PC V3.0 Dead Hot Summer Dev Diary

One change i would like to see to the magnitude system is to limit it to one stat per item when found in the wild. This will help stretch out the end game. I found a stone axe on day 1 of my playthrough with 4 magnitude stats on it and it felt a little unearned.
yes true....Maybe a sandbox setting to change the boost %effectiveness of the stats...seems like most gear is upgrading way to fast.
 
Any plans to let us craft higher tiers of the mods, cooking pots ect?
Yes, please. Higher level mods and higher level workstation upgrades are very hard to come by. I'm on day 16 with 2 hour days and a LOT of looting and I still have level one grills on 2 of my 3 campfires and my "best" campfire is a level 4 pot and level 3 grill. Our two forges only have a single level 2 anvil and all other upgrades are level 1. Most mods I've found for weapons and tools and armor have been level 1-4 with only a couple that were higher. Now, I know this is still mid game (at 2 hour days), but I have a full set of Q6 gear except for my sniper rifle for horde nights since neither of us who are playing have put points into rifles. Almost all of that has been found rather than crafted. Armor is really the only thing running behind and that's normal since I don't put points into armor and so the armor magazines are extremely rare. The point being that if we are finding max level equipment when looting (and I'm not even in the wasteland yet), we should also be finding max level mods regularly instead of constantly finding a bunch of level 1s. Either mods need to be more common, which isn't a great option, or the level needs to be fully tied to game stage and loot stage so that you can't find low level mods if you're far enough into the game and only find better ones, or there needs to be a way to craft and/or upgrade the mods. That last could be in the form of combining any 2 of a mod in the Combiner and getting 1 level higher than the level of the highest mod being combined (2+3 = 4 or 1+1 = 2 or 2 + 2 = 3) or by unlocking higher levels for crafting mods the higher you go in a magazine series or through perks or through reading the same schematic multiple times. But there really needs to be something there because it just feels like a downgrade for mods and workstation upgrades right now.
 
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