We still need some type of water threat added to the game, other than oxygen deprivation of course.
But then also need something to combat said water threat as well.
I once modded something in regard to this. It was creepy as "****"
to me.
It was long before zombies could swim.
It was overcast with dark fog, the water was painted to no longer be
translucent, it was the color of blood.
It was a personal mod.
But I don't know if others would have liked it. Water is a biome, the
biomes have spawners, I added water to the spawning.xml and increased
the spawn volume, and staggered the spawn time, to make it constant,
removed water in loot and from pois. It was also before the entity spawn
caps were reduced.
So you "Had" to go to the water to fill jars, didn't have a ton, empty jar drops,
and all hell would break loose every time because those zombies had extended chase
timing. It was around the time of the blunderbuss. That combined with the ninja dog
spawn groups, and vultures that actually attacked, made it a serious threat.
I have not thought about this in a long time. Thanks for the reminder.