PC V2.0 Storms Brewing Dev Diary

Would be cool if it was today, but if history is any indication, experimental builds usually drop on a Monday (streamer weekend is an exception and only goes to content creators).

I don't expect it today, but it would be a nice surprise.
 
@faatal Not that i am concerned either way but if a canteen were to be added, then in my mind I think keeping it simple would be better. Tier 1 (cloth or hide pouch) = 1 or 2 jars of water worth. Tier 2 = (metal, military type) 4 jars worth. Simply filled by placing in a dew collector and allowing to fill over a specific time. simples. Similar to what most other survival game do.
Simple is nice, but I have yet to hear a canteen design I liked.
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Which part is weird and confusing?
Filling the pot and just representing water as a colored square,
or emptying the pot in the same fashion and not using a jar icon?

Or was it the thought of using more than 1 pot?

The image i wrote about regarding showing volume, is the same
vertical type bar that is used with the Dew Collector now as it fills.

Or is it the way that I expressed it?
The special/hard zombies you are finding and killing for a canteen. Like why do I need parts from zombies?
 
Simple is nice, but I have yet to hear a canteen design I liked.
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The special/hard zombies you are finding and killing for a canteen. Like why do I need parts from zombies?
The way I can imagine how a canteen works, it has durability like the car batteries or a weapon and per drink, it goes down a certain percentage, let's say it just holds 8. In once it ""breaks""/runs out you ""repair it""/fill it up with set amount of water

And I would use normal water and gives a bit more plus a "reshreshing" buff like instead of 20 water per drink it gives 30.

Then again you could hold more then 8 water jars/tea/whatever so really I could go without the canteen

Idk im spit balling
 
If you don't chew at all when you get dysentery and poop you should get a whole jar which you can then use to make some Goldenrod Tea.
Cured...
 
If you chew slowly you’ll wake up from this bad dream hungry and weak but fully refreshed
Your jokes are unnecessary and not welcomed. 🧐
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If you don't chew at all when you get dysentery and poop you should get a whole jar which you can then use to make some Goldenrod Tea.
Cured...
@Roland : we're definitely missing a puke emoji.
 
The special/hard zombies you are finding and killing for a canteen. Like why do I need parts from zombies?
Expansion on capacity, we are given 2 units of water at the beginning of the game so unless it is reduced
the assumption is a starting flask would have 2 units also. The special zombies is to allow for expanding
the capacity as the game progresses, instead of all being possible at the beginning of the game. That method
would give that procedure it's own directional goal, and separate it from the basic collection for crafting, so it
would be associated with exploration.

Following the logic of how hunger thirst have been, and going by your description of the effects in non-forest
biomes, As a player progresses, they will have a real need, for more fluid consumption over time, to survive. So
it gives a directly usable effect to coincide with the biome progression. I was trying to think of something that
fits with the expanding the biome progression.

The actual drop I was thinking of was Bladder and hide, the larger the more volume. The addition of spleen etc. was
to leave it open to interpretation and artistic license inhouse. Because I have learned that even a potentially good
idea submitted can and is usually made better, internally. Any item or recipe can be used to increase capacity, I
just used those as a descriptive to give it value and continuity throughout game play, but at the same time not be
intrusive, or inconvenient, to any other activities.
I wrote it directly, instead of using notepad++ and proofing it like I usually do. Sorry for the confusion.
 
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