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Vanilla Firearms Extended

I have a problem

as soon as i load the game this error appears in console

error.png

So i can't find any of this firearms in looting. How to fix that? Im playing alpha 19.1 and i have installed patch 19.1 for this mod

 
As CrazyAluminum said, plus seeing those errors with loot.xml, you probably didn't applied the additional files mentioned above, especially the loot.xml itself.

 
Im using gavin loot-recipes xml and crazyaluminum items xml. Not sure if its patched already, but i can only  craft regular 45 and 556 ammo. Got sniper and pistol pete skill trees complete, but i cant craft AP HP or bundled of the new ammo.

 
I've successfully gotten the mod to load in, though there is a small error given upon install (photo attached). My question though is about crafting these weapons. I see there are schematics available in the creative menu, but in the crafting menus (on-person and at bench), there are no options to craft any of these, even after using a schematic. Is there something I messed up when I installed? Is the error I received causing this problem?

Thank you for this neat mod! I look forward to putting it to use.

Red text says:

ERR XML loader: Loading and parsing 'recipes.xml' failed
Exception: No item/block with name 'gunPistol' existing

Capture.PNG

 
Hey guys, I have the mod working in A19 along with the PIP patch for this mod. The PIP optics seem to be in the correct position, but on some weapons(ScarH, AR15 etc.) The iron sights are in front of the PIP sight. Is there a fix for this?

 
i noticed that i cannot scrap certain things anymore, like cans, iron armor and tools, some guns, and other items. i also have found 1200 rounds of 5.56x45 Nato but no guns from the mod

 
i noticed that i cannot scrap certain things anymore, like cans, iron armor and tools, some guns, and other items. i also have found 1200 rounds of 5.56x45 Nato but no guns from the mod
For me scrapping items still works as it supposed to do. I can also find both the schematics and the guns themselves in the world.

I did notice that with a full auto mod in the SVD, the gun sound only sounds once:

Line 2616 in items.xml:
<property name="Sound_loop" value=""/>

Replace with:
<property name="Sound_loop" value="svd_fire"/>




Furthermore, I have created a progression.xml file to enable crafting of the weapons based on skills. Simply put it in the config folder of this mod and you'll be able to craft the guns, provided you've levelled up the appropriate skill. Gunslinger for the pistols and SMGs, DeadEye for the rifles, MachineGunner for the ARs and Boomstick for the shotguns. Most open up at level 1 of the skill, and need a workbench to craft, but the higher level guns open up at level 2. This can be adjusted according to your own taste easily. I might set the desert eagle to level 5 or make that schematic and lootdrop only, just like the desert vulture in vanilla.

Example:

Line 5 in progression.xml:
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunmakarov">

Change to
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="gunmakarov">

if you want the Markarov to open up at level 2 Gunslinger instead of level 1.




You can download the progression.xml here.

I have tested it, but if you find any issues let me know. I'll see what I can do.

 
I installed this mod however None of the ammo or guns are showing icons.  

Need Help!


I assume you downloaded the rar from JustMarquez, extracted it and placed it in a folder "mods" in the "\..\steamapps\common\7 Days To Die" folder?

Make sure you have the following 4 folders in there: Config, Resources, Sounds and UIAtlases. That last folder should contain another folders called "ItemIconAtlas". In there you should find all icons for the guns and ammo (43 files in total). If not. Download again, extract and try again.

 
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