Dark Sun
Scavenger
Because people are miserable.
But let's turn things back around so we're not ranters ranting about the ranters who love to rant.

Anyone else? Anyone want to chime in? <3
Because people are miserable.
I don't expect anyone to like everything about an update, but it comes to a point where it's just hateful.I mean I don't blame them too point. The game changed alot some for good, some for mid, some for bad
But I'm hopeful for the future.
Post automatically merged:
Aside from the forums everything else is just pure spite and hate
Love it. Playing this game has never been felt this good and the new textures are amazing. I might have to deduct points for the stump bees thoughBut let's turn things back around so we're not ranters ranting about the ranters who love to rant.How are you enjoying 2.0 so far? ^_^
Anyone else? Anyone want to chime in? <3
I don't expect anyone to like everything about an update, but it comes to a point where it's just hateful.
Post automatically merged:
Love it. Playing this game has never been felt this good and the new textures are amazing. I might have to deduct points for the stump bees though![]()
Writing off criticisms of the game as "people are miserable" is not accurate. To be sure, there are people flipping out and losing their minds over issues, but there are absolutely valid criticisms to be made of 2.0.Because people are miserable.
Writing off criticisms of the game as "people are miserable" is not accurate. To be sure, there are people flipping out and losing their minds over issues, but there are absolutely valid criticisms to be made of 2.0.
Honestly, it doesn't feel much like an update from 1.0. I don't expect much though... We are nearing the end of development.But let's turn things back around so we're not ranters ranting about the ranters who love to rant.How are you enjoying 2.0 so far? ^_^
Anyone else? Anyone want to chime in? <3
Yeah comparing the TFP to big time AAA developers is a major stretch. I do think it's valid to critique how long the update took with all of the delays, especially for the content we got, but I think that takes a backseat to some of the more immersion breaking/theme breaking changes like biome badges and smoothies.Mayhaps, but they're being severely drowned out by the "worst devs ever", "scam artists", and "worst update of all-time" hurls, which do nothing to improve the state of the game. At that point, it's just ranting meaningless noise. Are they allowed to feel angry? Yes. Are there valid criticisms and problems with 2.0? Sure. But to call them as evil as EA/Activision (as many people are parroting) is just folly.
Yeah comparing the TFP to big time AAA developers is a major stretch. I do think it's valid to critique how long the update took with all of the delays, especially for the content we got, but I think that takes a backseat to some of the more immersion breaking/theme breaking changes like biome badges and smoothies.
I care more about the content of the game than the speed of it's delivery. Of course, having an update produced quickly is nice, but the changes matter much more.That's totally fair. Imo they do feel very rushed and bare bones. But I'm not a game dev, so I won't make further judgment, only my constructive critique, which they are fully allowed to ignore if they don't see any value in it.![]()
I hope there will be a setting for damage during storms. I really want to increase the level of madness in my survivalIt has a moderate amount of changes so far. I have 9 storm changes currently. I will be testing those in my play for fun game tonight. Will be switching from 200% to 300% as storms happen less often and are shorter now.
3rd person camera still has a lot of work needed, so it will be a while for that.
What do you mean? You quoted where it tells you how to disable them.this is where alot of the confussion comes from, serverconfig has an option to reduce freguency of storms but no option to disable them.
<property name="StormFreq" value="100"/> <!-- Adjusts the frequency of storms. 0% turns them off. Vanilla values: 0, 50, 100, 150, 200, 300, 400, 500 -->
however people do have the option to turn off biome progression, but of course you should have known that.
yeah, players dont have an option to turn them off when the server host they play on has them onWhat do you mean? You quoted where it tells you how to disable them.
Umm... No kidding. Server or host, they make the game rules. Nothing wrong with that.yeah, players dont have an option to turn them off when the server host they play on has them on
single player people can turn them off but in multiplayer they have no choice.
But let's turn things back around so we're not ranters ranting about the ranters who love to rant.How are you enjoying 2.0 so far? ^_^
Anyone else? Anyone want to chime in? <3
Maybe based on difficultyI hope there will be a setting for damage during storms. I really want to increase the level of madness in my survival![]()
There was a change, but a good one.Spawned into our first RWG 2.0 game. Did a quick 360 around me to see the lay of the land and went "Where's the pine forest? This is a grassland with a couple of scattered trees." There were literally only 6 trees visible in my 360 and 3 of those were part of a POI. Scrubland full of bushes is not a pine forest.
Drama gets views.I've started to see alot of 7days bad videos
Kinda strange they are coming out of no where. I get some things have changed and I wish we had some things back but maybe one day or the next game
Yes god yesbut also lots of us miss is the danger in the night in forest biome, like bears, wolfs, even storms (why not ?)