PC V2.0 Storms Brewing Dev Diary

Faatal posted a bit above that he plans to have a separate slider for storms with a domain from 0% to 500% for storms which will be separate from the toggle for biome hazards. So, yes, they can be independently selected. The biome hazard kits don't protect from storms. You have to either get into shelter or leave the biome or endure through the damage while the storm persists.
Do the weather related armor mods (thermal lining and cooling mesh) protect from storms? It would be nice to have a way to mitigate storms at higher levels, sort of how the hazard kits make "mastered" biomes easier.

 
Since we won't see any experimental until at least late June, can we at least get a screenshot of what the new storms look like? 

 
Since we won't see any experimental until at least late June, can we at least get a screenshot of what the new storms look like? 
You cannot see a screenshot of the new storms because you said 2.0 experimental will not be release "until at least late June" (your words)... So that would mean storms are not ready to be shown because TFP would then still be working on that. 😁

 
will they be tornadoes and other bad weather on Storm brewing update




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-Arch Necromancer Morloc 💀

 
Hi 👋 All 

will they be tornadoes and other bad weather on Storm brewing update on console too 

when is it coming out too 

@Crater Creator


What’s publicly known is in the top post. Dynamic severe storms are planned. They could be like tornadoes but I haven’t heard them called tornadoes. The timing is “several weeks” delayed from the original estimate of April 15th. As others have said, if we see some developer diary videos we’ll know it’s getting close.

 
You cannot see a screenshot of the new storms because you said 2.0 experimental will not be release "until at least late June" (your words)... So that would mean storms are not ready to be shown because TFP would then still be working on that. 😁


They can capture what they look like easy, Don't be a wise ass 

What’s publicly known is in the top post. Dynamic severe storms are planned. They could be like tornadoes but I haven’t heard them called tornadoes. The timing is “several weeks” delayed from the original estimate of April 15th. As others have said, if we see some developer diary videos we’ll know it’s getting close.




There have been no dev diaries yet. 

 
What’s publicly known is in the top post. Dynamic severe storms are planned. They could be like tornadoes but I haven’t heard them called tornadoes. The timing is “several weeks” delayed from the original estimate of April 15th. As others have said, if we see some developer diary videos we’ll know it’s getting close.
Thanks for the reply 👍

can’t wait for weather update too 

 
I don't know if this has been asked or not as I've not been on the forum for a while, but with the new biome progression does this mean that trader will no longer send you to quests at poi's or dig quests that our outside your current biome level. For example if you have a spawn point by a desert but still in the pine forest and your trader Rekt is one of the remote outpost ones with no main town, will he offer you quests in the desert or is he now restricted to only pine forest poi's?

 
Feedback on the game mechanics in “7 Days to Die”

Dear development team, First of all, we would like to thank you for your great work - my two friends and I play 7 Days to Die regularly and really enjoy the game. It offers many creative possibilities and always provides exciting moments.

When playing in the wasteland, however, we noticed one thing that significantly impairs the flow of the game: the rubble on the ground. Even with a monster truck and attached plow, the vehicle gets stuck on almost every small obstacle. This seems illogical, as in reality a plow is designed precisely for clearing or rolling over smaller objects. It would greatly improve driving comfort and immersion if such obstacles could be automatically destroyed or at least driven over by the truck - without the vehicle stopping abruptly or being thrown violently through the air.

An additional wish, which one of my friends in particular expressed, concerns the melee combat system: It would be great if you could perform a melee attack with a button input during or independently of reloading - similar to some Call of Duty titles. This would significantly increase the dynamics in combat and add a tactical component.

We hope that this feedback will serve as a constructive impulse. Thank you for your continued development of this unique game!

 
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