PC V2.0 Storms Brewing Dev Diary

The second calendar is the estimated time for release of the finished game. You hear this @HammerDano, they communicate with us.
Okay...that was a little fuuny. Tea leaves and conjecture are not really communication...but 2034 sounds about right though. This is the second time I've seen my name used to lambast the idea of communication in two days...that part is sad. Nice to see more people asking for it though.
 
I think the main reason people were upset by the removal of jars was that you can't get water from water sources anymore.
That will change after jars are back. To counter balance how easy it'll be to get murky water they had to compensate by destroying jars after use.
The OLP from this point forward, untill 2.5 releases is putting an order in for you and anyone else to stop talking about jars on this forum untill 2.5 releases.
For the last so many days it has been nothing but jars this and jars that, enough is enough.
put all jar communication on hold.
thanks
 
The OLP from this point forward, untill 2.5 releases is putting an order in for you and anyone else to stop talking about jars on this forum untill 2.5 releases.
For the last so many days it has been nothing but jars this and jars that, enough is enough.
put all jar communication on hold.
thanks
Sorry, can't do. I already received a PM from the OLJ demanding that I keep talking about jars, or else... 😧
 
The OLP from this point forward, untill 2.5 releases is putting an order in for you and anyone else to stop talking about jars on this forum untill 2.5 releases.
For the last so many days it has been nothing but jars this and jars that, enough is enough.
put all jar communication on hold.
thanks
I much prefer "jars this and jars that", instead of PVP this and PVP that. 😁
 
I'm sure there will be those who will hate the changes and most likely mod drinks and honey and whatnot to give back the jar after use so they can have a million of them on hand by Day 2.

There are other ways to not give back a jar after use, and still retain immersion. The most obvious way: present it as if you never got a jar in the first place.

For example, instead of getting honey in a jar, get honey in a honey comb. This would just require changing an icon and that's it, immersion problem solved.

Other changes might not be as trivial, but can still be done. For example, you can't loot jars of murky water from containers (like toilets). Instead, you can drink out of them (as you would from a pond) and afterwards the container runs out of water.

Or, introduce some kind of item that has to be used from a loot container's inventory, but can't be used from your own inventory, and can't be transferred to your own inventory. This is pretty complicated, but once it's programmed into the game, could be used for all kinds of things representing "consumables" that are tied to a particular source, not just water.

Most of these options don't seem any more complicated than what TFP already are planning to do.
 
Most of these options don't seem any more complicated than what TFP already are planning to do.

Maybe it's true that your preferred implementation would have been equally complicated to do. We can't know that not being privy to the process.
But you're wrong that the new implementation is something that TFP is still "planning to do". They already did it. Their implementation is not in the planning phase and they would have to redo it all yet again to do it the way you would rather see it done. Maybe they will if feedback grows as hot as it did back in August but I don't think it will. I think the fact that water can be gathered from sources using empty vessels will appease most of the discontent and the rest will be willing to use mods to get what they want.

Nothing they do will please everyone but with a lot of the adjustments coming in 2.5 that are direct solutions to player discontent about immersion (filling empty jars at water sources, seeing storms in other biomes from far away, having smell be a factor in zombies detecting players, using clothing to mitigate hot and cold climates, being able to go outside during storms without immediately taking damage, etc.-- I think most of the response will be positive.
 
@faatal
Can or will you tell me how to re-enable the other spectrums?

By this I mean Snow,Desert,Burnt,Waste,Forest, or Biome They do not
change spectrum on my monitor any more, only stormy,rainy,snowy, bloodmoon
work.

If they have been removed then that will answer my question also.

I was just looking for a possible option for a singular lighting
spectrum across the map, to append to my biomes.xml

Hmm, just thought bloodmoon is singular, still works, and allows the atmospherics
to stay. Maybe I can adjust bloodmoon to one of the others color scheme.
 
For example, instead of getting honey in a jar, get honey in a honey comb. This would just require changing an icon and that's it, immersion problem solved.
Since you insist talking about immersion, I don't think putting a honeycomb in your backpack is very immersive. I'd never do it for safekeeping.
Imagine the mess after a while, with honey sticking to all other objects. Imagine what would happen especially in the desert! 😧

Immersion is a slippery slope...
 
@faatal
I have another 2 questions. They may seem odd, but they're not so much.
The tree branches, are basically billboard assets. At the farthest LOD
are the trunks also converted to billboards.

The second question is in regard to consoles. Can they crossplay xml mods
based on a world map, and config folder edits, or so they have to be
TFP personally supported?
 
