Arez
Well-known member
It seems like zombie HP is kind of specific to what the person was before they turned - as in the Biker is a tougher zombie to kill. So we got that type of variability going, and it's very good.
Now, a lot of people complain about the in-game zombie's intelligence, as in they all know too well which blocks are the weakest, etc. How about we take a page from the George Romero book and assign attributes to zombies based on what they were when they were alive?
So, for instance, we can have the construction worker and maybe the janitor be the ones that would have the intelligence to go for the weaker points of a structure.
Let's say zombies break into your home base - Big Mamma would be the one to go after your food.
People hate when you're fighting a zombie and they drop down on all fours. That attribute can now be assigned to the Party Girl. Hahaha HIYOOOOO!
All jokes aside, I think having more variety in the zombie's behavior would be a subtle but very effective change on how the game feels.
Now, a lot of people complain about the in-game zombie's intelligence, as in they all know too well which blocks are the weakest, etc. How about we take a page from the George Romero book and assign attributes to zombies based on what they were when they were alive?
So, for instance, we can have the construction worker and maybe the janitor be the ones that would have the intelligence to go for the weaker points of a structure.
Let's say zombies break into your home base - Big Mamma would be the one to go after your food.
People hate when you're fighting a zombie and they drop down on all fours. That attribute can now be assigned to the Party Girl. Hahaha HIYOOOOO!
All jokes aside, I think having more variety in the zombie's behavior would be a subtle but very effective change on how the game feels.