PC V2.6 EXP

Or, maybe it can make wooden planks, which are required to craft those things. If so, maybe those stacks of planks that you see at construction sites could give planks instead of just wood, which would allow you to craft a few things without the table saw.

Just throwing out ideas. I do agree that it shouldn't be required to craft basic wooden shapes though.
Actually since i've been playing the old alphas recently, I can weigh in here. We already had wooden planks. You'd cut down trees to get logs which could then be crafted into planks which could then be crafted into sticks if needed.

I personally did find it kinda...tedious? I'm not sure the right word for it but it was kinda tiresome to cut down a tree > craft planks > craft sticks > craft spike traps for example. I think adding a crafting station into it would make it even worse IMO.

7dtd went a bit too far in simplifying the resources of some stuff (looking at you J*rs) but things like not having to collect big stone > craft it into small stone > craft into sharp stones and THEN craft your crossbow bolts is much more fluid IMO. Same with taking out the middle step of Smelting Iron > Crafting Iron Ingots > Crafting it into forged iron > Crafting the forged iron into short iron pipes > crafting the short iron pipes into small metal filings > and then being able to repair a tool lol.

For the table saw idea though I'd say you can't go wrong with it basically just allowing you to craft anything wood but faster and maybe cheaper. It wouldn't be a revolutionary idea but it could be a fun mod or random thing they just slap in an update to give us more stuff to do.
 
I personally want to list everything I’ve lost as a player.
  • A lot of zombie variants, like farmers, miners, hunters, cheerleaders (and even these annoying football players).
  • Wellness system, which encouraged players to avoid death more than anything we have today.
  • LBD
  • Blunderbuss
  • Dense morning fogs, old biome ambience.
  • Fields biome with wild corn and some cacti.
  • Real farming, which required a hoe to till the soil.
  • Visible casual clothing like t-shirts, coats, jackets, dusters, denim pants, and anything else a person could actually find and wear.
  • Character customization with sliders for body and face parts.
  • Crafted armor, like padded, leather and iron set without class-specific bonuses.
  • And most importantly, Sexual T-Rex 🫡
I won’t say these features were removed for no reason. But let’s be honest: the removals were most likely due to a shift in the game’s development direction and simplification of everything. The reason behind it could be anything: technical difficulties, optimization, a change in the developers' thinking, a desire to appeal to a broad audience or attempt of rushing the 1.0 release (so they no longer have to call the game an alpha and can meet the requirements to publish the game on consoles). Only TFP team members know the reason for sure, but I never saw them explaining the necessity of any of aforementioned removals.

Just a sidenote: If you exchange the seats of your car for ones with a different color, do you say you lost the seats or that you replaced the seats? ;)

About 2/3 of the items on your list were replaced with something else. You didn't get to choose the "new color" though.

I am just mentioning this because this often cited critique of having lost features of the game sounds as if 7D2D shrank over the years, from a full-fledged game to a game for the smartphone market. It surely moved in the direction of more mass appeal, but it also increased (massively?) in features.
 
For the table saw idea though I'd say you can't go wrong with it basically just allowing you to craft anything wood but faster and maybe cheaper. It wouldn't be a revolutionary idea but it could be a fun mod or random thing they just slap in an update to give us more stuff to do.

i agree its tedious, but it would fit into the idea of the forge. You have to put the raw resource into the forge to use it for craftable items and decorations. Therefore it would make sense to make wood into planks etc and use it for craftables, decorations and stuff.
But i agree, tedious. Also its weird. The forge is an early game workbench for mid to lategame stuff. The saw could not be an early game workbench but would be nessecary for earlygame stuff. Hope that makes sense🤔
 
i agree its tedious, but it would fit into the idea of the forge. You have to put the raw resource into the forge to use it for craftable items and decorations.
I think the forge didn't use to be like that? It's not like that in the Darkness Falls overhaul, and a lot of the changes made in that overhaul were made to change things back to the way they used to be in 7DTD, but I'm not certain that's one of them.

What I'm getting at is I don't think the way the forge works now is necessarily well-liked across the board, so using that as the basis of making more things like it might not be the strongest argument for it. Also, I feel like "making sense", alone, is rarely a good argument for changing something to the game.
 
What i tried to say is that you use the forge to smelt iron and clay for ingots, steel or iron. You can also use it for crafting anvils, bulletproof glas and fences etc. Therefore it would make sense to have a saw (panel saw in eglisch?, the one thats a decorative item in POI's) for cutting wood into logs,planks or sticks.

But if we had to use the saw thats already in the game (decorative) it would't make much sense to me as we would probably need mechanical and electric parts, iron ingots and maybe duck tape. Which if you think about it would came after the forge.

Maybe, as we start the game with "primitive" armore and tools, a simple saw would make sense. But as IzPrebuilt said, it feels tedious and imo kind of unnecessary.
 
If these removals had in fact happened in the last couple years it would be easier to find those screenshots but your claim about when they disappeared is objectively incorrect. It isn’t a matter of opinion, for example, that LBD was changed to skillpoint spending around 8 years ago.
I have to admit that I lumped older removals (which does not diminish their importance) and more recent ones together, my mistake sorry; I probably played older versions a bit too much. However, the removal of the blunderbuss and zombie variants occurred in a20, which can be considered a relatively recent change, while the customization and clothing system was removed in 1.0.

As I wrote in my original post, and I’m not asking you to explain it to me, I just wanted to see the developers’ statements or explanations regarding the removal of the content, if any existed. If not, that’s fine too - they aren’t obligated to report to us on every single action they take, but then please don't claim that the developers explained all these changes to players.
Just a sidenote: If you exchange the seats of your car for ones with a different color, do you say you lost the seats or that you replaced the seats? ;)
I’d rephrase that analogy a bit: I had a nice black seat (LBD), but I was forced to throw it away and replace it with a brown wooden chair attached with duct tape somehow (magazines). Sure, the color is different, and I can even sit on it. But will I enjoy it? Most likely not. Did I lose my comfy black seat? Absolutely yes.

