Thanks a bunch my man!
Yes, any mod that contains more than .xml files, needs to be both server- and client side
Yes, any mod that contains more than .xml files, needs to be both server- and client side
I don't know which files you used but when you download the archive from justMarques' post of 19 February, the M1 should deal normal damage. As far as I know the damage if the gun is set in lines 1320-1323 of the items.xml. Most (if not all) machineguns actually inherit the damage and handling stats from the base game AK74 and is tweaked for the different guns.So another thing I found in the mod was that the M1 was improved to doing no damage to only one damage. Where would you have to go to modify the value and how do you even do so in the first place? It seems like all the values dont want to be modified
You need to add to M1 weapon tag "9mm" otherwise it will do 1 damage to zombies. There is also another way to do it...So another thing I found in the mod was that the M1 was improved to doing no damage to only one damage. Where would you have to go to modify the value and how do you even do so in the first place? It seems like all the values dont want to be modified
In this section you can add this:<effect_group name="gunAK47">
<passive_effect name="MaxRange" operation="base_set" value="80"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng -->
This line of code will set a base damage of the weapon but 35 doesn't mean it will deal 35 damage, the damage is calculated in different way which I don't understand as the bullets and weapons themselfs has damage stats<passive_effect name="EntityDamage" operation="base_set" value="35"/>
<cfg>
<!-- 5.56 HP,AP & bundle ammo crafting fix -->
<append xpath="/progression/perks/perk[@name='perkSniperAPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo556mmBulletAP</append>
<append xpath="/progression/perks/perk[@name='perkSniperHPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo556mmBulletHP</append>
<append xpath="/progression/perks/perk[@name='perkSniperComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammoBundle556mmBulletBall,ammoBundle556mmBulletAP,ammoBundle556mmBulletHP</append>
<!-- .45 HP,AP & bundle ammo crafting fix -->
<append xpath="/progression/perks/perk[@name='perkEnforcerAPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo45BulletAP</append>
<append xpath="/progression/perks/perk[@name='perkEnforcerHPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo45BulletHP</append>
<append xpath="/progression/perks/perk[@name='perkEnforcerComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammoBundle45BulletBall,ammoBundle45BulletAP,ammoBundle45BulletHP</append>
</cfg>
link dead. perhaps you could give us a new one?Thanks so much for bringing this to my attention! I just reuploaded it with the fix now!![]()
Vanilla Firearms Extended Fix!
hope this helps ^_^