Legend: Green is abridged version, Yellow: is the I understand section.
White: is the descriptive.
Anyone that can figure this out for me I would be extremely
thankful. It is not a problem, I don't mind a death spawn on the
other side of the world. For me it creates, a subgame of get back
across 10k of dark hostile territory if I truly want my "*" back. Plus
I forced to explore more of my map.
Yes, it is a throwback, og reference, a nostalgic itch being scratched,
enhanced by the options menu.
Mathematically I look at it as I have 40 episodes to get back to my
founding area. because at a full run and no company, i can only run
approx 220 meters before getting winded. But I have a very high
amount of company. Which becomes exponential, If i keep dying along
the way, and respawning kilometers away, in a loincloth, and no skills.
Here is the confusing part for me. If there is a solution already that
I missed let me know. I turn off map view, I kind of like the Magellan
vibe. But in doing so I can't mark a box, or POI, or a spot, this option is
linked to the map exclusively at the moment. But I found a self defeating
option. I can set not to lose the bag with maps off, and my bag is on my
compass. In order to mark anything else, I have to go there and die.
That is kind of an "Edge of Tomorrow" catch 22 loop. Is there a way to
set markers, if the map is turned off. So that they will show up on the
compass. Pausing the game to write down coordinates, interrupts the
immersion for me. I found another semi-solution, still very limited in it's use.
The skydrop if I add a thing I don't need before I manually remove the rest.
But it's an unpredictable fixed point. The Neebs/Simon potato seed solution.