The same applies to the blunderbuss; it’s not just a cosmetic change — it’s a completely different weapon with a different balance in all aspects, compared to the pipe shotgun we have now. These are different weapons that could coexist quite well today btw :)

I am just mentioning this because this often cited critique of having lost features of the game sounds as if 7D2D shrank over the years, from a full-fledged game to a game for the smartphone market. It surely moved in the direction of more mass appeal, but it also increased (massively?) in features.
I never said that. The game is getting bigger and better in so many ways, and that’s really cool. But if we had all the new features alongside the previously removed good content, that would be even better for everyone. That's exactly why I'm so excited about the latest updates and upcoming 3.0 customization options.
 
I have to admit that I lumped older removals (which does not diminish their importance) and more recent ones together, my mistake sorry; I probably played older versions a bit too much. However, the removal of the blunderbuss and zombie variants occurred in a20, which can be considered a relatively recent change, while the customization and clothing system was removed in 1.0.

As I wrote in my original post, and I’m not asking you to explain it to me, I just wanted to see the developers’ statements or explanations regarding the removal of the content, if any existed. If not, that’s fine too - they aren’t obligated to report to us on every single action they take, but then please don't claim that the developers explained all these changes to players.

Those developer statements were in a previous forum, and even if they were copied over those comments are scattered into hundreds of posts from Faatal, Madmole and even Roland himself when he was listening in on their developer meetings. Roland, myself or any other regular forum user still can claim that TFP has explained those changes and removals because we were there reading those posts. Myself continuously since A15

I’d rephrase that analogy a bit: I had a nice black seat (LBD), but I was forced to throw it away and replace it with a brown wooden chair attached with duct tape somehow (magazines). Sure, the color is different, and I can even sit on it. But will I enjoy it? Most likely not. Did I lose my comfy black seat? Absolutely yes.

An anology I can fully accept. Just to add, I am one of the fraction who prefers even plain wooden chairs (magazines) to those black leather seats (LBD) that are uncomfortably hot and sweaty in summer.

The same applies to the blunderbuss; it’s not just a cosmetic change — it’s a completely different weapon with a different balance in all aspects, compared to the pipe shotgun we have now. These are different weapons that could coexist quite well today btw :)

I agree, I liked the blunderbuss better than the current pipe shotgun. As a fun oddity weapon. That it definitely didn't fit in was a plus for me. But there are a lot of players who want more realism, so this is again a question of taste.

I never said that. The game is getting bigger and better in so many ways, and that’s really cool. But if we had all the new features alongside the previously removed good content, that would be even better for everyone. That's exactly why I'm so excited about the latest updates and upcoming 3.0 customization options.
 
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As I wrote in my original post, and I’m not asking you to explain it to me, I just wanted to see the developers’ statements or explanations regarding the removal of the content, if any existed. If not, that’s fine too - they aren’t obligated to report to us on every single action they take, but then please don't claim that the developers explained all these changes to players.

It’s a bit more than just a claim. But whatever. Believe it or not, it makes no difference to me. You obviously didn’t get the communication at the time so whether or not it was given makes no difference for you. Sorry you missed out. But at least you know now why even if you weren’t asking me for an explanation.
 
The "old" system was based on UMA 1, which was not developed by TFP, it was a Unity asset.

It has a lot of disadvantages:

* The UMA 1 system is now fully deprecated. There is a UMA 2 system which is community developed, but it requires a lot of work to upgrade.
* UMA in general is not fully optimized for modern Unity systems or projects. (No hate on it, that's not its goal.)

* UMA is a third-party system, so TFP is not legally allowed to customize or optimize it.
* Visually, UMA does not look as good as a bespoke solution. Never mind UMA 1 - if you go to the UMA 2 page on the Unity store, the characters definitely do not look as good as the TFP characters. Plus, if you don't go with UMA, there are no situations where body parts poke out of clothing due to the body meshes being too "free."
I haven’t had any experience with Unity, but it was really interesting to read the details, tysm!
You can argue against things like set bonuses or whatever, but I don't think anyone can deny that they look better than any of the previous clothing options.
Maybe you didn't quite get what I meant. I like the new armor — the models are good, and the bonuses are decent (though the balance could be better imo). My issue is that this armor doesn't look like something ordinary people would wear. We used to have civilian clothing that could be found in residential buildings. These outfits had different pros and cons depending on the weather. It was fun and immersive to put together the right combination of clothes to keep from getting cold, or just to look cool.

How clothing could be brought back now without major changes? I’d suggest making 3d models for tattered/patchwork/Thermacore sets to make em visible, and add a bunch of simple clothing options like T-shirts (less cold resist, more heat resist) and etc. Clothing will not be visible on player when they have armor on, but it will be visible otherwise (this prevents any possible model overlap issues). And ofc you can scrap your clothes to get the corresponding skin in the wardrobe window.

Oh, btw we also had non-class-based armor that could easily coexist with what we have today. After all, we have basic armor made of twigs, so why not have leather or metal armor as well? It wouldn't require any sewing kits; it would be cheaper and simpler, but it wouldn't offer any special bonuses.
 
Like so many of us, I came here to read discussions about 2.6 exp. Maybe find out about bugs or new changes or even things players liked about it. Instead, I get 19 pages of vitriol and off-topic rants that make it difficult to find the useful posts. Sheesh.

Thanks to @4sheetzngeegles for digging into the code and posting their findings.

This link is for you: https://community.thefunpimps.com/members/faatal.43564/#recent-content

Just reload that page from time to time and you are done.
 
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