FranticDan
Survivor
Is the 50% reduced storm dmg in now when using the biome specific consumable?
And the increased loot drop in storms?
And the increased loot drop in storms?
Actually just started that series today and saw where he said that was a change the mod he is using made. Honestly don't understand that as the 4x4 isn't remotely sealed so there's no way it would fully protect you from anything environmental. Might could extend the time till you take damage, but that's it.
Is the 50% reduced storm dmg in now when using the biome specific consumable?
And the increased loot drop in storms?
Honestly, I'll be surprised if ti stops being pre-release when 4.0 goes stable.What is listed here is "Here is what changed since V2.3 b8". In other words, the list in this thread is in addition to what was listed for b8 and the original 2.3 experimental thread. So, yes.... those are still included.
Yeah, that's my assumption as well. It doesn't protect you from damage. It just drives normally instead of sliding.
It will be pre-release until 4.0. That won't change.
These are not dangerous storms, just rain and a little cold.I still hope that the storms will be rebalanced and won't kill the player anymore, but instead will apply strong debuffs that gradually reduce maximum health, stamina, and movement speed over time.
This will greatly improve storm gameplay:
- No more medkit & bandage spam to survive the storm, since you can't heal beyond your max hp.
- No more wasting time in shelters when you don't have unexplored POIs nearby. You can be sure that you won't die from the storm itself while moving to another POI, but you can easily die even from weak zeds.
- Desperate players can go outside and fight zeds in harsh conditions to get more loot bags, risking their lives like never before.