Royal Deluxe
New member
Thanks, i test that later or tomorrow
Yep, this is what I meant. Maybe my description was a bit confusing. It slips into the inventoryIts not that you can pick it up, it is that when you destroy it, one gets added to your inventory like seeds do when you destroy trees. I never noticed it because I usually had several of that block in my inventory anyways.
Absolutely! I wouldn't want to have published/shared anything based off of someone else's idea. But I'm more than happy to since you say it's ok.Maybe publish it. I had a few requests for more blocks. But i never wanted to make so many.Would be a win for the community.
Perfect, when 17.2 goes stable and your file is still compatible i can link it in the download post at start of this threadBut I'm more than happy to since you say it's ok....http://s000.tinyupload.com/index.php?file_id=09425963737442864787
I try it later again. After accessing it i simply was not able to find out how to upload files.i really really hate it when webpages like github want to force me using special characters in my passwords.I have a simple system i use for all my passwords.
As a example (with a diferent formula)
Github would be
7 for G
i overtaken from github
33 as a string i add allways on this place
hub again overtaken from the webpage
= 7i33hub
This way i can have different passwords for all my 50 Websites and other stuff i use passwords.
But NOOOOOOO a very smart ♥♥♥♥♥♥♥ of programmer means i am not allowed to do that.
So i set a password i am sure i forget in 2 months and i will never again be able to access my stuff
Rant over
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ohh sorry, thought i wrote in my mod thread. Anyway
Aims of the mod-------------------------------------------------------------
I try to make a mod that remove the pain at gamestart and fill all these gapes you will perceive if you dont play the game on default settings as singleplayer. Specially towards Death is death playing on a 10-20 slot server with a half time admin.
Thats why some edits are only available for the admins. But builder and nomads get a few goodies too.
I try to make the whole collection so that the server can push the files to the client. Cant guarantie that for ever, but until now its this way, and i guess i can keep that.
For small server admins
For nomads
For Builders
Less painfull Startgame
Content 1.0
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* Respawning Boulders
* Respawning Cars (Adapted mat1k Modlet)
* Broader Gameoptions (Adapted Red Eagles Modlets)
* Trader advertisements (Red Eagles Modlet)
* Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)
* Bigger Backpack (Adapted Stedmans Modlet)
* Bigger storeroom for Vehicle (Adapted Stedmans Modlet)
* Expensive Ability Progression
* +10 Skillpoints for Bedroll Quest (V1.2 make it a option)
* 0XP Bandana
* Additional Cloth recipes
* Easyer Survival/Stamina perks
* Golden Coin
* Gravel 5 Glue
* Sand 5 Glue
* More Coffee in Vending machines
* Trader reset Daily (1.2 change that to 2 days)
* Stacksize of Buff Notes = 20
* Selfupgrading Steelframes
Content since 1.1
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* Questgiving crates that allow to give yourself or others XP, Skillpoints and a "Hunter" startequip (cm menue only)
[WIP 1.2] In Testplay
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Fixes
* [Done] Undestroyable Blocks = Weight only 1
* [Done] Selfupgrading Steelblocks need one additional Concrete mix in future
* [Done] Selfupgrading Steelframes Stacksize 20000 (Enough balanced by materialcosts)
* [Done] "+Placeholder" scrap to Fibers
New Content
* [Done] Optional Startclasses/Equipments
* [Done] Respawning (over cross) Trashbags, Bird nests, Gore piles
* [Done] Craftable wet rconcrete block (Cost 2 Concrete mix more than the normal way)(Stacksize 20000 too. Enough balanced by materialcosts) )
* [Done] Questline that reduces RNG luck influence by offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay
* [Done] Add Pillars and Ramp corners to the undestroyable blocks
* [Done] Vending machine that sells you additional Ammo and some other stuff (gated by the Barter Perk)(needs testplay for balance)
Additional Ideas or content maybe for later. Thats no real planing, only ideas i could mod.
