First, search all the nearest electronics stores for a floppy disk drive and floppy disks. Then take WinRAR, WinZip or 7zip and create a multi-volume archive with a volume size equal to the floppy disk capacity. Copy the archives to the floppy disks. Transfer all this to another computer. Copy the archives from the floppy disks to the hard drive. Unzip. Enjoy the game.
(The update is looking good btw keep up the good work etc etc)
Now for the jars!
I often call 7days a cozy game with a jump-scare mechanic, (which I have sunk thousands of hours into). Gathering food, water, and supplies is an essential part of survival crafting games imo and where maximum coziness is achieved— which makes the spooky zombie factor all the more better. I like the canteen idea, jars should be rare and used for dew collectors and carrying cooked food on you. Bc I also agree that carrying a bazillion jars was very goofy… however immediately throwing jars into the shadow realm after using is also goofy too.
Is there some sort of happy medium that can be achieved?
There’s something satisfying about putting in the work, like trekking to a lake or river to gather water the old fashioned way with jars. That grind felt rewarding and kept me hooked.
Carrying 100+ empty jars to the water felt like grind to you? How many trips did you ever make in a single game to get water back then? It took no time to have a silly amount of empty jars, whether you crafted any or not. And once you took a full stack and filled them up water was pretty much solved until you started a new game.
That's all true, I agree with you, however those other items don't really detract from the survival stuff, it just makes it less annoying to place your vehicle, or to be able to build at a reasonable pace... The reason i suggested a canteen though, is because it's a very common survival item, and they have mentioned before that they think water is too easy and would need some kind of different balancing to do it, so I thought that might be one way to consider it, whilst providing the survival side with a touch more realism even if the base building and vehicle construction side (which is less survival imho, i'm talking Bear Grylls type survival stuff when i refer to that word) is less realistic for the sake of gameplay.
actually developers don't have to complicate things much, right now you can collect water with a bucket and take it with you, devs just have to add a container, it can be jars, plastic bottles, canteen, to take it with you to drink, and a way to process it, purification station, stove, campfire, whatever, to balance the difficulty they can add sources of contaminated or radioactive water, as others have suggested on several occasions
It makes no sense that a glass jar, just disappears into thin ear every time you drink the content. What happens to the glass jar? In terms of survival, if you are surviving, you dont throw away that which you need to fill and boil. None. Same with tins of food. Loosing the tins? It just disappears? Does any of that make sense to you?
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that is also a good idea, perhaps even better. Also, cooking water from snow should be in the game as well. It would be nice.
I thought at one time we use to be able to dig up snow balls and use those to make water? At least back in legacy console version I remember doing that? I guess I got so used to the dew collectors I didn't even realize they had taken that away.
It seems to me that everything that was new was introduced and sensibly in version 2.x.
In this update, it was done the opposite!
Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome - oops found a big POI and done... completed the challenge Players are allowed to craft additional gear items in the case of death or even for other players - it's completely absurd, you didn't fulfill it but you will receive it from others (you will buy it or exchange it) which ruins the whole point of going through the biome challenge on servers
It’s a really good start, but they still haven’t even touched on one of the biggest topics players have been bringing up and they just keep ignoring it. We want our jars back, and we want to craft them. Make it harder if needed—
I think most anyone would agree with you that it doesn't make sense. My response? So what!
Like others have pointed out, there are many other resource items in the game that come in a 'container', and once you either consume that resource item (Meat Stew, Steroids, etc.), or deposit it where it's used (like gasoline into a vehicle), their respective containers unrealistically vanish into thin air.
Would you prefer to have an inventory filled with all manner of storage containers for all the various resources? I sure don't. That would be fine for a simulation, but that would be annoying for a game. That would add all sorts of tedium to the game, and that is not a good recipe for fun.
How is that a grind? You walk up to any body of water (even a culvert next to a road), put the stack of 125 glass jars in your hand, aim at the water block, and you right-click. That's grindy to you?
And why would it be a "trek", unless you intentionally placed your base as inefficiently as possible away from any lake or river or something, and refused to use other sources of water (swimming pools, culverts, etc.).
