4sheetzngeegles
Hunter
@Laz Man
I am quite sure you or someone else in the group has already thought about this
but I want to ask what you think about it directly.
The things that made me think about it now are
What I thought about was, if the xml files in the prefab subfolders had an internal tag that was added
or already exists. That would allow that configuration to call to a specific poi. What I mean is you could
have the same poi visually, but using some option designator it could completely randomized the sleeper,
roamer which I have not noticed yet, volume size, Gslevel, or be completely randomized on a per approach
and activate. The last one I thought about because, until you get within a specific distance, the spawn volume
is deactivated. The poi can remain the same, the volume size shape and locations same, triggers can remain
the same or randomized.
I am quite sure you or someone else in the group has already thought about this
but I want to ask what you think about it directly.
The things that made me think about it now are
1 The post about adjusting the entities for personal preference.
2 The vast differences in personal preference,
3 Size file concern for consoles to easily use
4 Remembering the past where this can just become a Nit pick session that can run out of control.
5 Twitch integration
6 The options menu
7 plenty of posts regarding, repetitiveness in pois and learning the runs and what is where.
2 The vast differences in personal preference,
3 Size file concern for consoles to easily use
4 Remembering the past where this can just become a Nit pick session that can run out of control.
5 Twitch integration
6 The options menu
7 plenty of posts regarding, repetitiveness in pois and learning the runs and what is where.
What I thought about was, if the xml files in the prefab subfolders had an internal tag that was added
or already exists. That would allow that configuration to call to a specific poi. What I mean is you could
have the same poi visually, but using some option designator it could completely randomized the sleeper,
roamer which I have not noticed yet, volume size, Gslevel, or be completely randomized on a per approach
and activate. The last one I thought about because, until you get within a specific distance, the spawn volume
is deactivated. The poi can remain the same, the volume size shape and locations same, triggers can remain
the same or randomized.
The result is if a player likes and wants, legacy they have it, if they turn off screen indicators thanks for that by
the way, they can have a random encounter, it can have a parental option choice for beginners, on twitch
it would allow twitch interaction, where the participants could throw all kinds of chaos into the stream, as long
as the specific volume had not been activated yet. Streamers could create and run their own custom gauntlets.
The main result is, with out you having to do redo undo and readjust, the game experience can grow with the end
user, sort of like the AI games that adjust internally according to telemetry. Instead or AI you can use your eye to
add the configs. In regard to size if you were to equally affect all of the parts, tiles, pois, 1 gigabyte of data would
allow for 104 individual variations per element.
the way, they can have a random encounter, it can have a parental option choice for beginners, on twitch
it would allow twitch interaction, where the participants could throw all kinds of chaos into the stream, as long
as the specific volume had not been activated yet. Streamers could create and run their own custom gauntlets.
The main result is, with out you having to do redo undo and readjust, the game experience can grow with the end
user, sort of like the AI games that adjust internally according to telemetry. Instead or AI you can use your eye to
add the configs. In regard to size if you were to equally affect all of the parts, tiles, pois, 1 gigabyte of data would
allow for 104 individual variations per element.