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Valmars A20 MODLETS (Outdated)

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in valmars overhaul expansion that he used to release you got a chance to get a survival note from a zombie it wasnt the notes that you have on here it allowed you to read them and get a perk point thats what im trying to get back got it working except had to modify quest.xml directly in the main configs wont work as modlet, hope that makes more sence this time

 
in valmars overhaul expansion that he used to release you got a chance to get a survival note from a zombie it wasnt the notes that you have on here it allowed you to read them and get a perk point thats what im trying to get back got it working except had to modify quest.xml directly in the main configs wont work as modlet, hope that makes more sence this time
Can you upload the xml entries you have and i will take a look for you. 

 
sure sorry for the late reply, just woke back up. Most of it seems to work problem is the quest.xml. also it needs balenceing you origonally found them off zombie loot, was a slim chance prob 0.12 in the origonal files up to .15 for harder stuff.  I had to peice it together from his overhaul expansion, It works if i add the quest.xml directly into the main file other wise i get object referance not set. Also cant quite get the description to show up in game, even once i get it working. It does however when i do that give you the skill points its supposed to.

View attachment vamars_survivor_notes.rar

 
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sure sorry for the late reply, just woke back up. Most of it seems to work problem is the quest.xml. also it needs balenceing you origonally found them off zombie loot, was a slim chance prob 0.12 in the origonal files up to .15 for harder stuff.  I had to peice it together from his overhaul expansion, It works if i add the quest.xml directly into the main file other wise i get object referance not set. Also cant quite get the description to show up in game, even once i get it working. It does however when i do that give you the skill points its supposed to.

View attachment 14441
can you also send your output.log/player.log with the error please

 
just output.log
Can you just try the valmars mod without any others. cause the errors in the output.log point to the xui and valmars on yours dont have a xui addition.

NullReferenceException: Object reference not set to an instance of an object
  at ItemActionEntryUse.RefreshEnabled () [0x001ed] in <d7c95f421d354b5e851d6f3126817769>:0
  at ItemActionEntryUse..ctor (XUiController controller, ItemActionEntryUse+ConsumeType consumeType) [0x00118] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemActionList.SetCraftingActionList (XUiC_ItemActionList+ItemActionListTypes _actionListType, XUiController itemController) [0x007f4] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemInfoWindow.SetInfo (ItemStack stack, XUiController controller, XUiC_ItemActionList+ItemActionListTypes actionListType) [0x00319] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemInfoWindow.SetItemStack (XUiC_ItemStack stack) [0x00080] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemInfoWindow.SetItemInfo (XUiC_ItemStack stack) [0x0000f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemStack.HandleItemInspect () [0x00022] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_ItemStack.Update (System.Single _dt) [0x0030d] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiController.Update (System.Single _dt) [0x0004f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiC_Backpack.Update (System.Single _dt) [0x00000] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiController.Update (System.Single _dt) [0x0004f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiController.Update (System.Single _dt) [0x0004f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiController.Update (System.Single _dt) [0x0004f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiUpdater.Update () [0x0003f] in <d7c95f421d354b5e851d6f3126817769>:0
  at XUiUpdateHelper.LateUpdate () [0x00000] in <d7c95f421d354b5e851d6f3126817769>:0
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

ALSO in your items.xml remove the id="####" on all the items you have.

 
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still not working two problems with it one is the description isnt showing, but i havent tried to make that work yet so may be easy. Main problem is the errors which its come down to one file the quest.xml file. If i take those lines of code and add them directly into the main quest.xml in the data/config folder it all works cept the description. Im not entirely sure what im doing with xpath to see the problem though got to be a syntax error i would say like mabey spaces not wehre they should be is what im thinking but im not sure

 
hey i think i know whats wrong now im a moron i nthe config folder of the mod quests.xml was labeled quest.xml..... looking at every thing else but the file name. it works now cept the admin skill one gives an error but still works should be able to fix that one easily enough just have to compare to ther others but they work fine

 
yes it is working now quests.xml was accidently misnamed cant beleive i missed that 2 issues remain that i wouldnt be good with but thats up to you i would love for you to offically re release this as it is one of valmars mods all credit goes to him i just copied and pasted the code, then beat my head aginst the wall for why it wasnt working.....

