PC V2.3 Experimental

You could argue that there will always be people who are unhappy and being loud doesn't necessarily represent the majority, but this time it's clearly different. Good job for finally listening to and responding to the overwhelming amount of negative feedback. We'll see what comes of it.
You could also argue that the majority of players are not loud and are quietly enjoying the game the Fun Pimps are in the process of making. A quick reading of the Steam charts indicates that something like 50,000 people play each day, through Steam alone. You are but a drop in the bucket (or jar).
 
Same, but I'm sure numerous mods will pop up to flesh that out. I'd love to see a lot more complexity in biome survival, but the majority of players would absolutely hate it.
I've reworked the biome challenges for Wasteland. Each one has 9 with various things to be done. Was 8, but I did add the survival gear challenge for each biome that 2.3 added as it makes sense. The final challenge for each was surviving a bloodmoon in each biome.

If they leave shelter as is I will definitely take it out. It's just a simple IsSheltered check on each hazard buff it looks like.
 
I've reworked the biome challenges for Wasteland. Each one has 9 with various things to be done. Was 8, but I did add the survival gear challenge for each biome that 2.3 added as it makes sense. The final challenge for each was surviving a bloodmoon in each biome.

If they leave shelter as is I will definitely take it out. It's just a simple IsSheltered check on each hazard buff it looks like.

I think sheltering is fine, it's the protection amount that I have a problem with. 100% protection is just too much (imo). For example, if shelter gave you enough protection that eating a bit of food or a very occasional bandage (or whatever) was enough to counteract it, at least there would be *some* form of cost involved with sheltering in a biome you aren't kitted out for.
 
I think sheltering is fine, it's the protection amount that I have a problem with. 100% protection is just too much (imo). For example, if shelter gave you enough protection that eating a bit of food or a very occasional bandage (or whatever) was enough to counteract it, at least there would be *some* form of cost involved with sheltering in a biome you aren't kitted out for.
I could see that I guess. Maybe have the effects drain your food and water as well as your health. Would be more of a deterrent early game when you don't have the resources to heal/eat/drink constantly.
 
The game is already highly optimized. If it were not, you would get 5 FPS.

Optimizing is typically a diminishing return process. In the beginning say you get some code to run 100% faster. Next time 20%, then 5%, then you can barely find anything to make that code faster and your time is better spent elsewhere.

AI or pathing is not the performance bottleneck with zombies. Easily shown by turning off AI and the frame rate barely improves. Most performance goes to culling, drawing, colliding and animation which is largely time spent by Unity.
I never claimed AI or pathing is the primary problem, as someone mentioned before the issue largely stems from collision tests, I also looked and profiled the code, there seems to be collision tests happening every frame which should not be the case. Also rendering didn't exactly show up when I was profiling it, the animations do contribute a bit but if I look away so that no zombies are visible the impact is rather small. I mean you guys have the same tools as I have to profile the code, in this case the built-in Unity profiler, for me it is much harder to change the code to improve than it is for you, it kinda sucks actually if I had to do this either via Harmony or directly patch it in the binary, there is plenty to optimize.
 
You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.
I would have not gotten that from "boundaries, purpose and a good sense of humor".
 
Good luck getting the data off them even if you have a floppy drive. I tried that years ago and only managed less than half. The rest was all corrupted from age, even on commercial disks from apps, games, etc. If I tried how, I probably wouldn't get 10% of it.
I am sure I probably moved most (if not all) of it over to cd's and then to dvd's as storage changed. I don't think I would have just left it on floppies as my only back up.
I tend to overdo it and probably got multiple copies of files everywhere lol
 
Jeez. Even update threads are being spammed with inane demands for jars. What is this, one crazy person using AI to generate hundreds of posts under different accounts asking for jars back out of all the random things they could want?
No, we are just mostly a bunch of autists (I don't mean to assume, but I'm kinda getting those vibes reading some of this dialog) that are incredibly bothered with VERY unwelcome change. We make up a really large portion of the people that buy sandboxes. I also want jars back, as well as LBD, my rooftop farm to actually grow, 2-3 layered clothing to come back (I know that will probably need to be a mod), and proper weather effects again; I miss going out in a thunder storm and freezing to death... but getting rid of the stupid linear biome ■■■■ was defiantly a step in the right direction
 
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Not sure if I like the change where buildings also protect you from the hazards.
Well, that's why we say "on case of <insert hazard here> shelter in place" or "find shelter".
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You could also argue that the majority of players are not loud and are quietly enjoying the game the Fun Pimps are in the process of making. A quick reading of the Steam charts indicates that something like 50,000 people play each day, through Steam alone. You are but a drop in the bucket (or jar).
Also that 50K is NOT the same people every other day, so the actual total of different people playing the game say, after a week, could mean that three times that number of different people have been playing (maybe more).
 
You could argue that there will always be people who are unhappy and being loud doesn't necessarily represent the majority, but this time it's clearly different.
Nah, I doubt it. With about 40k players on average lately, I find it hard to believe >20k are unhappy with the game. I believe it is a vocal minority of long-time players who are emotionally invested in how the game used to be. They tend to dominate discussions here on the forum because this is where long-timers hang out and because those who are not happy almost makes more noise.
 
