nah...there's actual two way communication in marriage counselling...this is what comes before the divorce.These forums are starting to sound like I'd imagine marriage counseling would be.
Here's a question:
How do you think you will play the game once the change is made that will no longer require you to overcome the biome hazards in order? Will you still generally follow the flow that TFP established or will you mix it up?
For myself, I enjoy the biome progression and will probably continue to play forest, burnt, desert, snow, wasteland order and follow the progression of the traders and questing. I do prefer crafting my own gear over finding better than I can craft loot and for the most part I can stay ahead with my magazines if I follow the progression.
That guy looks like Grant Gustin.
This was me when I attempted the new quarry poi. I got my a$$ kicked!!!!!
That guy looks like Grant Gustin.![]()
Yes and no. Grind is not the same as grind. Some games require too much grinding. Off the top of my head, I can recall Conan Exiles, they really overdid it with the grinding. The amount of resources needed to rearm and change clothes there exceeds all reasonable limits. I can't play it without the admin console.Millions of players appreciate grinding
Grinding in Conan is interesting and not hard. Also, no problems if you are skilled. Pain there is only for beginners.Off the top of my head, I can recall Conan Exiles, they really overdid it with the grinding. The+ amount of resources needed to rearm and change clothes there exceeds all reasonable limits.
Interesting? I remember meteorite iron. Come to the right part of the map at night, wait for meteorites to fall (if they don't fall, wait for the next night), go to the place where they fell and dismantle them. If you left the game, wait for them to fall again. To hell with such interests.Grinding in Conan is interesting and not hard.
Excuse me Sir/Madam, This is the 7 days to Die forum. There is no place for your sensible mindset. You need to be more one sided and unmoving.My argument was never about "realism bad" it's the fact that 7DTD was never a realistic game and never will be unless you significantly mod it. I've played over a thousand hours of Zomboid, so it's not like i think realism is bad in any shape or form. I see a lot of intellectual dishonesty when it comes to this games direction, and i mostly blame early access and ignorance around it. People playing a game in development, defining its vibes and direction before all the pieces are built and put in place. Some of them even glorify the older mechanics, yet they can't give any real data if you ask. Btw Polygon, immersion is entirely subjective. What might hampen one persons immersion could help anothers immersion. It's a silly thing to argue about. How do you objectively measure immersion?
I've played over a thousand hours of Zomboid, so it's not like i think realism is bad in any shape or form.
I once found a Rubber Hose in PZ and became godlike! My empire stretched across several blocks. Then I....wait, is that a scratch on my elbow?![]()
I once found a Rubber Hose in PZ and became godlike! My empire stretched across several blocks. Then I....wait, is that a scratch on my elbow?![]()
There's a whole area for reporting issues, called Bug Reports. This is like the second time you've posted this issue in this thread. It has been reported and I believe confirmed in the correct areas, no reason to be posting it here.ugggh then the water looking through the glass is gone. Not complaining just pointing out what should be fixed.
Generated a new map today and looks like this road is short of the city nearby, then looking at the "Lakes" that were generated...ugggh then the water looking through the glass is gone. Not complaining just pointing out what should be fixed.
That specific issue with roads can be caused by the RWG running out of budget for a particular type of gateway, I think. @zztong is the expert on that stuff, though.