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Vanilla+ modlet collection

Thanks I cant wait for the new version lol overdamage is so annoying cuz im using tools of the gods so I do around 3k overdamage with the pickaxe... Thanks for all your hard work on the mods I use alot of them and it looks like alot of work you're doing a good job keep it up :excitement:

 
I guess i can release

Vanilla+ 1.22 for A17.2 B27

So here the download for the big pack

V1.22 and my Prefabs in one download

https://drive.google.com/open?id=1400bxxi_M8bFb1Lk8NQqNNH0ZQMBRfDI

Lets name it a Experimental release candiate. If no one report a real issue it will be the stable 1.22

ITS ONLY FOR A17.2 B27 Experimental

The version for 17.1 follows if this version is stable.

(With 17.1 the following will not work

* More Coffee in vending machines

* More options for PlayerBlockDamage

* More options for AI BlockDamage

* More options for Bloodmoon AI Block Damage)

The City Trader in the prefabs should give up to 10 additional Trader on 8x8 RWG maps

Here is the Thread about the prefabs

https://7daystodie.com/forums/showthread.php?109994-Royals-Deluxe-Prefabs

Feedback is more than welcome.

Even a "Works flawless" helps me, specially if installed on a server (cant test on a server, have currently none)

 
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Hey Royal nice work gonna give these a try, what do you want to be tested on a server? Only prefabs or others mods/modlets? i can do it very fast if you want to try and give you the access to test if you want, especially prefabs?

 
Just if it works as intended, all my knowledge about servers is from A16.

I expect no issues, but expecting is sadly not knowing.

So no need for detail research, just look if startgame until you have choosen a class works and if the traders and deco pois are there (traders need a new generated seed )

 
Ok it works on my dedi as long as client got the prefabs in it's folder, obviously server too :p got the mods on server but just prefabs on client

trader_02.jpg

the map i generated using the rwg modlets, works fine even with an already modified rwgmixer so all seems ok

royaltestmap.jpg

Edit : lol that cross message :p

haven't test other mods/modlets than prefabs atm

royalprefabs.jpg

 
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Would be nice to know if it works too if the client has no mods or prefabs installed.

But allready thanks for the feedback.

And do you like the trader ?

Hope you passed the ground floor without accident ^^

 
oups yeah I really like it, the tp get me undermap but game unstick me instantly, yeah it's nice :) (no spoilers)

Wanted to send you a pm but your inbox seems to be full

a part of it was :

I first tested without prefabs nor mods client side and it didn't connect to the game since it was missing lots of biomes and the city_traders, client needs to have prefabs, modlets is just for map generation. I think, haven't tested it yet that server need to have mods for the biome decorations.

wanted to invite you to test on my dedi by yourself ^^

 
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Sad news, at least the scoration prefabs need a manuall download if used on a server.

Still busy testing if at least the Trader prefab can be used without a download

 
Trader prefabs need a manuall download too if used on a server.

I guess i try to make a xml based edit to offer the same results for servers without additional downloads

I still testplay, but it looks good so far

 
---------------------------------


V+ 1.22 Stable release



---------------------------------


No negative feedback, and i found no issues by myself, so i released the stable version.

the 17.1 version i have not testet until now. the only difference is that i swapped the files that work in 17.2 only with the files from previous versions. Should work. But i make a quick testrun on A17.1 in a few hours

 
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Trader advertisements
Explanation: Mailboxes (and other containers !?) can give a Trader Advertisement that start a quest which lead you to the next trader

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

Adapt this Modlet: Hard to edit values in the modlet. Or remove modlet.

Credits: Thanks to ....Red Eagle https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests)

Tipp: Different to the other Vanilla+ stuff the itemname contains no "+" if you search them search for "trader" in cm menue

1B3A9F866F64F0C6DD4A53C713BE9CD99605422C
Trader advertisement doesn't lead to the next trader it leads to the nearest trader. so if you find multiple trader quest in mailboxes and don't leave the area or are still too close to a trader you've already found it will send you to the trader you've found already not the next undiscovered trader. So my question is the mod supposed to lead you to the nearest trader or to another undiscovered trader?

 
its easy adjustable in the modlet, or by using the option modlets (replace the 2 day modlet with the 1 day one)

There is a 1 day restock file

 
*** EDIT: Nevermind... my friend's brother made me something similar. :) ***

I'm very new to mods on the game (but been playing the game on and off for years), and this one looks pretty awesome, but I would like to know if I can possibly just get one thing from this mod? I'd really love the Bully Bandana. I'm really only needing to make it so I don't gain experience while I play. I don't want to get way ahead of my group that can only play once or twice a week. If I do, then I'm always spawning ferals when I'm with them... lol. Or if there's another (relatively easy) way to do this, anyone please let me know. I'm the owner/admin (well I currently rent, but I know how to upload mods and/or edit config files) if this is at all possible of the server we play on. Thanks!

- Nyxe

 
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Indestructible Block

First of all my congratulations for the mod. I have a server and would like to use a titanium block that is indestructible like you did (by cm) but which players could use within their claim, would it like? Thank you in advance.

 
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The xml is using a number that exceeds the hard coded limit. Thankfully yellow is a harmless error (except to log files).

 
Will the traders reset every day/other day mod be updated?

Edit; Heads up people the gold coin is throwing errors in a18 b155 about meshes

 
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