PC V2.6 EXP

Today I found that a chunk mesh generation visual improvement that went into 2.5, was using a lot of temporary memory, which caused the memory garbage collector to run often. That causes big lag spikes every few seconds. I have a fix and we are planning on getting another build out.
Just for clarity, before 2.6 goes stable? or at some point down the road?
 
Why the Stun Baton nerf - and why not mention it in release notes???
Intellect mastery lvl 5 gave you always charged stun baton. Now the last lvl is 300% shock damage.

Nobody cares about about shock damage. The baton damage has always been crap - the crowd control was the only point of the weapon. Intellect tree does not have any guns anyways and now it lost the only thing that gong for it in combat.

It's funny how strength has 2 melee weapons with amazing perk books and great skill points and Stun Baton is the thing that gets nerfed. Clearly someone has favourites. It would be much better if the weapons would be untied from the skill trees entirely.
I had already changed that perk myself as it seemed both OP and lazy that level 5 was just a better version of level 4. Level 4 still exists and is strong enough. I'd rather each level be more unique. It isn't that big of a change. And the increased shock damage increase isn't trivial. Now instead of relying so much on pure crowd control it will kill things faster. But you consider that bad?
 
The button was too op at many cases, slicing through zeds like cheese is fun, at some point there was no challenge felt, let`s see other`s opinions, too. I think this nerf is in a good direction.

So far, the additions and fixes and changes are worth the wait. Thanks guys !
 
I never said moving water around is an exploit. having a single "block" that infinitely refills your jars is. They could make it so every player-placed water block can be drained, or a certain volume that spawns in the world. no need to check it for whole lakes
My very next words were that I agree with you the water should drain. But it doesn't, and that's not an exploit.
 
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