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Valmars A20 MODLETS (Outdated)

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The Starter Classes Mod starts off the Rifleman with an Marksman rifle but the first rifleman class challenge requires a hunting rifle to get the thirty zombie kills.  I just changed it to the marksman rifle in the mods quests xml as below.  seems to have fixed it for me. just thought you should know if you wish to make the change yourself

as was

<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest" subtitle="Rifleman Challenge" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A single shot is all it takes, show your skill with your rifle and kill some zombies. " difficulty="easy">
<requirement type="Holding" id="gunRifleT1HuntingRifle" />
<objective type="ZombieKill" value="30" />
<reward type="Quest" id="rifleman_visit_trader" />
</quest>




the change

<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest" subtitle="Rifleman Challenge" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A single shot is all it takes, show your skill with your rifle and kill some zombies. " difficulty="easy">
<requirement type="Holding" id="gunRifleT2MarksmanRifle" />
<objective type="ZombieKill" value="30" />
<reward type="Quest" id="rifleman_visit_trader" />
</quest>


sorry if I brought this up in the wrong way or format I dont post very often. Thanks for keeping Vals mods alive.

 
The Starter Classes Mod starts off the Rifleman with an Marksman rifle but the first rifleman class challenge requires a hunting rifle to get the thirty zombie kills.  I just changed it to the marksman rifle in the mods quests xml as below.  seems to have fixed it for me. just thought you should know if you wish to make the change yourself

as was

<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest" subtitle="Rifleman Challenge" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A single shot is all it takes, show your skill with your rifle and kill some zombies. " difficulty="easy">
<requirement type="Holding" id="gunRifleT1HuntingRifle" />
<objective type="ZombieKill" value="30" />
<reward type="Quest" id="rifleman_visit_trader" />
</quest>




the change

<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest" subtitle="Rifleman Challenge" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A single shot is all it takes, show your skill with your rifle and kill some zombies. " difficulty="easy">
<requirement type="Holding" id="gunRifleT2MarksmanRifle" />
<objective type="ZombieKill" value="30" />
<reward type="Quest" id="rifleman_visit_trader" />
</quest>


sorry if I brought this up in the wrong way or format I dont post very often. Thanks for keeping Vals mods alive.
No, much appreciated thank you.  

 
A quick question if you don't mind. I can't seem to get the sinks to give water. I've tried the mouse buttons, bare hands, and holding a jar in my hand. All I do is punch the sink and damage it. 

I looked to see if I needed to craft the sinks, but don't see anything other than the old sink models. What do you 'spose I'm doing wrong?

Thanks in advance!

 
A quick question if you don't mind. I can't seem to get the sinks to give water. I've tried the mouse buttons, bare hands, and holding a jar in my hand. All I do is punch the sink and damage it. 

I looked to see if I needed to craft the sinks, but don't see anything other than the old sink models. What do you 'spose I'm doing wrong?

Thanks in advance!
did you type -
workstationOven
workingGranitSink
workingCabinetSink

or

Working Oven
Granite Sink

Cabinet Sink

but you have to make it as valmar didnt want the vanilla ones affected -

recipes are -

 <recipe name="workstationOven" count="1" scrapable="False" >
        <ingredient name="resourceForgedIron" count="20" />
        <ingredient name="toolCookingGrill" count="2" />
    </recipe>
    <recipe name="workingCabinetSink" count="1" scrapable="False" >
        <ingredient name="resourceWood" count="15" />
        <ingredient name="resourceForgedIron" count="10"/>
        <ingredient name="resourceMetalPipe" count="5"/>
    </recipe>
    <recipe name="workingGranitSink" count="1" scrapable="False" >
        <ingredient name="resourceWood" count="15" />
        <ingredient name="resourceCobblestones" count="5" />
        <ingredient name="resourceForgedIron" count="10"/>
        <ingredient name="resourceMetalPipe" count="5"/>

and you hold a emptyjar in your hand and use RMB i think (if not it def LMB lol )

 
Hi I'm new to 7 Days to die and just got a couple mods, I know this is probably a really noob question, but how do I use the   SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS... I have 50 of them in my inventory and I've equipped them, and it doesn't say read... and they don't look like a book just a ?folded? piece of paper.. and when I click on them in my inventory still no read... thank you so much for this mod it sound awesome and I really hope to be able to use it ....

