Crater Creator
Community Moderator
New from TFP:
With this status update, I’m pleased to kick off a new Developer Diary. Here you'll find a compilation of confirmed features and content for Version 2.0 - Storms Brewing. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not features that are merely rumored or contemplated. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.0 Storms Brewing may be moved or removed.
Target Release Dates (“if all goes as planned”):
The Dev Stream – Tuesday June 10th
Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features. On Tuesday, June 10th at 9 PM CT here: http://twitch.tv/fubar_prime
Streamer Weekend – Friday June 13th – Sunday June 15th
Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/
2.0 Experimental – Monday June 16th
The Public can opt into the 2.0 experimental on this day.
2.0 Stable – Monday June 30th
Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.
Biome Progression / Elemental Survival
Animals
Hey Survivors,
We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more.We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.[updated 5/29/25: see below]
Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.
For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.
With this status update, I’m pleased to kick off a new Developer Diary. Here you'll find a compilation of confirmed features and content for Version 2.0 - Storms Brewing. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not features that are merely rumored or contemplated. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.0 Storms Brewing may be moved or removed.

Target Release Dates (“if all goes as planned”):
The Dev Stream – Tuesday June 10th
Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features. On Tuesday, June 10th at 9 PM CT here: http://twitch.tv/fubar_prime
Streamer Weekend – Friday June 13th – Sunday June 15th
Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/
2.0 Experimental – Monday June 16th
The Public can opt into the 2.0 experimental on this day.
2.0 Stable – Monday June 30th
Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.
Confirmed Features & Content
Update 6/11/25 The full release notes are now available.Biome Progression / Elemental Survival
- Threat levels and challenges increase as you progress through each biome
- Maximum loot is also capped per biome, to encourage exploration
- Smoke, heat, cold, and radiation hazards
- Conquer tough biomes in manageable chunks, with damage, remedies, and survival against each type of hazard
- Push your limits with craftable consumables that temporarily increase your biome/elemental resistance
- Complete challenges to unlock permanent immunity against biome/elemental hazards
- New accompanying visual effects, sound effects, and player HUD elements
- New zombie types specific to the desert (plague spitter) and snow (frost claw) biomes
- Can be disabled for ‘classic’ gameplay
- Unique storm type per biome
- Forces players to take or build shelter
- Regular rain and snow still exist but are not hazardous
- Some perks moved to a new General Perks tab with no attribute requirement, allowing more customized builds
- Perk tree filled out completely, with 10 perks per attribute
- New and improved perks, such as the new Mastery perk for each attribute
- All perks have 5 levels
- A new book series for the sledgehammer weapon class
- New Charged Blue and Infernal Orange zombie archetypes
- Expands on the Radiated Green zombies, but with new behaviors
- Appear at higher gamestages to intensify the later game experience
- Most tree shaders optimized for SpeedTree 8, with reduced draw calls for improved performance
- New, better looking trees in burnt and wasteland biomes
- New, more believable sub-biome foliage system
- Thinned out clearings & thicker forested areas
- Shorter plants on the perimeter
- Maintains performance
- Zombies can spawn in smaller 1 meter spaces and crawl out of them
- Zombies are better able to navigate and crawl through tight areas
- Improved level design tools for spawning and respawning enemies
- Many larger POIs are reworked to take full advantage, maintaining the challenge while improving performance
- Updated to work seamlessly with the new biome progression/elemental survival system
- Biome boundaries and trader POI positions updated to improve travel time and flow between towns
- Aiming for 50 new POIs, adding expanded depth and variety to the world
- Greater variety of wilderness POIs
- More remnant POIs added, which help performance
- Some more demanding POIs updated to use new crawl out spawns, for improved performance
- Meaningful individual footsteps
- Sound effects for new biome zombies
- Voice chat can now go directly through Discord (source: dev stream)
- Define your look with a cosmetic outfit, separate from what armor you wear for protection
- New cosmetic DLC options
- New Twitch Drop content to unlock
- More wilderness POI spawning
- Improved positioning of wilderness POIs
- Improved wilderness road placement
- New quest marker art, with custom flags per quest type
- Choose to spawn near a friend, so you can team up right away
- Button added to return to Main Menu before joining a game
- Consoles will officially be able to play on dedicated servers, contingent on passing certification on each platform. Fingers crossed!
Animals
- New Grace model (source: dev stream)
- V2.0 Storms Brewing
- (you are here)
- V3.0 A New Threat
- Bandits
- UI/main menu overhaul
- Event system
- New quest type
- V4.0 The Road Ahead
- Trader overhaul
- Story mode
- Steam workshop support
- New quest type
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