I just had a what may be an odd thought. Ok thinking in a heirarchy format.
1__Navezgane is a static prebuilt world.
2__During the town hall meeting Rick said TFP may be working on a flat spot mechanic.
It is actually pretty similar to the way the POIs were placed before tiles were introduced,
they were called lots, which was a precursor to the manual tiles of newer versions, just that
they could vary in size.
3__That means that Nav's POI locations are acceptable flatspot candidates.
4__If that technology is made to work, since there are lines in the poi that dictate the 3d locations
to render the prefabs.
EXAMPLE: church_01
<property name="YOffset" value="-23" />
<property name="PrefabSize" value="60, 68, 60" />
5__Can a single tag be added to the pois, that would allow Navezgane to place poi In varied locations.
This could allow Navezgane terrain map to remain intact but each time played it could have pois rendered
in different locations.
Why I am asking about it is because, console is regulated to smaller maps at the moment. But being that small
it becomes a repetitive form of play. If they could be randomized by using a tag and flatspot in combination,
then all pois including traders could be moved around the map just like when you use a seed in RWG, that would
allow sharing, and randomization in that map. From a modding view point a single terrain could be rendered,
placed in the worlds folder, and using a seeded flatspot create a nearly infinite set of combinations, from
a favored terrain layout. There use to be an inclusion in RWG that was a type of overide, that allowed that
very thing in a Prior alpha. It was based on a .PNG that converted to a .Raw that in turn could layout POIs.
I was just thinking about a potential possibility for the tech if it were used.