My point is about choice. I’m not asking to replace the Dew Collector; I think it’s great for players who enjoy a hands-off approach. I just want the old jar system back as an option, maybe even improved to be more challenging, like requiring more steps to purify water. That way, players like me who enjoy the grind of gathering water from a lake or river can do it our way, while you and others can stick with the Dew Collector.
I don't have an issue with this (more choices is always good), but there's always an opportunity cost for every new change to the game. Gathering water has never been a significant time sink (you need to do it very seldomly, especially with how jars used to be), so the fact that it's been removed shouldn't have drastically changed the gameplay for anyone, except for those who have niche interests like yourself.
Also, I think the "sandbox" term is a bit overused. It's used as a sort of catch-all to argue that one's preferred way of playing must be re-instated or the game can no longer be a sandbox game.
Each biome could have different levels of water contamination, getting harder and harder to make drinkable. Even plain boiled water could have a drawback, like damaging the player.
Most of these suggestions (I've seen various thoughts on how to make using jars more difficult) would turn gathering water into the most complicated task in the game. Does gathering water need to be the most complicated mechanic in 7 Days to Die in order for the game to be enjoyable? This sounds like tedium squared to me.
And herein lies the problem with a game that is simultaneously developed for PC (with mods) and console (without mods). For PC, these are great ideas for mods. I would try out some of these much more hardcore mods, where the most mundane tasks require you to jump through many hoops to accomplish. The problem is console players (as of now) have vanilla as their only choice. I don't know if that can ever change, where console players have access to a steam workshop-type repository. With mods, you can keep vanilla relatively simple, and then if you want varying degrees of complexity, mods can step in and make that a reality.
"The moment" - a single right click. If someone were trolling, trying to exaggerate how personally fulfilling it was to fill glass jars, I feel like it would be almost indistinguishable from what you're saying.
I respect your opinion that you didn’t like the jar system everyone’s got their preferred way to play. But imagine if something you loved in the game was removed, and someone said, “Don’t bring it back, I didn’t enjoy it.” That wouldn’t feel great, right?
Now imagine that something that was meh got changed and you liked the change, I mean, REALLY liked the change and you really hoped that TFP would keep moving forward to the next group of updates and content additions but then someone said, "Change it back, I don't enjoy it."
What I would imagine the devs should do is actually sit down and play (at length) one of these old versions that people crow about so much, to get a deeper overall understanding of what might actually be appealing about it - and then add options to the current version of the game to allow people to bring it to a point that it can replicate the experience of that older version. It has to be done with option settings because a significant portion of the player base does not like a lot of what goes on in these older versions.
This is something I should probably do myself (fire up a playthrough of A16), and see if I agree that it was as good as so many claim.
This sounds like what the devs had talked about, during the live stream, for a future "sandbox" version of the game. When that might be their focus though, that's anybody's guess (could be a year or two, or more).
Most of these suggestions (I've seen various thoughts on how to make using jars more difficult) would turn gathering water into the most complicated task in the game. Does gathering water need to be the most complicated mechanic in 7 Days to Die in order for the game to be enjoyable? This sounds like tedium squared to me.
This. It sounds exactly like the purpose for a mod for those who want it. I played a mod recently where I had to chop a tree, gather the logs, change the logs to lumber, change the lumber to sticks, gather grass, change the grass to fibers, change the fibers to string, gather rocks, change them to sharp rocks, gather feathers, change them to fletching, and then gather resin all to make a primitive bow and arrows. Sounds cool on paper and maybe for one playthrough but as soon as I returned to vanilla and got wood, fiber, feathers, and stones and made the primitive bow and arrow it was a breath of fresh air.
Complex and multitudinous steps to do simple things is niche and has very limited hard-core appeal. That type of stuff is best suited for mods. Most suggestions other than simply allowing gathering of water from sources to bring home sound like good mods but not good vanilla gameplay and I would much rather TFP get going on 3.0.
Options...Jars on/jars off problem solved.....seriously...Make jars more useful other than just water....jarring food? food spoilage is a thing? Maybe 2 jars of murky water make one jar of clean water? (would cut back 50% of extra stock of jars) Canteens!!! why not canteens??? Something you can buy at trader only but expensive...you fill it up takes a little longer than usual to boil but gives you the immersion of filling up water from rivers or toilets? Maybe fill it up at a dew collector? it fills the amount of 3 water jars? Maybe its a later game mechanic? Maybe early game?