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Vehicle Block Damage

Hello,

I have been trying for a couple of hours to determine which parameters, and in which XML, control vehicle block damage...I'm wanting to remove this so that vehicles no longer damage my base or anything like that...I'll even take if I have to remove it from damaging anything even zombies if need be...I don't really use my vehicles as a weapon anyways...

Any help would be appreciated... :smile-new:

 
in the entitnclasses.xlm edit the block damage to "0" from "100"

<entity_class name="vehicle4x4Truck">

<property name="Tags" value="vehicle"/>

<property name="Class" value="EntityVJeep"/>

<property name="Parent" value="Cars"/>

<property name="Prefab" value="/Entities/Vehicles/jeep_Prefab"/>

<property name="ModelType" value="Standard"/>

<property name="SurfaceCategory" value="metal"/>

<property name="IgnoreTrigger" value="true"/>

<property name="LootListAlive" value="79"/>

<property name="IsEnemyEntity" value="false"/>

<property name="Explosion.ParticleIndex" value="6"/>

<property name="Explosion.RadiusBlocks" value="5"/>

<property name="Explosion.RadiusEntities" value="5"/>

<property name="Explosion.BlockDamage" value="100"/>

<property name="Explosion.EntityDamage" value="100"/>

<property name="RotateToGround" value="true"/>

<property name="Faction" value="none"/>

<property name="MapIcon" value="ui_game_symbol_4x4"/>

</entity_class>

 
Yeah, I already tried that I changed that parameter around several times...Still can just damage blocks as I drive into them...I think that parameter is block damage if the vehicle explodes...

Thanks for trying to help though.

 
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