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Vanilla Firearms Extended

Love every bit. I just wish the 45 and the 5.56 rounds could be bundled in stacks with the stallionsden ammo bundle maker or similar mod.

 
You're welcome! I really like the variety this mod adds too. I shall keep updating/fixing what I can until the mod author gives a proper update. So far though, I think that latest loot.xml spreads out the weapon variety to a decent degree, but do let me know your thoughts.
Props to you. Updating and also giving out fixes on your free time. Salute to you.

 
Just an FYI to everyone -- I didn't upload this. I have no problem of course, it's not my mod. BUT, from what I can tell it does not include my recent fixes, so I would not consider it the same as what I have done. The poster does mention this forum in the comments, but until Sykriss gives his update, please use what I have posted before commenting here to avoid confusion.

i notice that the m9 carabine deals 1 of damage
Not sure what you mean exactly? the m9 carbine is working using the 2 files I have posted previously, can you provide more details? 

 
Quick check of the loot group on the left reveals the change in the current version of the game simply wouldn't apply, because the loot group with those names do not exist anymore in the current version of the game. However, loot groups on the right image exist in the current version of the game, so whichever version is on the right side would most likely be a better option.

 
Quick check of the loot group on the left reveals the change in the current version of the game simply wouldn't apply, because the loot group with those names do not exist anymore in the current version of the game. However, loot groups on the right image exist in the current version of the game, so whichever version is on the right side would most likely be a better option.
Exactly my point, thank you - I just want to avoid confusion and for everyone to be on current changes. The one on the right is my latest changed loot.xml.

I stated before I didn't want to re-package the mod as I don't own any of the assets or know where they come from, but I'm happy to keep updating any of the xml files as needed since I enjoy this mod too. I just hope anyone who does re-package (I have no issue of course) checks the full forum post and provides enough info (a link back here) for anyone trying to use the mod..

 
guys, are we allowed to modify the textures? would have to work on adapting those to PBR, at least at a basic level
It's written somewhere that this can only be done on condition that it isn't will published as a separate modlet and only for personal use

 
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I would use for my dedi server, which means making those changes available for download to its players. I do upload resources but not the xml tho, so my mods are never functional outside my server.

I wouldnt distribute them as part of any other modlet either.

 
danielspoa said:
I would use for my dedi server, which means making those changes available for download to its players. I do upload resources but not the xml tho, so my mods are never functional outside my server.

I wouldnt distribute them as part of any other modlet either.


The way I see it is any updates / changes / fixes or whatever are fine so long as they are posted here for everyone to use, and no one starts re-packing parts of other peoples mods/changes etc..

Saying that, if you know how to update the textures, I say go for it dude! I'd do it myself if I knew how.. 

 
The way I see it is any updates / changes / fixes or whatever are fine so long as they are posted here for everyone to use, and no one starts re-packing parts of other peoples mods/changes etc..

Saying that, if you know how to update the textures, I say go for it dude! I'd do it myself if I knew how.. 
There are only models, no textures

 
Been clunking on this for a few days now, anyone else having the issue that the M1P Carbine does 1 damage (calculating to whatever your skill level is and what limb you hit?).

Can't figure it out.


I've gone through the Items.xml and compared the entry to several other weapons and I could not tell you where the fault could possibly originate from. If anything, I feel like somehow the model is to blame.


And before you mention it, yes, I did try all the patches in this thread, none of them changed anything in particular that would make it work.

 
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Alright, so, for some reason I can't edit my post, whatever.

I've fiddled with the stats of the weapon a bunch, and I've discovered the ammotype is to blame. For some reason it functions fine when swapping it to 7.62.

I will report back when I find out why this is.

Edit:

So I've discovered adding the tag '9mmGun' to the tags, like so:

 

<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,selfLoading,bottomAttachments,attPerception,perkDeadEye,9mmGun,canHaveCosmetic"/>



fixes the issue.

Frankly, I find this ridiculous, but it is what it is.

 
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