Nothing they do will please everyone but with a lot of the adjustments coming in 2.5 that are direct solutions to player discontent about immersion (filling empty jars at water sources, seeing storms in other biomes from far away, having smell be a factor in zombies detecting players, using clothing to mitigate hot and cold climates, being able to go outside during storms without immediately taking damage, etc.-- I think most of the response will be positive.

I'm already preparing my scathing critique!

1763994776075.png

-Miss Emily Litella
 
Maybe it's true that your preferred implementation would have been equally complicated to do. We can't know that not being privy to the process.
But you're wrong that the new implementation is something that TFP is still "planning to do". They already did it. Their implementation is not in the planning phase and they would have to redo it all yet again to do it the way you would rather see it done. Maybe they will if feedback grows as hot as it did back in August but I don't think it will. I think the fact that water can be gathered from sources using empty vessels will appease most of the discontent and the rest will be willing to use mods to get what they want.

Nothing they do will please everyone but with a lot of the adjustments coming in 2.5 that are direct solutions to player discontent about immersion (filling empty jars at water sources, seeing storms in other biomes from far away, having smell be a factor in zombies detecting players, using clothing to mitigate hot and cold climates, being able to go outside during storms without immediately taking damage, etc.-- I think most of the response will be positive.
I agree with you about a lot of this...the only part I really don't is more about perception. Stuff that basic...like water, should be "right" in vanilla for everyone. There's a lot of things that can be modded to preference...and console gamers have to be okay with that....but...not the basics. just my opinion.
 
I agree with you about a lot of this...the only part I really don't is more about perception. Stuff that basic...like water, should be "right" in vanilla for everyone. There's a lot of things that can be modded to preference...and console gamers have to be okay with that....but...not the basics. just my opinion.

What's the more common implementation in the overall world of adventure/rpg/survival/first person shooter games-- that you get empty containers back from consumables or that you don't? I'd argue that if we are talking about basic implementation then standard operating procedure in general is that you don't from game to game to game to game. Getting back empty containers from consuming stuff is the exception and not the rule. Even within 7 Days to Die itself every other consumable in the game doesn't return an empty container for refilling except drinks and even that has been back and forth over the years.

So water and thirst mechanics are basic features of the game, I agree, but the manner in how they are implemented is not some industry-wide agreed upon formula and it's perfectly fine for TFP to decide not to allow getting an empty jar back after consuming whatever was in it since gamers are fully used to that from most other games they play. The basic staple feature of water/thirst being in the game is preserved regardless of how TFP decides to handle the economy of jars and it isn't unreasonable to expect the end user to mod in something that will completely throw the feature out of balance.
 
Maybe it's true that your preferred implementation would have been equally complicated to do. We can't know that not being privy to the process.
But you're wrong that the new implementation is something that TFP is still "planning to do". They already did it. Their implementation is not in the planning phase and they would have to redo it all yet again to do it the way you would rather see it done. Maybe they will if feedback grows as hot as it did back in August but I don't think it will. I think the fact that water can be gathered from sources using empty vessels will appease most of the discontent and the rest will be willing to use mods to get what they want.

Nothing they do will please everyone but with a lot of the adjustments coming in 2.5 that are direct solutions to player discontent about immersion (filling empty jars at water sources, seeing storms in other biomes from far away, having smell be a factor in zombies detecting players, using clothing to mitigate hot and cold climates, being able to go outside during storms without immediately taking damage, etc.-- I think most of the response will be positive.
But some things like you said I dont think anyone will complain about unless they are just being a hater

Smell, storms from a distance, new zombie models etc..like you said most people will take everything as a positive

Im fine with not getting jars back after we drink them just think its weird that we get empty jars but can't reuse them. I just know people will get angry about it cuz of "immersion " even tho we can hold a 4x4 in our pocket. But still I would rather the pimps get a win vs someone getting super negative
 
So can Rick and Joel. I have absolutely no idea what they have planned for the story nor does anyone else as far as I know.

So can Joel. I have absolutely no idea what they have planned for the story nor does anyone else as far as I know.

Fixed it for you...




Sorry Rick, was all in fun. :D
 
Here's one for you all; which "announced" feature(s) for V2.5 are you the most excited about? ("announced" means: Any feature that is suppose to be part of V2.5, but could of course be pushed to a later update if not ready by the time TFP wants to release V2.5).

I guess my most anticipated feature would be the replacement zombies (Chuck "ex-Frost Claw" and The Rancher "ex-Plague Spitter") and also the distant storms (which I think looks so amazing, judging from the image that @faatal posted a while back).
I know some people want the 3rd person option, but that one's not high on my list.

I won't mention "jars" since it might upset Grandpa Minion. 😁
 
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