Rooster Gold
Scavenger
Holy smokes this is awsome.I got you covered!
Thanks for making this mod.
Holy smokes this is awsome.I got you covered!
Here's a link to the quote:I honestly took their post to mean the sandbox was the work of one person.
but is there really only just 2 people that feel like it isn't clear?
I hear what you are saying...his post was in response to this:Here's a link to the quote:
Link
and the quote:
"One programmer is working on the sandbox settings and bandits is not a feature he would work on."
Not the sandbox itself (whatever that would mean exactly), but the sandbox settings, which is what is showcased in the first comment of this thread.
From the 'tweet' in that post:
"The feature rich update contains well over 100 new gameplay simulation options, several highly requested features and other surprises TFP will be revealing soon."
"several highly requested features and other surprises" sounds like things in addition to the sandbox settings ("100 new gameplay simulation options") that faatal said was being handled by one programmer.
so when he said only one programmer is working on sandbox settings...I took him at his word.So This is what is being released as 3.0? I'm not a fan of putting this out ahead of Bandits and Story.
don't get me wrong...glad they followed thru on making a sandbox version...just not that it got prioritized over finishing the road map.
short answer: I do take what faatal says at face value. It is anything with a timeline that I question.Holy Carp he actually listened to 1 person!!! lol. just messing with you.
In all seriousness. How do you determine what to listen to, vs what you don't listen to?
To make this post on topic, very excited about this update.
I did too. I don't know what the confusion is about then. Nobody has said 3.0 is only about the sandbox settings, but you seem to have implied it is.so when he said only one programmer is working on sandbox settings...I took him at his word.
Nice! Been looking for something like this. Now all I want is a mod that doesn't tell you where the first trader is.I got you covered!
I didn't think I had implied v3.0 Sandbox was all that was coming... @meganoth apparently took it that way.I did too. I don't know what the confusion is about then. Nobody has said 3.0 is only about the sandbox settings, but you seem to have implied it is.
That's where I'm at. I could pass on a complete road map. but for many, many months I've been told there's bandits at this next turn here..I am tired of the unnecessary 3.0 vs 3.0 confusion.
I hope for the devs sake they do because I swear if I hear about quoteTo me, it did sound like 3.0 was mainly about the extra game options, which would mean bandits would not be in 3.0. But maybe I misunderstood.
you can cancel the quest without looking at the map, I play without traders myself.Nice! Been looking for something like this. Now all I want is a mod that doesn't tell you where the first trader is.
Maybe I'm putting a little too much hope in the "several highly requested features and other surprises" part. I was thinking maybe some new weapons or tools, like the legendary stuff Madmole mentioned recently. I'm not inclined to believe that'll be bandits, but maybe something worth getting excited about.To me, it did sound like 3.0 was mainly about the extra game options, which would mean bandits would not be in 3.0. But maybe I misunderstood.
I think 7DTD is always like my side chick. I show her attention when she goes out of her way to get it from me, but otherwise I often forget about her and enjoy time in the company of younger women. I sometimes remind her that she is probably my main side chick though, so she should feel kinda special.I'm in the same camp as @bdubyah on this one. I'm not hanging on every release. I'd really like Steam Workshop integration for mods, but it's a ways off. In the mean time, I'm happy to play what comes out. I'm having fun with the game as is.
I think the old system of canned food causing dehydration was a good balance. It's not complete F-You RNG like the dysentary system and it incentivizes eating actual food.I don't understand this. Commercially canned food is really safe and stable. Canned food should be highly desirable. I would think survivors who are established and farming would be canning their own food in mason jars. If so, then you can get into improper sealing and preparation issues.
How about food prepared by some untrained cook using a dirty bone knife and an unclean cooking pot for food safety issues, instead? You could make a combination of cook skill and campfire vs better cooking environment (stove) be factors.
In hindsight calling 2.0 "Storms Brewing" is very amusing.What it doesn't mean is that 3.0 will only have the sandbox option. There were other changes promised after the ■■■■storm and some of them will likely be in 3.0 as well.
Then you'd just do 2 or 3 rows. Is it worth them spending time doing that for no real change? If it's your crafting base, you're not normally standing there waiting for them to come to you to see if they jump. They'd just die after jumping rather than die without jumping and you wouldn't normally even notice. Besides, do you really need any defense at your crafting base? You can drop a couple spike traps at corners to kill off the screamers and rarely, if ever, see anything else at your walls. And if you do get some, if you go out when you hear them and kill them right away, you can be done with them in a very short time and not see anything else for a long time even without any defenses. I normally don't bother with defenses at my crafting base because it's just not needed.@faatal
I created a crafting base completely surround by wooden spikes that I put in a ditch I dug all around.
Well, since I'm completely surrounded, the AI will run to me and simply fall in the spikes and (mostly) die.
Would it be possible to make the leaner / lighter zombies to "see" that the spikes are only one block and have them jump over them?
If that's possible it would be cool and add variety to the behavior of different types of zombies in my opinion.![]()
I'm no insider as I'm sure you're well aware by now but they tend to release these bigger updates either in december/january or June/July at this point.Well I guess that, since 2.6 Stable isn't even out yet, even if it was "close" to be released on March 3, I feel that we'll be waiting a very long time for the "V3.0 Sandbox Siege" update.
For the Fun Pimps, maybe "close" means in the next 4 months.Just kidding! I meant Soon™
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It makes sense i never knew about that. Alot of canned foods will dehydrate you irl aside from fruit/some veggies in a can.think the old system of canned food causing dehydration was a good balance. It's not complete F-You RNG like the dysentary system and it incentivizes eating actual food.
By your logic zombies should never even attack walls then, right?Then you'd just do 2 or 3 rows. Is it worth them spending time doing that for no real change?