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Valmars A18

Do these have to be uploaded both server & client side?
Hi metrodetroitgaming. Because of the icons yes unfortunately.

Possibly your able to bundle all the icons up and distribute them to your players that could work and they just place the icons in the clients games icon folder

.

 
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Hi metrodetroitgaming. Because of the icons yes unfortunately.
Possibly your able to bundle all the icons up and distribute them to your players that could work and they just place the icons in the clients games icon folder

.
Thanks for responding so quickly @stallionsden :)

 
Some of the suit cases in the starter classes are empty, Miner was one emptty, survivor, gunman, builder, bruiser, farmer all empty
What do you have Loot Abundance set to? If you have it lower than 100% those cases more than likely wont have their items in them

@stallionsden, Are there item descriptions or am I missing them?

 
What do you have Loot Abundance set to? If you have it lower than 100% those cases more than likely wont have their items in them
@stallionsden, Are there item descriptions or am I missing them?
They have localization.txt if that what you are meaning.

 
For several of the mods, the ones I tested at least the localization.txt seems to not work, might be in an old format?

For the Survivor Notes mod it's just showing "survivorNotesDesc" etc instead of the actual description.

I'm no modder but by applying some comparison and logic I was able to get it working.

Original not working:

Code:
Key,UsedInMainMenu,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish
survivorNotes,items,Item Tool,,Survivor Notes,,
survivorNotesDesc,items,Item Tool,,Gather enough of these to craft skill books at the Study Desk.,,
studyDesk,blocks,Block Building,,Study Desk,,
studyDeskDesc,blocks,Block Building,,This workstation is used for turning your Survivor Notes into recipe books.,,
New and working:

Code:
Key,UsedInMainMenu,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish
survivorNotes,,items,Item,New,Survivor Notes,,,,,
survivorNotesDesc,,items,Item,New,Gather enough of these to craft skill books at the Study Desk.,,,,,
studyDesk,,blocks,Block,New,Study Desk,,,,,
studyDeskDesc,,blocks,Block,New,This workstation is used for turning your Survivor Notes into recipe books.,,,,,
There might be a 'better' way of doing it but it seems to work (tested in 18.2b5).

 
For several of the mods, the ones I tested at least the localization.txt seems to not work, might be in an old format?
For the Survivor Notes mod it's just showing "survivorNotesDesc" etc instead of the actual description.

I'm no modder but by applying some comparison and logic I was able to get it working.

Original not working:

Code:
Key,UsedInMainMenu,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish
survivorNotes,items,Item Tool,,Survivor Notes,,
survivorNotesDesc,items,Item Tool,,Gather enough of these to craft skill books at the Study Desk.,,
studyDesk,blocks,Block Building,,Study Desk,,
studyDeskDesc,blocks,Block Building,,This workstation is used for turning your Survivor Notes into recipe books.,,
New and working:

Code:
Key,UsedInMainMenu,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish
survivorNotes,,items,Item,New,Survivor Notes,,,,,
survivorNotesDesc,,items,Item,New,Gather enough of these to craft skill books at the Study Desk.,,,,,
studyDesk,,blocks,Block,New,Study Desk,,,,,
studyDeskDesc,,blocks,Block,New,This workstation is used for turning your Survivor Notes into recipe books.,,,,,
There might be a 'better' way of doing it but it seems to work (tested in 18.2b5).
Argh ok will take a look in the morning at It. Cheers for that

 
UPDATE

** Fixed ALL LOCALIZATION.TXT in all Valmars Modlets

** Added missing localization.txt to Sealed Meats and Starter Class System and a couple others that didnt have them

 
They have localization.txt if that what you are meaning.
Well for me nothing was showing in the starter cases but I had loot set to 75%. I changed to 100% and it always has items now. Thats all I was saying that it might not have been a conflict w/ another mod but the loot percentage

 
Well for me nothing was showing in the starter cases but I had loot set to 75%. I changed to 100% and it always has items now. Thats all I was saying that it might not have been a conflict w/ another mod but the loot percentage
Ok I will have to take a look at that also lol

 
Well for me nothing was showing in the starter cases but I had loot set to 75%. I changed to 100% and it always has items now. Thats all I was saying that it might not have been a conflict w/ another mod but the loot percentage
I think i had same issue, my loot is set to 75%

 
Hello i load 2 modlets to server (ammo disasembling and expanded traps) but i don't have icons. What i do wrong?

 
Hi There,
this download link for Reusable Cooking Bowls and Recipes for A18 is still working?

Because I've got a message from Firefox thats went wrong with this url.

https://minhaskamal.github.io/DownGit/#/home?url=https:%2F%2Fgithub.com%2Fstallionsden%2FValmar-Modlets%2Ftree%2Fmaster%2FValmer%20Reuseable%20Cooking%20Bowls

* I hope my school english is good enough. I'm come from austria and my native speaking language is german.

Thank you in advance for your help.
i clicked on the name in the first page and it took me to the correct place.

idk where you got the 'minhaskamal.github.io/DownGit/#/home?url=https:%2F%2Fgithub.com%2F' bit from lol but the link is -

https://github.com/stallionsden/Valmar-Modlets/tree/master/Valmars%20Reuseable%20Cooking%20Bowls

 
VALMARS DOOR LOCK SMASH
Hulk has been and he isnt impressed with things.

So Valmar stole Hulks powers and gave them to you all.

VALMAR: One thing that has always bugged me about breaking into houses is that you have to completely destroy the door just to get in. Even when some of the damage decals make it look like it'd be easy to just reach in and unlock the door.

ME: oh Me to Val me to like my hand isnt that big.

VALMAR: So I came up with a bit of a work around for this. I've made it so that you can "damage" a door to unlock it and enter it without having to completely dismantle it. It still takes a few swings depending on your your tool (I tested it with a poor fireaxe) but it isn't as tedious as completely destroying the door everytime.

ME: So you take a locked door and you turn it into an unlocked door. Umm Val can you turn this water into wine to

VALMAR: But wait there is MORE

ME: Moooooooooorrrrrrrreeeeeeee.

VALMAR: For a limited time ONLY....... no not really for how ever long you want. You can repair the door back, if you so wish, though you will not be able to lock it again.

ME: Yippee.

PS: I will be expanding this one in the future.
Hey there stallionsden! I want to thank you for your work in trying to get all these awesome mods updated, and also ask for your help. I can't get Lock Door Smash to work. I can't find the ID of the blocks in blocks.xml and just don't know how to properly copy paste what I need to there. Could you help me out? maybe upload an already modified version of blocks.xml for the dummies? thanks in advance for any help man, I just can't figure this out.
 
Hey there stallionsden! I want to thank you for your work in trying to get all these awesome mods updated, and also ask for your help. I can't get Lock Door Smash to work. I can't find the ID of the blocks in blocks.xml and just don't know how to properly copy paste what I need to there. Could you help me out? maybe upload an already modified version of blocks.xml for the dummies? thanks in advance for any help man, I just can't figure this out.
Hi creativename

The mods are modlets. You just create a new folder inside gane directory where the exes are and call it Mods then drag the modlet folder directly inside that folder and launch game.

 
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