Grandpa Minion
Hunter
doors open would be a horrible idea. Zombies entering traders and players blocks on trader land can prevent traders from opening on time.Always open is a choice. Not heard anyone mention doors related to that.
doors open would be a horrible idea. Zombies entering traders and players blocks on trader land can prevent traders from opening on time.Always open is a choice. Not heard anyone mention doors related to that.
what i was talking about wouldnt be good idea to leave trader doors open for any reason.@Grandpa Minion
Are you talking about vulnerable, or invulnerable? Also if always open that only removes
the open and closed timer. Basically it just means always available for commerce.
OK, I am still misunderstanding the reason, for it being an option, in Vanilla standard
I would understand that.
Are you strictly speaking for PVP? Because if that is the case, is it the thought of
getting sniped while in the menu? If so wouldn't the same person be able to snipe
another person on the way to the trader, or coming out?
Does the server remove invulnerability, by default on trader outposts?
@faatal
I've seen that zombie digging will be a toggle. Is it possible to add an option to disable zombie crouching, or to otherwise revert their behavior from first attacking the bottom block to the second block (from the ground) like it was pre-2.0?
I really hate that, too. Nasty side effect is them always going for lower blocks now when attacking walls and players. Yay for broken legs when attacking my torso!Many POI's require zombies to be in a 1 meter crouch nowadays. I had a mod installed that removed the crouching and it broke a lot of spawns.
lol rotflmao lol lolIf people will stop and think about it,
You know what would be cool and nuanced? Progressive intelligence...just like in the George Romero movies and the Walking Dead. So in the beginning, zombies would be super dumb. No climbing. No intelligent pathing at all. But as the players progress, so does the zombie's intelligence.I hope this get seen. It would be nice to turn off zombies climbing ladders , and add falling damage. There is a mod so I know it can be done. Thanks![]()
I hope this get seen. It would be nice to turn off zombies climbing ladders , and add falling damage. There is a mod so I know it can be done. Thanks![]()
I agree more options the better for sure. I personally don’t care for the idea of zombies learning though. I have seen them using machine guns in movies, and falling in love… I do hope the options for the game are always options to be able to change, so for example “ zombies can’t climb ladders at start, but after the first or second blood moon, player decides make it so they can climb ladders. It would be up to the players to decide how “smart” the zombies become, If that makes sense. ThanksYou know what would be cool and nuanced? Progressive intelligence...just like in the George Romero movies and the Walking Dead. So in the beginning, zombies would be super dumb. No climbing. No intelligent pathing at all. But as the players progress, so does the zombie's intelligence.
That could open up a whole new approach to balancing difficultly and making the game more interesting past the 20th or so day where it usually starts to feel like it's time to start a new save.
It would be pretty cool if the approach to this game was wrapping a game around zombies instead of wrapping zombies around a game, if that makes any sense.
Sure I know I can jump on the ladder ect. I don’t want that to have to be the option. ThanksJust to be safe: You know they can't climb ladders where the two lowest rungs are missing? While the player can jump on that ladder and use it that way?
Since that advantage is built in I somewhat doubt they feel it necessary to add such an option. Especially since some POIs like the vaults get very easy if ladders can't be used by zombies. For example the vaults.
Falling damage should still be in the game, or did I miss something? It is just capped at 1/3rd (?) of zombie max health. It means making pits helps but doesn't suffice to kill them. Making that percentage tuneable could be useful to some players I guess.
I agree stopping the crouching is a good idea too. But yea, I used a mod to stop zombies from crouching and it would messed up the spawns so I had to take it out.@meganoth
Any idea if it's possible to revert the zombie behavior where they attack the bottom block when they're trying to get into an area? I'd like if they couldn't duck anymore, but someone else mentioned how that would screw up the new spawning setups in newer POIs (where they spawn in already in a crouched/ducking position).
For the purposes of keeping zombies out of areas, block health has effectively been halved now that zombies target the lowest block first and then crouch to get through the hole they create. Before, they would attack the second block (from the ground), and once that was broken, they'd target the bottom block so they could walk through. I don't know if it's possible to keep crouching, or at least keep it for those spawning situations, but remove their abilities to crouch otherwise, and for them to attack the second block like they used to.