Hum, numbers can be deceiving. For instance, millions of players bought the game, so if only, say 300k, still play the game, you could argue that most have dropped it and therefore, it's proof the game now sucks for the majority.
But that's not the truth, as many players stopped playing the game because they never liked it, or just don't have a computer anymore, or don't have the time, etc.
Anyhow, I'd be careful when invoking numbers, as they can mean what you want them to mean.
 
I believe it is a vocal minority of long-time players who are emotionally invested in how the game used to be. They tend to dominate discussions here on the forum because this is where long-timers hang out and because those who are not happy almost makes more noise.
well yeah we were sold a survival sandbox; that seems to be less of either of those words with every passing update you expect nobody to complain about that?
 
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I would love to have some of these people sit next to me for an entire day to introduce them to reality, but that is not practical.
wait wait... you might be into something here.
you should totally stream a couple times what you do. can even disable/ignore chat so you can concentrate in your work. I bet people would still watch 😄
 
Also that 50K is NOT the same people every other day, so the actual total of different people playing the game say, after a week, could mean that three times that number of different people have been playing (maybe more).
It's way more than that. Steamcharts refreshes every 60 minutes I believe. Yesterday's peak was 49K at 8am. I played in the evening for a couple of hours when the number was around 31K. Very few people are playing in 24 hour sessions so even on a daily basis the range of 30K to 50K actually represents hundreds of thousands of people playing daily. And that is just on Steam and doesn't even count Playstation or Xbox.

Rick said in the dev chat a few weeks ago that a report from Steam showed that in the month of July 98% of players played version 2 and close to 2% played version 1. Less than 1% were playing older versions. Interestingly, Alpha 16 was played by less than 0.01% of the players who played during the month of July. Plus, of course, the console crowd are ALL playing version 2 because they must.

Most of the player population play whatever the current build is, don't post anything ever on any forum, and simply adjust to whatever the new normal is for the game. I'm glad that TFP is making these adjustments to their initial offering but whether they did or didn't the vast majority of players would just play whatever the Devs served them and despite all the negativity in message boards this past month, the numbers have shown that hundreds of thousands are continuing to play.
 
LOL. It just takes boundaries, purpose and a good sense of humor.

"You can't code". "You are lazy". "You better do x". "The game is dead". Says those who have never experienced a single day with us doing our job or know what our team has to deal with. I would love to have some of these people sit next to me for an entire day to introduce them to reality, but that is not practical. They would be bored anyway watching things like tracking down a bug or testing something over and over again.
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Have you played for a while with the reduction? It may take time to see the change as any that were spawned in an area are in the save data, so you would not see less until they respawned or you entered an unexplored area.
Personally I would love to sit with a dev and play a old version with them too see there reaction.
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Most of the player population play whatever the current build is, don't post anything ever on any forum, and simply adjust to whatever the new normal is for the game. I'm glad that TFP is making these adjustments to their initial offering but whether they did or didn't the vast majority of players would just play whatever the Devs served them and despite all the negativity in message boards this past month, the numbers have shown that hundreds of thousands are continuing to play.
But alot of people aren't on just the forums

Twitter, YouTube comments, live streams, etc and alot of people aren't happy.
 
There's good stuff to be added and some bad but I do somewhat like we're the game is going but they are just taking weird and at times..uneeded steps

Lbd? Don't want spam crafting? Ok make it something you have to invest into or find books but keep the combat skills and little bonus

Jars is the worst example just they had something and rather then change it up they just go all or nothing and just took them out.

But magazines aren't a BAD idea they are great for looting play styles but they suck in other ways because it's doesn't count other play styles. And some magazines imo are just worthless..
 
Well, that's why we say "on case of <insert hazard here> shelter in place" or "find shelter".
For the storms that makes sense. But the biome hazards used for biome progression seem almost pointless if buildings completely protect you from them. If the air in the burnt forest is too smokey to breath till you get the survival gear, hiding in a building shouldn't save you. Most buildings have no power and usually holes in the walls. Same in the wasteland, being in a building saves you from radiation? Makes no sense to me.
 
I don’t understand how, after several years in Alpha, and supposedly listening to their players, the very community that has kept this game alive— the developers can be so ignorant and arrogant as to completely ignore the community’s requests. They are utterly ungrateful. The only reason this game made it out of Alpha into a 1.0 release is thanks to the modders, who have been a crucial pillar preventing the barebones base game from dying, even though they seem to make it worse with every update.

They were doing great up until Alpha 16, but the developers’ arrogance ruined everything. This complaint isn’t new; it’s been around for quite a while, yet they still completely ignore the community that’s paying for this so-called “official” product (which doesn’t even feel official). They keep promising that bandits are “coming soon,” but keep postponing it to later versions. Why? Because they apparently aren’t even capable of developing something like that, perhaps they lack the experience or the skills.

Furthermore, they are excessively slow at developing, which is truly surprising. How is it possible that the small team behind the “Darkness Falls” mod can implement a huge amount of additional content that brings the base game to life, while the developers take years and years, and also force you to play exclusively in the way they want and nothing else? They are fkn arrogant, it's crazy.

I’m writing this as a software developer, and it’s clear to me they’re unable to listen to or even read what their community says. With all due respect: they’re idiots, and fkn slow.
weirdest resume/job application I've read let us know if you get the job lol
 
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