PC V2.0 Storms Brewing Dev Diary

That would probably depend greatly upon the execution.

Just a (mostly) invisible spot that straight up kills you if you enter it, and there can be any number of them absolutely anywhere in the wasteland? I think that would be rage inducing a lot more often than it would be fun.

I'm picturing something that hurts and tosses you violently, equipment that can detect when you're near one (but with no more accuracy than "within 10 meters", perhaps), and some kind of visual tells this could be amazing.

Hell, if they're static and affect zombies, you could build your base where you have a useful confluence of anomalies and really have a fun time.

Insta-death would be bad, agreed. Damaging, but not outright lethal.

Electrical and thermal anomalies could help explain how we have charged and infernal zombies walking around, though. 🤷‍♂️
 
Improvements to challenge data loading so we can change objectives without breaking the data or making a challenge become not completed.
Faatal, you have any updates on this? Is it possibly gonna be a 2.x thing, or 3.0 or later? Was just tinkering with the idea of different challenges in a group based on if storms are turned on or off, but then realized if a user started a game with them toggled one way and then ever changed that setting it would probably break the challenges I have set in the conditionals.
 
Here's a question:

How do you think you will play the game once the change is made that will no longer require you to overcome the biome hazards in order? Will you still generally follow the flow that TFP established or will you mix it up?

For myself, I enjoy the biome progression and will probably continue to play forest, burnt, desert, snow, wasteland order and follow the progression of the traders and questing. I do prefer crafting my own gear over finding better than I can craft loot and for the most part I can stay ahead with my magazines if I follow the progression.
I don't use RWG maps, so my biomes are random. This change means I don't have to try to make the biomes touch in a non-random way just to get through the hazard stuff. That means that if I decide to do a second game with hazards enabled - I might because it seems like there are enough changes to it that I should give it a second chance - I'll just do the biomes in whatever order I happen to find them in and I'll leave them randomly placed instead of worrying about them being laid out in a specific way. But I'll still have to do the traders in a specific order. I don't know if I'll bother placing them in their official biomes or not. I like them being random, but we'll see. If they are in their official biomes, I'll still be somewhat tied to the biome order. But other than that, I'd just do them in any order. I never really followed the order and just did them however I found them, though I'd avoid the wasteland until I'm at least geared up a bit. The others aren't bad even in the early game.
 
Here's a question:

How do you think you will play the game once the change is made that will no longer require you to overcome the biome hazards in order? Will you still generally follow the flow that TFP established or will you mix it up?

For myself, I enjoy the biome progression and will probably continue to play forest, burnt, desert, snow, wasteland order and follow the progression of the traders and questing. I do prefer crafting my own gear over finding better than I can craft loot and for the most part I can stay ahead with my magazines if I follow the progression.
I've always done then in order, even before biome progression, so I'll just continue doing them in the same order. Even more so now that won't have the loot cap rushing me to the next one.
I didn't even realise you couldn't skip them until town hall. ^^'
 
Faatal, you have any updates on this? Is it possibly gonna be a 2.x thing, or 3.0 or later? Was just tinkering with the idea of different challenges in a group based on if storms are turned on or off, but then realized if a user started a game with them toggled one way and then ever changed that setting it would probably break the challenges I have set in the conditionals.
You might want to use this format: @faatal (using "@" and starting to type the name of the user, then click on the name from the list)

Maybe you already know this, but that's the sure way @faatal will see your messages, even if it's a reply to one of his messages.
If you already knew, then sorry, but maybe someone who doesn't know will have learned something from this message anyway.
 
Being able to complete the biome challenges in any order will be a welcome one, if only for the following problem. When adjusting the biome size percentage sliders (even a little) with the circle or line preset, it often will generate the burnt biome out of order, leaving it inaccessible.
 
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