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(RWG EDITS not before TFP overworked RWG)
* Change of biome Dekoration
* Larger biomes
* Rebalance of RWG Trader amount ?
(Item and IMod EDITS not before TFP overworked Items and Item mods)
* Torches = greater chance to burn enemys
* Super expensive, Buy only, Purse emptying, Endgameitems
* A way to craft color mods in other color mods. No idea how i would balance it
* Mainmenue edit to show that mods are installed
* Craftable blueprints (Heating, Cooling, Bags)
* Really only as a idea i like but dislike too: Raised loot @ the startbuff
* Make Grilled and boiled meat available without perk
Dear Google
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Vanilla+
Vanilla Plus
Vanilla plus
VanillaPlus
Vanillaplus
#Vanilla+
#Vanilla Plus
#Vanilla plus
#VanillaPlus
#Vanillaplus
DOWNLOADS
1.21 Experimental release,
download post here along
https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=945023&viewfull=1#post945023
1.2 Experimental release,
download post here along
https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=942391&viewfull=1#post942391
Version 1.1
[Mid term tested with A17 Expect no issues with A17.1e B8 but only short term tested]
Is not compatible with 1.0, all modlet own Items/Blocks are renamed. (Means the items/Blocks will disappear if you install 1.1 over 1.0 during a game, or worse you get neverending Bugreports)
So better start a new game or wait for the 17.1 release when you anyway start a new game
Changes since 1.0
* All modown items/blocks have a "+" in the name, for easyer finding (reason for the incompatibility)
* Questgiving crates that allow to give other XP, Skillpoints and a "Hunter" startequip
* New Undestroyable blocks: Bars, Hatch
https://drive.google.com/file/d/1xEG2Og7sQg32yU2LuCRMwXPIJqpaD1qn/view?usp=sharing
Version 1.0
[Mid term tested with A17 Expect no issues with A17.1e B8 but not teted]
https://drive.google.com/file/d/1Dh-4Fae8qYGbeGWOhQClWPXWng196E8T/view?usp=sharing
Modlet, what means that
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Different to XML edits which means you cant mix different mods, modlets are a kind of links with a change.
Means you dont go in a XML and change a value. Instead you say the game. Go in file xyz, and change value xyz to X. Means you install many small files in a mod folder (its real the folder named "Mods" you place in the mainfolder of the game) and as long as the same value is only once changed you can have so many mods as you wish. Means too you can download this mod as collection and simply remove single changes you dont like.
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You like to make pillars until bedrock, or fill rooms with steelblocks.You are allways annoyed that you need to wait until the concrete is dry until you can upgrade it to steel, and you need so to make breaks after each layer ?
Here they are
Selfupgrading Steelframeblocks
Place them and wait, they "dry" into steelblocks
And cost you only one steel ingot more as if you take the Rebar > Rconcrete > steelblock route
![]()
....Undestroyable blocks(inclusive a door, Barbwire (with a bit more damage) and a cubic storage crate)
Well not really undestroyable, but de facto
These blocks are CM menue only
(Search for "tit" to find the titanium Blocks and tool)
![]()
As you can see at the door these blocks can take a normal amount of damage.
But as soon as these blocks break they will downgrade in a undamaged version of themself.
The only way to get rid of them is upgrade them into a normal haybale
Before more damage + Upgrade
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After more damage + Upgrade
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Additional i added hoovering blocks that if placed on bedrock or a pillar of undestroyable blocks from bedrock can make your "(Spaceship-)Poi" hoovering
![]()
Be carefull and NEVER give a untrusted person the Titanium Ingots, to upgrade the unbreakable blocks you need the titanium Wrench and ingots as material.
The idea behind this modlet is the abilty to offer Griefer protected Bunkers and/or Storage
Further until fixed you can make ramps your vehicle will not destroy
1.1 Added
* Hatch
* Bars
☢ Adapt this Modlet: Medium, edit values in the modlet or remove modlet.