PC V3.0 Dead Hot Summer Dev Diary

@Laz Man
I was watching again The Walking Dead series.
On season 3 they take over a prison, which made me think... would it be possible to create a T5 POI based on THAT prison?

I know there's already a prison POI, but it would be kind of cool to have the same prison as the one in TWD series.
Maybe take it over like they did and make it your own base. :cool:
 
@Laz Man
I was watching again The Walking Dead series.
On season 3 they take over a prison, which made me think... would it be possible to create a T5 POI based on THAT prison?

I know there's already a prison POI, but it would be kind of cool to have the same prison as the one in TWD series.
Maybe take it over like they did and make it your own base. :cool:
A POI based on the Walking Dead prison was made years ago. Not sure if it's in the Compo pack or if it was ever updated.

Can be seen here:
 
@Laz Man
I was watching again The Walking Dead series.
On season 3 they take over a prison, which made me think... would it be possible to create a T5 POI based on THAT prison?

I know there's already a prison POI, but it would be kind of cool to have the same prison as the one in TWD series.
Maybe take it over like they did and make it your own base. :cool:
I remember on his YouTube channel he did before becoming a dev
 
@Laz Man
I was watching again The Walking Dead series.
On season 3 they take over a prison, which made me think... would it be possible to create a T5 POI based on THAT prison?

I know there's already a prison POI, but it would be kind of cool to have the same prison as the one in TWD series.
Maybe take it over like they did and make it your own base. :cool:
Wouldn't that constitute a copyright infringement? I know 7DTD already has a "Fates Motel;" a POI based on some other horror movie house; perhaps more.

Mod authors can sometimes get away with that because they're not making any money with their mods. Most of the time, though, they receive cease and desist letters nonetheless, especially from the more litigious companies and estates. I had a mod based on LOTR weapons for Skyrim that was absolutely fantastic. I still have it somewhere because I downloaded it before the mod author received a cease and desist.

All in fun, I know, but 7DTD is a commercial product that's made millions, apparently without TFP concerning itself with copyright infringement at all. I won't say anything if you won't, but just one report of copyright infringement could very well find TFP in court again.
 
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They raised the prices for the bellows and the anvil (even the cooking pot), but forgot about the crucible... :)
Well that's a good thing right? Isn't the crucible like 15,000 dukes or something like that?
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Fun Pimps.....BEhaviour.....hire Izayo to do the guns & melee weapons......freaking legendary stuff!!
 
@Laz Man
I was watching again The Walking Dead series.
On season 3 they take over a prison, which made me think... would it be possible to create a T5 POI based on THAT prison?

I know there's already a prison POI, but it would be kind of cool to have the same prison as the one in TWD series.
Maybe take it over like they did and make it your own base. :cool:
Already exists, actually the original is from Laz lol. Ive carried it in the backend collection part of the PEP collection. I have several locations based on the show, from a guy in Brazil called MacKenzie, though I still prefer the Laz version of the prison. Ive kept them current but out of normal use/rwg due to the large size of each the general issue with large POIs and zombie volume mismatch in quest modes, but yeah, we've got em still.
 
@schwanz9000

There has always been a problem with WalkType 2 (Boe, Chuck, etc) where the legs will hyperextend at the knee backwards and/or bend sideways. It only happens in-game and never when previewing the animation in Unity. Adjusting the length ratio between the upper leg and lower leg bones, as well as putting a slight bend at the knee helps reduce it but it doesn't fully stop it.

I just noticed, in Unity, that during the WalkType 2 animation, the feet are sinking below the zero plane with nearly every step. That combined with the Foot IK is forcing the leg to bend out of shape, which is why you see it only in-game. I tried raising the animation at the root so neither foot passes below the zero plane and it fixed it a lot but there is still occasional bending. I assume adjusting each individual foot and leg in the animation won't solve it either.

I think adjusting the Foot IK so it's constrained to only bend the legs in the natural direction will fix it. But that is pure speculation on my part.
 
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