V2.4 Stable Biome Progression

I think it's part of the fact that you are on a limited time frame with the horde nights to prepare so people instinctively feel pressured to play efficiently. Turning off the hordes removes some of the gameplay and tower defense elements so many don't want that either.

The game is much more fun when played casually for sure though.
I think the rushing temptation is different for everyone. In my case, I have a very unique playstyle. I have yet to play the game with horde night enabled for the very reason that I hate being rushed to prepare in 7 days.

I get much more enjoyment out of building, exploration and overall survival. So I intentionally tone down the pace of the game and always play on 120 minute days to make the most out of the time.

I think my rushing is related to wanting to hurry up and get settled into my biome of choice so I can start building and collecting resources to store in my main base. I really don't care too much about leveling up quickly either. I'll look up and easily have between 10 - 15 skill points I have yet to assign to a perk.

Once I gain access and start to build, I slow down and pace myself even more. The encounters I have with Zeds in POIs and Screamers stopping by for a visit is more than enough excitement for me.
 
The current biome progression in 2.3 / 2.4 is better than the previous iteration. Now you have 3 minutes or so to be able to explore any biome of your choosing before having to seek shelter to recover (versus having to leave the biome). I did this with the wasteland for some high risk / high reward pay off which was extremely fun to do if you haven't tried it yet.

Here was one fun encounter I had trying to hunt dire wolves in the wasteland early game.... :LOL:

Laz, I hate to break this to you but there ain't enough rocks in the game to make enough stone arrows to kill that Wolfie! 😉
 
I think it's part of the fact that you are on a limited time frame with the horde nights to prepare so people instinctively feel pressured to play efficiently. Turning off the hordes removes some of the gameplay and tower defense elements so many don't want that either.

The game is much more fun when played casually for sure though.
There is always the option of increasing time between horde nights. That, plus 2 hour days, means you have PLENTY of time to play casually while still being able to have the horde nights and the mechanics related to that. I leave it at 7 days, but I do use 2 hour days, and I still don't feel any need to rush for horde nights. I rush to get a bicycle, but after that, I don't rush anything. I don't necessarily waste time or go very slowly or anything, but I'm also not trying to push to get stuff done as quickly as possible.

I think most people rushing aren't really doing so because of horde night, even if that might be related, but more because of a sense that they need to reach the "end game" because so many games focus on end game content that is supposedly better than anything else in the game. It's become a mindset for people even in games where there isn't any real end game... they just get upset that there isn't an end game. Heh.
 
Horde nights create the illusion of pressure. A simple base is all that is needed for the first horde night and this can be built using an existing POI. Alternatively, you can just stand on a POI roof for the first couple of horde nights if you can’t be bothered.

In my playthroughs, I do whatever I want for the first 5 days (1 hour days) keeping an eye out for good POIs to use as a Horde Base. On Day 5 or 6, I start converting the POI to a horde base during the nighttime and finish it up on Day 7. When I can’t be bothered I just stand on the roof and take potshots when I get bored.
 
There is always the option of increasing time between horde nights. That, plus 2 hour days, means you have PLENTY of time to play casually while still being able to have the horde nights and the mechanics related to that. I leave it at 7 days, but I do use 2 hour days, and I still don't feel any need to rush for horde nights. I rush to get a bicycle, but after that, I don't rush anything. I don't necessarily waste time or go very slowly or anything, but I'm also not trying to push to get stuff done as quickly as possible.

I think most people rushing aren't really doing so because of horde night, even if that might be related, but more because of a sense that they need to reach the "end game" because so many games focus on end game content that is supposedly better than anything else in the game. It's become a mindset for people even in games where there isn't any real end game... they just get upset that there isn't an end game. Heh.
That's true. I am not sure how much of it is due to "end game" content or just wanting to skip past the things that don't matter and rush towards end game gear and armor as you would be "done" collecting gear after that and then you just stockpile supplies. Even if you added the Duke content I don't think that would curb progression speed runs and I also don't think it would satisfy many of the players who have felt the game's direction slipping.

It's a byproduct of open world games where you want to rush to get your Sword of Night and Flame on day one as an example because that is the most efficient way to play for many. It's why guides on it do so well on YouTube; same for top 10 weapons guides, or walkthroughs. People have been programmed for a long time to enjoy winning and many don't like feeling that they are behind, even if there isn't a "behind" per se.

Not sure if I am describing it properly, but I feel like there is more to it overall.
 
That's true. I am not sure how much of it is due to "end game" content or just wanting to skip past the things that don't matter and rush towards end game gear and armor as you would be "done" collecting gear after that and then you just stockpile supplies. Even if you added the Duke content I don't think that would curb progression speed runs and I also don't think it would satisfy many of the players who have felt the game's direction slipping.

It's a byproduct of open world games where you want to rush to get your Sword of Night and Flame on day one as an example because that is the most efficient way to play for many. It's why guides on it do so well on YouTube; same for top 10 weapons guides, or walkthroughs. People have been programmed for a long time to enjoy winning and many don't like feeling that they are behind, even if there isn't a "behind" per se.

Not sure if I am describing it properly, but I feel like there is more to it overall.
There are certainly a lot of players who can't handle playing "inefficiently" and must play the game in the most efficient way possible, even if they don't enjoy playing it that way. You see that here when someone wants traders removed because they make the game too easy, but when someone says to just not go to the traders, they say that if the traders are there, they have to use them because it is the best (most efficient) way to play. So they'll play in a way they don't enjoy just because they can't handle playing "inefficiently" even if they are playing solo and not competing against anyone. Heh.
 
There are certainly a lot of players who can't handle playing "inefficiently" and must play the game in the most efficient way possible, even if they don't enjoy playing it that way. You see that here when someone wants traders removed because they make the game too easy, but when someone says to just not go to the traders, they say that if the traders are there, they have to use them because it is the best (most efficient) way to play. So they'll play in a way they don't enjoy just because they can't handle playing "inefficiently" even if they are playing solo and not competing against anyone. Heh.

I know one player who hates early game because of how inefficient the stone weapons and tools feel. Because the game is balanced so that you are OP at the end the fights get actually slightly "easier" through progression even though enemies level up with you.
And the biggest change happens to the damage/effect against inanimate objects (mining, scavenging), those blocks don't level up against you at all (with the small exception of building blocks which progress from wood to steel)

This also will incentivice players to rush progression.
 
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