 
Hi I'm new to 7 Days to die and just got a couple mods, I know this is probably a really noob question, but how do I use the   SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS... I have 50 of them in my inventory and I've equipped them, and it doesn't say read... and they don't look like a book just a ?folded? piece of paper.. and when I click on them in my inventory still no read... thank you so much for this mod it sound awesome and I really hope to be able to use it ....
You need to craft the study desk first (not sure the exact name) and there you can use the survivor notes to craft recipe books.

 
Currently with expanded Ammo modlet, the Incendiary rounds light the xombies on fire for about a half of a second visually, but they keep taking burn damage for several more seconds. Does anyone know how to match the duration of the graphical effect to the duration of the damage debuff?

As a secondary question, does anyone know how to make bullets explode in a small radius on impact? I've tried a few things but nothing seems to be working. I'd also like to have a spear that explodes when thrown. 

Thank you for any help offered. 

 
stallionsden said:
did you type -
workstationOven
workingGranitSink
workingCabinetSink

or

Working Oven
Granite Sink

Cabinet Sink

but you have to make it as valmar didnt want the vanilla ones affected -

recipes are -

 <recipe name="workstationOven" count="1" scrapable="False" >
        <ingredient name="resourceForgedIron" count="20" />
        <ingredient name="toolCookingGrill" count="2" />
    </recipe>
    <recipe name="workingCabinetSink" count="1" scrapable="False" >
        <ingredient name="resourceWood" count="15" />
        <ingredient name="resourceForgedIron" count="10"/>
        <ingredient name="resourceMetalPipe" count="5"/>
    </recipe>
    <recipe name="workingGranitSink" count="1" scrapable="False" >
        <ingredient name="resourceWood" count="15" />
        <ingredient name="resourceCobblestones" count="5" />
        <ingredient name="resourceForgedIron" count="10"/>
        <ingredient name="resourceMetalPipe" count="5"/>

and you hold a emptyjar in your hand and use RMB i think (if not it def LMB lol )
Yep, that fixed it! They work like a charm. Thanks again 🥰

 
I downloaded the Animal Snares mod stand alone and It loads on the server w/o errors but i can not find it in the craftable menu anywhere to make them. 

How do I get the mod to work?

 
I downloaded the Animal Snares mod stand alone and It loads on the server w/o errors but i can not find it in the craftable menu anywhere to make them. 

How do I get the mod to work?
Check the xml name and search. But should be chicken or rabbit should work also. Also make sure you have the requested items needed to craft and the perk/book

 
Hi there, I've downloaded and playing the starter class mod, which I'm enjoying a lot and have just finished the archery quest, where I now need to go and visit the trader - quest title "Hunter Quest Trader 3".  Unfortunately it doesn't provide me with details of which trader I need to go and visit.  I have visited 3 of the 5 that I have found on my map, but still not able to finish the quest.  Is this a bug or can anyone provide some advice on how I complete it.  Many thanks.

 
Hi there, I've downloaded and playing the starter class mod, which I'm enjoying a lot and have just finished the archery quest, where I now need to go and visit the trader - quest title "Hunter Quest Trader 3".  Unfortunately it doesn't provide me with details of which trader I need to go and visit.  I have visited 3 of the 5 that I have found on my map, but still not able to finish the quest.  Is this a bug or can anyone provide some advice on how I complete it.  Many thanks.
Hi truckers

Will look at it tomorrow to see if I can find something  and fix. Should be the trader you got the quest from tho. 

 
Hi truckers

Will look at it tomorrow to see if I can find something  and fix. Should be the trader you got the quest from tho. 
Thanks.  Ill wonder round to the other traders and see if I've just not visit the one.  I've just been round to them all and still not been able to complete the quest - just for clarification it the completion of the quest after kill 125 animals with compound bow.  Tks

 
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Hi truckers

Will look at it tomorrow to see if I can find something  and fix. Should be the trader you got the quest from tho. 
Just to up date you, I restored my save game from the day before and completed the quest again, and this time it produced the Trader to go and finish complete it.  So all is now well.  Thanks.

 
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