What happens to your empty gas cans? Candy wrappers? Spent shell casings? Ammo magazines? Bandages? Medical kits? Soup cans? Syringes?
Why are JARS somehow this thing that people latch on to when literally no other consumable in the game needs special containers to collect and carry around stuff? There's nothing realistic about carrying around 300 glass jars to carry water in. There's nothing even remotely realistic about it.
In the pursuit of Realism™, the game should allow us to fill gas cans with water. And cup candy wrappers to hold water. And fill spent shell casings with water. And ammo magazines should be craftable, repackable, AND hold water. Bandages could be soaked in water. Medical kits, you can dump out those disinfectants and sutures, scoop some water into that box. Cans, duh, water. That syringe model? That's a good mouthful right there. Man, that 4x4? It's got a nice bed; could fit so much water in that bad boy. And for even more Realism™, every time I sprint over a loose stone with my camera angled above horizontal, I should have a 30% chance to stub a toe, which would give a movement speed debuff and make a loud exclamatory noise (chance perked down with Fortitude skills,
obviously) that alerts every zombie nearby. In fact, for more Realism™, any loose stone or wood pile or concrete block or curb should have a chance to pop a vehicle's tire, that way it incentivizes carrying spare wheels, for Realism™. Hey, you know what? Wheels! That's several gallons of potential water each! For Realism™, we should be able to fill the wheels with water instead of air that we're clearly blowing into the tires by lungpower, because we aren't Realismistically(™) crafting air compressors... yet. Speaking of lungpower- Realism™! We have the option to fill our lungs with water in the game! Realism™ is already partly upon us, therefore, we must have more!
Gosh-darned Ball®-lovers, there's so many other things to fill with water!
In relative seriousness, by the patch notes, I really like the look of 2.3; I didn't personally mind the biome challenges the first time around in single-player, but playing co-op with someone less familiar with the game made the challenges feel more than a bit silly to explain objectively, and these changes improve that a
ton. An update that negates the need for a mod I'm using or considering to use is a good update as far as I'm concerned, and 2.3 is putting one (maybe two!) on the block.
And
again on the jar note... contaminated water, like Suxar said. Virtually every freshwater source in a zombie wasteland will have had decaying walking corpses and/or wrecked vehicles in it, and decomposition puts more into the water than just boiling will take care of. Making water a ten-steps-to-success process with purification and filtration may be more Realistic™, sure, but is it a good game mechanic? I kinda liked the suggestion of using jars as a collection resource on dew collectors (I think I saw that in the Reddit thread?), but actually having craftable jars for Realism™ would mean something like glassblowing and glass molds (and the lids!), not just melt-some-sand-in-forge as I think it used to be. I'd far more prefer clay/potterywork being introduced as water containers over glass jars (for practicality AND Realism™), or a canteen/waterskin with quality tiers tied to a crafting skill like every other piece of equipment does at-present.
EDIT: To reinterpret someone else's idea (Kalnazzar) without getting ten-step water process- rather than return active water collection by collect-and-boil system, maybe all "container-collected" water would be contaminated (same as drinking straight from the water, lose health and have a
strong dysentery chance), but not processed through boiling- leave the dew collector unchanged (or better yet, nerfed by removing the gatherer
or tarp but not both), then implement a later-game 'Water Purifier'-style workstation that doesn't generate water, but rather takes murky and contaminated both to process them into 'clean' water - without being a heat-generator, as a mid/late boon when heat buildup is a big issue (and it's a passive filter, what noise is it making). To balance it out, maybe it consumes water filters for every so many units of water.