Dead Smarty
Survivor
Bull Crap!If you aren't willing to do research before purchasing something you basically give up the right to complain about it after the fact.
If a V1.x is sold you should not have to research.
Bull Crap!If you aren't willing to do research before purchasing something you basically give up the right to complain about it after the fact.
You don't have to do research. On the buy page of consoles this statement is presented to you:Bull Crap!
If a V1.x is sold you should not have to research.
Did you notice there's no roadmap mentioned on there? Just reading that page is not doing it. It should, but it's not enough.You don't have to do research. On the buy page of consoles this statement is presented to you:
This game is still being developed. It is subject to future scheduled updates before being released as a finished product. Only buy it if you are satisfied with the game in its current state. For a list of known issues, see: https://community.7daystodie.com/
No research, just reading.
It states its not finished. You imply it was when you bought it. And it gracefully refers to https://community.7daystodie.com/ where the roadmap was very visible.Did you notice there's no roadmap mentioned on there? Just reading that page is not doing it. It should, but it's not enough.
I hope the opaque glass being attached to the graphics option Occlusion is part of 3.0, so when we turn off Occlusion glass is transparent at any distance again?No news yet. We are getting close to experimental. We have made our 3.0 branch, started the 3.0 must fix bugs list and are currently at around 50 bugs.
It would be as all current bug fixes, tweaks and such went into the branch.I hope the opaque glass being attached to the graphics option Occlusion is part of 3.0, so when we turn off Occlusion glass is transparent at any distance again?
I feel compelled to ask by forces beyond my impulse control: have there been any comical or entertaining bugs that showed themselves during the 3.0 implementations?We have made our 3.0 branch, started the 3.0 must fix bugs list and are currently at around 50 bugs.
Did you even read what you posted?It states its not finished. You imply it was when you bought it. And it gracefully refers to https://community.7daystodie.com/ where the roadmap was very visible.
Faatal already said they’re working on bugs right now, and they still don’t know when they’ll fix everything. It depends on how serious the bugs are, so it might take some time. Just let him breathe.Should we expect version 3.0 to be released before mid-June?
Not finished. There is nothing else you needed to know. So all your arguments are moot.Did you even read what you posted?
" For a list of known issues, see: https://community.7daystodie.com/ "
Click that link and you come to this forum where the roadmap is burried somewhere. It is not even directly pointed to the list of known issues. You are defending very vague advertising, if not straight down misleading advertising. The smallprints with disclaimers is taken more care of than actual information instead of a brief mention of kickstarter goals or roadmaps.
Also, if you have red a few of my previous posts you could know I'm was aware of the state of the game and happy enough to give it a try. Still, I call it bull■■■■ you HAVE to do a deepdive or otherwise loose your "right" to voice your opinion. Realy, the ammount of copium some of you are on is baffling.
...except they put a roadmap out before that 1.0 release ever happened that made it very clear the game wasn't "finished" with the release of 1.0. This isn't even me defending TFP, I just can't stand people being ignorant and then blaming their ignorance on anything other than themselves. If you aren't willing to do research before purchasing something you basically give up the right to complain about it after the fact.
Remember what I responded to? Maybe explain @bdubyah there is no need to research. But glad to see you do agree on that with me.Not finished. There is nothing else you needed to know. So all your arguments are moot.
Thats good, looking forward to seeing what comes with the update, it's a shame consoles cant join experimental, just have to be patientNo news yet. We are getting close to experimental. We have made our 3.0 branch, started the 3.0 must fix bugs list and are currently at around 50 bugs.
Hey, just a question if you're able to answer. Currently there's a tag in the xml files called "ignorelootabundance=true", assigned to various containers, including zombie loot bags, end loot caches, etc. In the teaser, we're getting at least one individualized loot slider, this one for ammunition. It would be a shame if one were to reduce ammo found in loot but various containers hypothetically blocked this toggle using the aforementioned xml tag. Can you confirm if it remains in the game and could impact various sliders?
I use it sometimes in an advisory role through Copilot, never to generate code.Hey @faatal without getting into a debate about the use of AI (which, when it comes to coding, 99% of developers are probably already using), how is it helping or speeding up the process of finding and fixing bugs? Have you brought on any new staff recently to help with the development of 7 Days to Die?
Biome spawning areas are not related to biome particle areas.@faatal
@faatal I have a simple question. Do the physical spawners for the nonintrusive
particle effects, meaning;
<ParticleEffect prefab="@ParticleEffects/p_smokestorm.prefab" ChunkMargin="7"/>
in biomes.xml, also control spawning for the entities, meaning active spawn area as
you move around, or is it just crossing chunk border?
I am sure there were, but nothing comes to mind right now.I feel compelled to ask by forces beyond my impulse control: have there been any comical or entertaining bugs that showed themselves during the 3.0 implementations?
With how many things the sandbox settings touch, I imagine there's been at least a few out-of-left-field side effects....
It could happen, but I would not expect it.Should we expect version 3.0 to be released before mid-June?
Do you think that might be because you were raised on Binary/rom/low level code production.I find myself using it less over time and have to remind myself it is there.