khzmusik
Hunter
We still have several bugs to smash before it's ready for experimental, but play testing is going great so far!
At this stage, is there any way to let people know which features are going to be configurable? Or is that still being worked out?
For example, I have a mod that removes XP from killing things. Are things like XP gains from certain activities going to be included in the configurable features? If so then my mod won't be needed in 3.0.