Thecolours
Refugee
Are the bandits going to be programmed so they raid our bases and try to steal our supplies?
that was one of the things that they asked for our opinion on in the bandit survey, so it could happenAre the bandits going to be programmed so they raid our bases and try to steal our supplies?
that was one of the things that they asked for our opinion on in the bandit survey, so it could happen![]()
Exactly! This is not RUST. Of course, if TFP add settings to turn off some bandits features, then it's all good as you can customize exactly how you want to play.There is no other feature that I think would more quickly result in me disabling bandits on day one of their availability.
No kidding! I see that the latest_experimental entry was removed so it must be happening very VERY soon!A very good chance.
"I want bandits" usually means "I want the fantasy of a hostile human faction out there" — but the moment that faction can actually reach into your base and take something permanent, the appeal flips from "cool, danger" to "wait, no, not my stuff."I wouldn't mind bandit raiding if it can be toggled off. There are moments where I feel untouchable so having to protect not just myself but also my loot sounds appealing to me.
I figure most people won't enjoy them if they can't have options. I would be fine with it, personally, but not everyone wants to be raided."I want bandits" usually means "I want the fantasy of a hostile human faction out there" — but the moment that faction can actually reach into your base and take something permanent, the appeal flips from "cool, danger" to "wait, no, not my stuff."
A bandit that can't take anything from you by turning it off isn't really a bandit, it's a zombie with a gun skin.
The entire reason "bandit" implies something scarier than "zombie" is that bandits are supposed to be motivated — they want your loot, they'll go get it. Strip that out and you've built an NPC faction with no reason to exist that a reskinned feral horde didn't already cover.
That said, I don't think TFP's actually cornered into all-or-nothing here, even if you are thinking about it wrong by flipping them off after asking for them over the years.
Doesn't make it less funny watching people ask for danger and then ask for the danger to be optional in the same breath, though.
100% and for sure i get that, Thing is most of people who have been begging tfp to add bandits for many years do they really want something raiding them? That really has to put TFP in a bind on their decision to release them because if you think about the majority of people asking for them really dont want a bandit in their true definition raiding them- than why add them? Who knows- maybe thats part of the reason bandits still havent been added after a decade.I figure most people won't enjoy them if they can't have options. I would be fine with it, personally, but not everyone wants to be raided.
Bandits weren't added because they weren't done and they needed to add more foundation with other features and mechanics before adding bandits in order to have bandits work well and not look like a poorly tacked on feature. It has nothing to do with raiding or not raiding. Heh.100% and for sure i get that, Thing is most of people who have been begging tfp to add bandits for many years do they really want something raiding them? That really has to put TFP in a bind on their decision to release them because if you think about the majority of people asking for them really dont want a bandit in their true definition raiding them- than why add them? Who knows- maybe thats part of the reason bandits still havent been added after a decade.
I laughed when that was asked. Like, I know, but I can't say.No kidding! I see that the latest_experimental entry was removed so it must be happening very VERY soon!
If my storage can be touched, then no thanks. I am sure there will be settings as many people would be ticked having their stuff taken. There is a reason I have a horde base and a home base.I wouldn't mind bandit raiding if it can be toggled off. There are moments where I feel untouchable so having to protect not just myself but also my loot sounds appealing to me.
I'm gonna touch ur storage.If my storage can be touched, then no thanks. I am sure there will be settings as many people would be ticked having their stuff taken. There is a reason I have a horde base and a home base.
Here, you can say anything you want.I laughed when that was asked. Like, I know, but I can't say.![]()
This is bad Behaviour. (see what I did there?)I'm gonna touch ur storage.
Are the bandits going to be programmed so they raid our bases and try to steal our supplies?
I actually think that would be hilarious. And I'm fine with them being able to take your stuff, as long as you can get it back. But that feels like a big ask. Wouldn't be upset if they can't though.Darn bandit. He drove away in my 4x4.
So just because that's what they are in other game they have to be that in 7 Days?A lot of players, when they think about bandits, don't think about NPCs that can steal your stuff.
They think about (e.g.) Skyrim bandits or Rimworld bandits.
You either kill them, or they kill you... there are no "stealthy thieves" that come to your base while you're sleeping and steal your stuff.
If they come to you, you're almost certainly dead well BEFORE they hypothetically take some of your stuff.
In that regard is not much different than dying killed by zombies: if you die, you lose part of your stuff.
I don't see what's all the fuss about honestly.
I didn't say that. I said that's what most players probably think about when we talk about bandits.So just because that's what they are in other game they have to be that in 7 Days?
Again, having bandits target your stuff it's not fun.They've talked about a random encounter type system before. What if there's an encounter where you've left your base unoccupied for a while and when coming back you run into a group of bandits that were raiding your stuff and on their way out as you arrive? Not saying I expect something like that, but it could be fun.