PC V2.0 Storms Brewing Dev Diary

I remember Rick saying they removed the "sharp sticks" for the sake of performance.
He said something like, "What do you want - sharp sticks or some new useful features?"

In the end, whatever it is, it will definitely affect "performance", right? ;)
 
I remember Rick saying they removed the "sharp sticks" for the sake of performance.
He said something like, "What do you want - sharp sticks or some new useful features?"

In the end, whatever it is, it will definitely affect "performance", right? ;)

They may have been removed because the possible number of items was limited. At some time in the development they were pruning items to create new items, not sure this is still the case, but they always seem very careful about the number of items they add. One thing is that there needs to be a large number of unused item ids that modders can use.

If this is correct, then Rick was refering to a possible performance hit if they increased the number of max items by increasing the width of the id-number and/or the length of tables.

Though I think I remember another reason they cited: That they didn't like the absolutely useless grind of that in-between crafting step. In many such cases there was more than one reason.
 
In the end, whatever it is, it will definitely affect "performance", right? ;)
At some point there was a problem with the performance of the recipe list when there were too many of them.

I remember trying a few years back an overhaul mod (it's not updated anymore) and they added a huge number of recipes to the game. Well, when I opened crafting with the computer I had at the time, it was taking like 10 seconds each time to fill in the full list!
 
At some point there was a problem with the performance of the recipe list when there were too many of them.

I remember trying a few years back an overhaul mod (it's not updated anymore) and they added a huge number of recipes to the game. Well, when I opened crafting with the computer I had at the time, it was taking like 10 seconds each time to fill in the full list!

Oh, right, I remember again. Sometime later they replaced that table lookup with a better version and the problem vanished from one version to the next
 
AI entities spawn on demand. There are certainly not 15 bandits hiding in the bushes near you at all times.
totally understandable that would apply in a solo play though however my concern is with multiplayer,
with 8 players running around all doing different things..
is it not out of the realm of possibility that 15 bandits would be alive at one time?
 
totally understandable that would apply in a solo play though however my concern is with multiplayer,
with 8 players running around all doing different things..
is it not out of the realm of possibility that 15 bandits would be alive at one time?
15 is perfectly fine, just like 30 (assuming x2 cost) zombies could be alive at once. With 8 players there could be 40 bandits running around or 240 zombies. Still fine as they are not all loaded or rendered on your client.

I don't think you grasp how similar bandits are to zombies. They are just smarter zombies and the smart part is a small percent of their overall cost.
 
15 is perfectly fine, just like 30 (assuming x2 cost) zombies could be alive at once. With 8 players there could be 40 bandits running around or 240 zombies. Still fine as they are not all loaded or rendered on your client.

I don't think you grasp how similar bandits are to zombies. They are just smarter zombies and the smart part is a small percent of their overall cost.
Hi faatal, one unrelated question, if you know the answer...

Do bandits have just a few "grunts and shouts" while they fight, or did TFP hire actors to actually record (e.g.) insults and teases they throw at the player? I know it's not that important, but it would add "flavor" to the encounters when they'll be in.
 
Hi faatal, one unrelated question, if you know the answer...

Do bandits have just a few "grunts and shouts" while they fight, or did TFP hire actors to actually record (e.g.) insults and teases they throw at the player? I know it's not that important, but it would add "flavor" to the encounters when they'll be in.
Oh, they will insult you. That actually needs to be toned down and coordinated between bandits as it can get annoying. The audio is from many years ago, so we will probably need more than we have.
 
Hi faatal, one unrelated question, if you know the answer...

Do bandits have just a few "grunts and shouts" while they fight, or did TFP hire actors to actually record (e.g.) insults and teases they throw at the player? I know it's not that important, but it would add "flavor" to the encounters when they'll be in.
I can hear Samuel L. Jackson now, " Mother...."!
 
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