Ragsy!!

 
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Just tipped my toes in to try this mod out,.... together with the combo POI and NITROGEN map generator I now have countless variety in vehicles and everything is looking SO GOOD !

Thanks for your efforts and presenting this for us to use...

The models look consistent in quality, looking worn and torn so don't stick out like odd balls blending very well into the world.. :)

* Found my first drivable vehicle, the Police Car... Love the sounds (they may be a little to high rev) and the handling of the car plus it even has suspension ! 

 
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Just tipped my toes in to try this mod out,.... together with the combo POI and NITROGEN map generator I now have countless variety in vehicles and everything is looking SO GOOD !

Thanks for your efforts and presenting this for us to use...

The models look consistent in quality, looking worn and torn so don't stick out like odd balls blending very well into the world.. :)

* Found my first drivable vehicle, the Police Car... Love the sounds (they may be a little to high rev) and the handling of the car plus it even has suspension ! 
Thanks for the feedback .... glad to hear it works well with Compo Pack

We are planning to improve all engine sounds and look to replace the base engine (4x4 ) sounds over the next couple of updates ...

Ragsy !!

 
Hi Ragsy

Many thanks to the entire team for this great new update.
The only bad thing is that you have to start over, but it is up to each person if they update or not.

Regards

 
Hi Ragsy

Many thanks to the entire team for this great new update.
The only bad thing is that you have to start over, but it is up to each person if they update or not.

Regards
Might happen a few more times with restarts in the Beta phases ... but thats normal in overhauls , its hard not produce a meaningful update without changing major systems in the game .   I forgot to mention in the update notes that we also added some experimental vehicle damage changes in beta 1.1.


Regards

Ragsy and Tiger !!

 
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Feedback....

So love the new vehicles...

I am noticing, apart from the bike we could do with locational indicators for all the other vehicles we commandeer. I am using the nifty quad bike at the moment (friggin brilliant) and I am increasingly worried I am going to forget where I park this thing.

I have to admit I am not a fan of the new regimental process to build any of these new vehicles. I am thankful you left the old system in as the new one in my mind is just way to cumbersome to even contemplate to attempt. The vanilla vehicle system seems just way more friendly and approachable, plus some vehicles in this mod are already drivable out there so I will never go down the route to attempt too build my own that's a guarantee.

I respect your direction, but I ask you please keep a simple form of this mod optional for those that do not want the added complexity of building and fuelling them.

Thanks ...

 
Feedback....

So love the new vehicles...

I am noticing, apart from the bike we could do with locational indicators for all the other vehicles we commandeer. I am using the nifty quad bike at the moment (friggin brilliant) and I am increasingly worried I am going to forget where I park this thing.

I have to admit I am not a fan of the new regimental process to build any of these new vehicles. I am thankful you left the old system in as the new one in my mind is just way to cumbersome to even contemplate to attempt. The vanilla vehicle system seems just way more friendly and approachable, plus some vehicles in this mod are already drivable out there so I will never go down the route to attempt too build my own that's a guarantee.

I respect your direction, but I ask you please keep a simple form of this mod optional for those that do not want the added complexity of building and fuelling them.

Thanks ...
Thanks for the feedback.

If you want to implement the UI indicators we have left in the option to do this if thats a user preference,  the path to the UI indicator is commented out at the bottom of the individual vehicle xmls.    We feel that these indicators break emmersion but everyone has thier own preference.

We have gone for a more realistic option to build vehicles in sub assemblies as thats the goal of vehicle madness .... i can tell you now that the vanilla way of building the original vanilla vehicles will stay as it is in the overhaul (keeps it compatible with bdubs great collection ) .... that way if you dont find a vehicle for a while then you can at least build a bicycle or minibike to go off searching the world. 

The broken vehicles spawn system is the plan depending on how that develops along the way and if its still workable in a good way (bear in mind that this may be months and months till that happens )  we can still leave an option to stay as it is and spawn full vehicles at that point.

Then its your choice to rely on finding a working vehicle spawned in the world or salvage them and build your own VM vehicles ...

Regards

Ragsy !!

 
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I had a weird thing happen where I logged in and found that my van, which had previously been comfortably tucked into a garage...  Was not in the same position I left it when I logged out, causing it to destroy two walls and be stuck in said POI garage.  It had shifted roughly 45 degrees.  (Note: Was private LAN server)

 
I had a weird thing happen where I logged in and found that my van, which had previously been comfortably tucked into a garage...  Was not in the same position I left it when I logged out, causing it to destroy two walls and be stuck in said POI garage.  It had shifted roughly 45 degrees.  (Note: Was private LAN server)
Where you in debug mode when you logged out ?   have not seen this in all our testing but sometimes in debug mode vehicles do strange things like fly up in the air or have moved when you come back in game but never seen it in normal game mode .

Ragsy !!

 
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It is possible to remove Vehicle Madness Mod without starting a New Game?

Having some weird Map Render issues, Invisible wall Happening alot, and seems to happen more when it finally renders with alot of Vehicles spawn.

Random World

 
It is possible to remove Vehicle Madness Mod without starting a New Game?

Having some weird Map Render issues, Invisible wall Happening alot, and seems to happen more when it finally renders with alot of Vehicles spawn.

Random World
Technically it should be possible. Realistically though, you would normally have to remove every single reference to that mod before removing it for proper transition. Now imagine removing hundreds of cars all across the map. I would just start a new world at that point lol

 
I wish this mod would work with War Of The Walkers 😞 its such an awesome mod these are the best cars by far that you can put in the game i just want all the things 🙂

 
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