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Vanilla Firearms Extended

Hello Sykriss!

Nice work. Can you please give us more information about the mod in the first post?

Example:

Version 1.0

compatible with 18.3 and 18.4

I host four seven days to die server, for me it´s so much more comfortable to see, which Modlets have an update.

Thank you in advance!

 
One issue I've had is the silencer is not visible when applied to the Glock 17. The gun is silenced but I can't see the actual silencer on the gun.

 
Sorry everyone, I kind of burned myself out with 7D2D and have been on a Pokemon binge (working on completing the national dex).

What are the 2nd download packages for exactly?
Those two packages are intended to be used with my PIP optics mod and RMR replacer mods. They enable the use of the PIP optics with all of the new firearms, and enable the use of the RMR optic with the new firearms. Without those two, the PIP optics mod and/or the RMR replacer mod won't work correctly with the new firearms.

Hello Sykriss!
Nice work. Can you please give us more information about the mod in the first post?

Example:

Version 1.0

compatible with 18.3 and 18.4

I host four seven days to die server, for me it´s so much more comfortable to see, which Modlets have an update.

Thank you in advance!
It should be compatible with all 18.x versions.

One issue I've had is the silencer is not visible when applied to the Glock 17. The gun is silenced but I can't see the actual silencer on the gun.
Thanks for the feedback, I'll get that patched along with the other fixes in the next hotfix release.

 
[quote=Sykriss;n1720746

Thanks for the feedback, I'll get that patched along with the other fixes in the next hotfix release.

Awesome! Really enjoying your mod, makes the game much better for me.

 
wow, more than 30 new guns aint enough for ya

i love it when a mod comes out and then all the requests start pouring in lol

how bout, awesome mod man

maybe a bug report or 2

but nope, always to the feature requests

:drunk:

 
Last edited by a moderator:
wow, more than 30 new guns aint enough for yai love it when a mod comes out and then all the requests start pouring in lol

how bout, awesome mod man

maybe a bug report or 2

but nope, always to the feature requests

:drunk:
Yeah, I don't get it why so many people request new features and whatnot, by the way do you plan to add the drunk guy back in? Lol, sorry couldn't help it. :wink-new:

 
Amazing mod Sykriss! A few small bugs that I just stumbled upon tonight, but think I've worked most of them out now. Keep up the great work dude!

-Localization for the SCAR-L schematic is set to say PP-19 Schematic.

-.45 revolver isn't in the recipes.xml. I think you had two 9mm revolver recipes in there by accident.

-Noticed that most weapons could be unlocked by a perk (gunslinger, machinegunner, etc...) but when unlocking those perks I still couldn't craft that weapon. So after messing with the code for awhile tonight I found the issue in the progression.xml in the 7D2D Config folder. So the original code was this

<effect_group>

<passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkMachineGunner"/>

<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunAK47"/>

</effect_group>

<effect_group>

<requirement name="ItemHasTags" tags="perkMachineGunner"/>

But when I added the g36c to it then I could craft the g36c in the game once unlocking said perk.

<effect_group>

<passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkMachineGunner"/>

<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunAK47"/>

<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="gung36c"/>

</effect_group>

<effect_group>

<requirement name="ItemHasTags" tags="perkMachineGunner"/>

No complaints here though, loved the mod! Plus it gave me something to practice coding on. :encouragement:

So we are having trouble with some of the schematics not unlocking the crafting of their guns. Does anyone have any advice? PP19 and ump45 are the ones we have had trouble with so far. Also it appears that the 45 revolver doesnt exist in the crafting menu.
PP19 schematic is working for me, but the UMP45 is not. Been going through the code for hours now trying to figure it out but nothing yet. As far as the .45 revolver I think when Sykriss was coding the recipes he entered two 9mm revolver recipes instead of the .45 revolver. If you open up the recipes.xml and find those two 9mm ones change one of them from

<recipe name="gun9mmrevolver" count="1" craft_area="workbench" tags="learnable,perkGunslinger">

to this -

<recipe name="gun45revolver" count="1" craft_area="workbench" tags="learnable,perkGunslinger">

I'm new to coding so this was a big breakthrough for me tonight lol, but hopefully this all makes sense. I'll let you know if I figure anything out with the UMP45 schematic.

 
Code:
<property name="Unlocks" value="gunmp45"/>
That may be the problem with the schematic. Haven't actually tested the mod, so I cannot confirm. But I imagine that typo in the schematic item is the problem.

 
Added these to Ravenhearst and my testers are seeing this.

wrong.png

sight.jpg

Wanted to touch base here to double check if anyone else has any issues with the ADS or scopes or do i need to rip my mod apart and figure out what is up with my life lol

sight.jpg

 
Had issues with bundle ammo crafting as it didn't recognize I had read the books, so I ended up taking out the "learnable" part of the ammo bundle scrip for .45 and 556, seem to work after that fine without reading anything

 
I also seem to be having this issue @Sykriss did you have any luck fixing it proper @TomGun42 ?

 


The mods I have installed are


 


- AAA - Vanilla Pistol RMR Replacer



- Bdubs Vehicles


- Dan's Craftable Engines

- Stackables

- Vanilla Firearms Extended

- Vanilla Firearms Extended - Pistol RMR Replacer Patch

 
me and my buddy need help with this mod it will pop RED in the console for his server can we get some help or talk to figure this out

 
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