PC V2.0 Storms Brewing Dev Diary

Will the 3.0 and 4.0 updates be created faster than 2.0? Or will the one year update cycle remain? In that case, 3.0 is 2026 and 4.0 is 2027? That seems realistic and would eliminate the situation where an update is delayed by six months.

Will there be a new roadmap soon with more realistic timelines and maybe 5.0?
@faatal
I'd give each one a year. TFP have a habit of very ambitiously over-estimating how quickly they can get big updates like this out, and haven't really learned their lesson over the past several years.

It's better, much better, to under-estimate on release windows, so if it gets released sooner, it's a pleasant surprise, and if it needs that time to cook longer, you're still covered.
 
If the zombies were to take damage, that choice would of not been possible since the zombies would of just died from taking damage.
There's a mod, I am Legend, which takes after the movie, zombies die in the daylight, but the mod doesn't apply this to sleepers and only wilderness spawns. Some people have complained that ALL zombies should take damage if outside, which if that was the case, would be the ultimate cheese/exploit and completely remove all threat in the game.
 
It's a bad idea for several reasons, but performance is the biggest. We've all played those extreme, custom made POIs where all the sleeper volumes are set on group zero with no regard for performance. Having your FPS drop into single digits is not fun.

Beyond just performance considerations, makers of quality POIs spend a lot of time and effort setting up sleeper volumes and groups to make the game flow and encounters more interesting in their POIs. Waking up all the sleepers during storms would basically ruin that.
Yeah, I figured it was a non-starter from a performance perspective. The thing that takes it right off my wishlist, though, is your second point there. In my head I was kind of conceptually locked onto the idea that a player would be inclined to duck into a POI to escape the effects of a storm, and that it would be fun if the storm could have alternate ways of making that shelter spicier than expected. Additionally, the limited number of T5 POIs means I've run through all of them so many times that I kind of yearn for the game itself to change them up.

But if storms are frequent (and I kind of suspect in the wasteland they will be) then that would just turn every (wasteland) POI into a dull slog.

Mainly I'm just excited for what storms are going to bring to the game, and kind of wondering out loud how they could be leveraged by modders to bring some wild additional chaos.
 
Will the 3.0 and 4.0 updates be created faster than 2.0? Or will the one year update cycle remain? In that case, 3.0 is 2026 and 4.0 is 2027? That seems realistic and would eliminate the situation where an update is delayed by six months.

Will there be a new roadmap soon with more realistic timelines and maybe 5.0?
@faatal
Unknown. We tend to add more or change more than we estimate, so it takes longer than we think.
 
@faatal I got a few questions

Will any of the new zombies show up with Screamer hordes/Wandering hordes

How often do they spawn in the biomes vs other zombies

Will frostclaws replace lumberjacks in the snow?

And in later stages will we find them in pois? Or found sleeping only in there biomes.
1 ?
2 Same?
3 No
4 Depends on what spawn groups they were added to and if those groups are using by the POI designers.
 
i wouldnt consider millions of account that have playd pvp "small" yes.. the amount of (xbox, ps5, steam and steam hack accounts) that have been sold over the last decade that have playd pvp during that time exceeds well into the many many millions.
this part is pointless until consoles have dedicated servers...I only say that because whether you are right about console gamers wanting PVP, or not, without servers...won't be none of them able to join you.
 
I'd like to know if the RWG has been worked on for the new 2.0 patch.

In other words, if there are more options comming for creating a worldmap.
It has been improved, but there are no new options.

Sneak peak of the RWG release notes:
  • Town tiles and wilderness POIs use separate terrain smoothing distances and are shorter to keep more height variations in the world.
  • Wilderness POI spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning.
  • Wilderness road generation uses improved pathing and can now connect along the length of other wilderness roads.
  • Towns now have independent elevations and wilderness POI elevations use a better calculation.
  • Fixed terrain height accuracy which sometimes caused seams in the world.
 
It has been improved, but there are no new options.

Sneak peak of the RWG release notes:
  • Town tiles and wilderness POIs use separate terrain smoothing distances and are shorter to keep more height variations in the world.
  • Wilderness POI spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning.
  • Wilderness road generation uses improved pathing and can now connect along the length of other wilderness roads.
  • Towns now have independent elevations and wilderness POI elevations use a better calculation.
  • Fixed terrain height accuracy which sometimes caused seams in the world.

There's a lot I'm looking forward to in 2.0, but improvements to wilderness road generation are at the top of the list. Probably because I'm weird, or OCD, or whatever. But those ugly, buggy terrain malformations at POI RoadExits have kinda ruined RWG for me lately. I really hope those are gone for good.
 
In my head I was kind of conceptually locked onto the idea that a player would be inclined to duck into a POI to escape the effects of a storm, and that it would be fun if the storm could have alternate ways of making that shelter spicier than expected.

You mean perhaps if the POI were in disrepair, any damaged blocks above them might be prone to be destroyed by the storm?

Lights that were fully lit might flicker?

We might get sounds like wood creaking?

Animals like bears, mountain lions, wolves, coyotes, snakes, boar, deer, chickens, and rabbits might also seek shelter? (Even if they don't take damage from the storm. Save the Rabbits!)
 
Last edited:
You mean perhaps if the POI were in disrepair, any damaged blocks above them might be prone to be destroyed by the storm?

Lights that were fully lit might flicker?

We might get sounds like wood creaking?

Animals like bears, mountain lions, wolves, coyotes, snakes, deer, chickens, and rabbits might also seek shelter?

I was thinking about how wolves in The Long Dark are affected when the Aurora Borealis flares up. Something like that would be really cool in 7DTD. Storms could have a chance to supercharge zombies somehow. Different storms could have different effects.

That's a great idea, though, storms affecting POI lights and triggering more sound fx. That would be super atmospheric!
 
Back
Top