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Vanilla Firearms Extended

I did my best to make them up to vanilla standards as I don't want things disrupting the players immersion.
@Sykriss: All for immersion, if not necessarily vanilla. ;) Any chance of a compatibility patch to make these work with Action Skills modlet? From what I understand, it is two lines of code added to each weapon, so that players get the proper Action Skills XP type per shot and per kill:

https://github.com/JaxTeller718/JaxTeller718_Modlets_Experimental/tree/master/DeceptiveJax_ActionSkills

 
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Any chance of a compatibility patch to make these work with Action Skills modlet? From what I understand, it is two lines of code added to each weapon, so that players get the proper Action Skills XP type per shot and per kill:

https://github.com/JaxTeller718/JaxTeller718_Modlets_Experimental/tree/master/DeceptiveJax_ActionSkills
Sorry, but if you followed the whole thread, you would know that it's been a while since this mod was updated for the last time. I think we shouldn't expect any changes, which is unfortunate, because this mod was a pretty nice one, but yeah, it's what it is right now and it probably won't change any time soon...

 
Sorry, but if you followed the whole thread, you would know that it's been a while since this mod was updated for the last time. 
Last response from the OP was March 14th 2020. Not that long ago. Yes, I checked it before asking the question, and am aware of OP's 7DtD burnout+Pokemon binge. Please don't respond on behalf of the OP, unless you are their spouse, or have something constructive to contribute.

 
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Last response from the OP was March 16th 2020, not that long ago. Not that long ago. Yes, I checked it before asking the question. Please don't respond on behalf of the OP, unless you have something constructive to contribute.
Calm down, I'm not responding on behalf of anyone, simply saying my opinion based on what I've seen here so far - there were requests, even some small bug fix suggestions with some direct hints at solutions that would probably require less work than what you're asking for and those requests and suggestions were not answered to this day, but of course if you still believe that your request will be an exception, by all means feel free to make a request. All I was saying is that the chance is low and there's no reason for irritated reactions. That is as constructive as it can get as I was trying to save your time, but do what you want.

 
Aaaaaaah this mod dont work well with Darkness Falls. For some reason if you try to craft one of this mod's weapons, an error pops up in the console and spams "NullReferenceException: object reference not set to an instance of an object".

The game Only does this when you actually click on one of the recipes of this mod. It bugs the GUI till you restart game.

Can you take a look?

 
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After i installed this mod and played on an existing save it worked fine for a while but at some point when i returned to my base i got a console error with a streaming error and my base chuck reverted to its original state deleting all my stuff i had there. Not sure if this was caused by the mod or not just saying everybody who tries this probably make a backup of your save.

 
Any chance of getting an A19 update for this glorious mod?  The console hands back lots of red-script errors dealing with issues in recipes.xml - for some reason it's mostly the default gun recipes that are throwing errors instead of the modded weapons.  Would really REALLY like to keep using this, if the author is still doing work on it.

 
The mod would require a complete rebuild, since the gun mechanics changed radically in A19. I really think it will be a while till the mod gets an update.

 
thats if the gentleman who made this mod come sback! i do hope he does, more gun verity is always fun. even if some may be better then others, a spice of life is never a bad thing. XD 

 
Hi Sykriss,

Absolutely love the mod!  Weapons makes the game more interesting.

Please check ammo 5.56 and .45acp, can't craft HP or AP after completing pistol and sniper perks.

I believe you are working on RMR for the other pistols?

Looking forward to the new patch.

Great work!

 
Hello,

Does this mod work in A19 experimental? And where to download? Also is there a guide for the installation to to get the PIP working? 

Thanks

 
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Update:

The weapons in this mod look awesome! Only thing is I'm having some issues:
 

  • Applying scopes or sights to weapons doesn't visually add them to the game.
  • The USP pistol shows up a weird white colour
  • Some full auto weapons bounce around in your hands as you shoot them
 
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