PC V2.3 b9 EXP

Actually just started that series today and saw where he said that was a change the mod he is using made. Honestly don't understand that as the 4x4 isn't remotely sealed so there's no way it would fully protect you from anything environmental. Might could extend the time till you take damage, but that's it.

I could be wrong but it might be just the steering debuff associated with storm.
 
Does the gyro get affected by storms? I haven't been able to experience it myself because reasons, but it seems logical that anything flying would be absolutely heinous in a storm and I support hazards to flying to encourage travel risk. Mind you I am my own flying hazard because I crashed bdubyuh's duster into a skyscraper in the wasteland 7-8km from home with no backup vehicle in 1.4 and that's when I learned that vehicles can in fact be damaged into total destruction.
 
What is listed here is "Here is what changed since V2.3 b8". In other words, the list in this thread is in addition to what was listed for b8 and the original 2.3 experimental thread. So, yes.... those are still included.


Yeah, that's my assumption as well. It doesn't protect you from damage. It just drives normally instead of sliding.


It will be pre-release until 4.0. That won't change.
Honestly, I'll be surprised if ti stops being pre-release when 4.0 goes stable.
 
I still hope that the storms will be rebalanced and won't kill the player anymore, but instead will apply strong debuffs that gradually reduce maximum health, stamina, and movement speed over time.
This will greatly improve storm gameplay:
  1. No more medkit & bandage spam to survive the storm, since you can't heal beyond your max hp.
  2. No more wasting time in shelters when you don't have unexplored POIs nearby. You can be sure that you won't die from the storm itself while moving to another POI, but you can easily die even from weak zeds.
  3. Desperate players can go outside and fight zeds in harsh conditions to get more loot bags, risking their lives like never before.
 
I still hope that the storms will be rebalanced and won't kill the player anymore, but instead will apply strong debuffs that gradually reduce maximum health, stamina, and movement speed over time.
This will greatly improve storm gameplay:
  1. No more medkit & bandage spam to survive the storm, since you can't heal beyond your max hp.
  2. No more wasting time in shelters when you don't have unexplored POIs nearby. You can be sure that you won't die from the storm itself while moving to another POI, but you can easily die even from weak zeds.
  3. Desperate players can go outside and fight zeds in harsh conditions to get more loot bags, risking their lives like never before.
These are not dangerous storms, just rain and a little cold.
 
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