the loot tables and the description on the items themselfs are the issue they may drop more or less then valmar intended to begin with i am not sure

heres the working file if you want to add it to the list after balenceing entirely up to you if you want to do so 

View attachment vamars_survivor_notes.rar

 
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yes it is working now quests.xml was accidently misnamed cant beleive i missed that 2 issues remain that i wouldnt be good with but thats up to you i would love for you to offically re release this as it is one of valmars mods all credit goes to him i just copied and pasted the code, then beat my head aginst the wall for why it wasnt working.....

the loot tables and the description on the items themselfs are the issue they may drop more or less then valmar intended to begin with i am not sure

heres the working file if you want to add it to the list after balenceing entirely up to you if you want to do so 

View attachment 14469
Oh thats great. Yeh i was looking at that 1 then gotn side tracked with the output.log lol. Will def put it up with credits to you for it. Altho I will have to rename it as have the Survivor notes already there. 

 
no i like that idea i do like both systems when i first downloaded the other one though this was the one i thought i was getting was a little disapointed at first then realized how usefull the other one could be, to give a little more information on how the loot used to work zombies droped the notes yes, however there was a very small chance of getting a collection of notes like a pinyata and i mean small didnt happen too much at all

edit im attaching valmars origonal loot.xml where the file came from doing the conversion from this is way beyond me this should give you some idea

it will have way more then the survivalnotes but you should just be able to search for them to find the drop rates i apoligize if this is unnessasary

View attachment loot.xml

 
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Hello! I just made a few chicken coops on our server tonight for the first time and noticed an issue. I read here it should take a few days to go upgrade to each stage? They went from me placing them down to birds nests within just a few hours! After looting them I just stood there and watched as one turn to the second round stage. This would obviously be a little bit over powered. 🤣 I see where it says this in the block.xml but I just wanted to make sure the 3 is what would be fiddled around with before I change anything. 

Code:
<property name="GrowthRate" value="3" />
 
Hello! I just made a few chicken coops on our server tonight for the first time and noticed an issue. I read here it should take a few days to go upgrade to each stage? They went from me placing them down to birds nests within just a few hours! After looting them I just stood there and watched as one turn to the second round stage. This would obviously be a little bit over powered. 🤣 I see where it says this in the block.xml but I just wanted to make sure the 3 is what would be fiddled around with before I change anything. 

<property name="GrowthRate" value="3" />

Yeh should be will double check when i at computer in a bit. Max is 63 tho

 
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so i downloaded the starter class system upon getting an error of duplicate loot entry id 407 i took a peek in the files seems theres duplicates of almost every file example items and items 1.xml apparntly the game still tries to load those from waht i can tell the bigger file has the same amount ill go through and delete the smaller one and see if it works

 
so i downloaded the starter class system upon getting an error of duplicate loot entry id 407 i took a peek in the files seems theres duplicates of almost every file example items and items 1.xml apparntly the game still tries to load those from waht i can tell the bigger file has the same amount ill go through and delete the smaller one and see if it works
yeah i gues there are duplicate files however that wasnt the issue loot ids overlaping with antoher mod was the probelm

 
yeah i gues there are duplicate files however that wasnt the issue loot ids overlaping with antoher mod was the probelm
delete the (1) files lol stupid google drive added that crap lol sorry about that,

Just went thru all vals mods and removes the files with (1) just then lol. Again sorry for the inconvenience

 
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naw its fine id never have noticed if it wernt for incompatibilites between that and another mod of mine initial thought was that that was causeing the problem it as i said was not less confuseing if there gone to future others though :)

 
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