V3.0.1 EXP Release

View attachment 39905
Hello Survivors!
Today we have our first batch of fixes and changes for our V3 release.

Here is how you participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “Game Versions & Betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download
Here is what changed since V3.0.0 b259:

Changed
  • Sign Tech error handling improvements
Fixed
  • Several issues related to the Beachwear Cosmetic
  • Several male and female outfits missing arms
  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
  • Item max degradation can be reset by restarting game and rejoining a server
  • Zombie loot bag name and missing inventory action buttons
  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
  • Error in console when a client kills with celebrate turned on
  • Players can take PVP damage with no killing settings under some conditions
  • Cannot pick up user-placed items at claimed trader
  • Airdrops not dropping at night when sandbox setting is set to "night"
  • Splash screen message can be seen behind main menu load
  • Localized text overlapping on player screen
  • Typing s while searching in shape menu can unintendedly favorite a shape
  • Unsaved Custom Preset Summary does not always update last changed item
  • Door frame in downtown_filler_30 cannot be damaged
  • Changing RWG preview quality after returning to the screen causes an error
  • Prefab Editor part name in POI marker editor is overlapping
  • World Editor was visible on consoles
  • NRE when receiving NetPackageLockRequest
Yum yum tasty
 
It could be settings like all targets, zombies only, humans only, animals only, zombie and humans, etc
Yep, that is why I said if, depending on who changes it, it could be as simple as
a block uncomment in xml, all the way to a whole set of interwoven classes.

I manually set and reset a lot of things in the background. Most I don't ever post about
but the more detailed the change, meaning either coded or interlinked with other props
in other files, the more I have to readjust. So I use the footnotes, and xml.txt as a cribsheet.
 
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