Hi Dollie,
Thank you for responding. I appreciate you clarifying that the questions were not intentionally ignored, and I understand live chat can move fast. I also appreciate the offer to continue the conversation directly.
My main concern is not meant as an attack on Custom Mode itself. More sandbox options can be a great thing. My concern is specifically about dedicated multiplayer servers, especially PvP servers, where gameplay fairness depends on the server being the final authority.
From the 3.0 stream, several Custom Mode settings appear to affect gameplay directly: jump strength, crouch speed, stamina, gravity, damage, block damage, loot, crafting, traders, quests, progression, vehicle damage, zombie behavior, and similar systems.
For single-player, those are customization options. For dedicated PvP servers, those are server-authority questions.
What I am trying to understand is:
- On dedicated servers, are all gameplay-affecting Custom Mode settings enforced by the server at runtime?
A. The server is pushing the options to the clients same as before.
- If a client has a local Custom Mode preset with different values, does the dedicated server overwrite those values, ignore them, or reject the client on join?
A. The server is pushing the options in the same manner as it did before.