PC V2.0 Storms Brewing Dev Diary

Yeah. I did it odd that they are still marketing this update as a weather update even though it has nothing to do with weather.
It is kinda strange but we still haven't seen if the weather was updated yet in terms of look. It might have 

I'm still sad there is no weather for the forest. Maybe just a simple hot during the day, and cold at night. Progression through the biome stage then you will gain resistance too it. 

I do hope they do something like after life or urban decay were the biomes look more distant.  Like harsh haze in the desert, radioactive dust in the wasteland.  Black smoke in the burnt forest. Etc 

 
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It is kinda strange but we still haven't seen if the weather was updated yet in terms of look. It might have 

I'm still sad there is no weather for the forest. Maybe just a simple hot during the day, and cold at night. Progression through the biome stage then you will gain resistance too it. 

I do hope they do something like after life or urban decay were the biomes look more distant.  Like harsh haze in the desert, radioactive dust in the wasteland.  Black smoke in the forest. Etc 
With some fallen burnt and broken up trees.

 
My favorite thing about post-apocalyptic landscapes is how nature takes over the countryside and man-made structures. So far, this is lacking in the game, one of the few plants is even neatly trimmed as if there's a zombie gardener still doing his job. I know it would probably be too taxing on performance to have fully grown forests, but I think a few details here and there could be added, like fallen trees, ferns, wall vines, hanging vines and trees and plants spawning with a random rotation and angle to break up the pattern a bit

 
Yeah. I find it odd that they are still marketing this update as a weather update even though it has nothing to do with weather.


I just read on the work flow today that faatal implemented something called "Global Storm System". 

I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted.  Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.

It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.

 
I just read on the work flow today that faatal implemented something called "Global Storm System". 

I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted.  Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.

It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
If that is the case, then that is great.  I'm just going off what faatal had said earlier about rehabbing the weather to hazards.  The wording suggested we weren't getting more, but maybe it was just a misunderstanding of how it was worded.  If so, great!

 
If that is the case, then that is great.  I'm just going off what faatal had said earlier about rehabbing the weather to hazards.  The wording suggested we weren't getting more, but maybe it was just a misunderstanding of how it was worded.  If so, great!
Here it is:

Sure. The biome hazards are burnt forest smoke, desert heat, snow cold and wasteland radiation. Rain, snow and wind weather are only cosmetic and do nothing with hazards. The old temperature value does nothing. If you turn it off, you will not get the debuffs from each biome. You will still have the cosmetic rain, snow and wind weather.
Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.

It could be simply that weather does not interfere with biome hazards, or that weather has not effect AT ALL anymore.

And what about "the old temperature value does nothing"?

Does it mean that the OLD system has been replaced by a new one? Or that the old system is simply gone for good?  :noidea:

 
I just read on the work flow today that faatal implemented something called "Global Storm System". 

I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted.  Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.

It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
Not having high expectation regarding TFP work should be mandatory

 
Here it is:

Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.

It could be simply that weather does not interfere with biome hazards, or that weather has not effect AT ALL anymore.

And what about "the old temperature value does nothing"?

Does it mean that the OLD system has been replaced by a new one? Or that the old system is simply gone for good?  :noidea:


I'll be disappointed as much as anyone if weather ends up not having a survival component. But I'm still hopeful it will. 

 
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Here it is:

Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.

It could be simply that weather does not interfere with biome hazards, or that weather has not effect AT ALL anymore.

And what about "the old temperature value does nothing"?

Does it mean that the OLD system has been replaced by a new one? Or that the old system is simply gone for good?  :noidea:
I was actually talking about the post where he said they no longer refer to the changes as weather, but as hazards.  But even that just says we still have the cosmetic weather, which I don't think anything was expecting to disappear.  But that does seem to suggest no more temperature since he didn't say anything about it being reworked or changed... Just gone. 

Also, with all his replies since that original post that made people think we were only getting hazards and not a weather rework, he never said we were wrong about what we believed.  I would have expected him to at least say that they were still going to do weather if that was the case, even if he gave no details.  But we will see.  I won't get my hopes up.

Maybe he just found time to put something together since people were saying they wanted weather.

 
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"Global Storm System"
That would be nice, if it were merging weathersurvival.xml and worldglobal.xml in one package across

the entire map simultaneously, and had them on a timer, simulating moving and changing from area to area. I say this

considering the fact that you can see  across the map, from any elevation. That is what I was looking at

when the Concept picture was released. If not no prob. This is just a hypothetical thought anyway.

 
My favorite thing about post-apocalyptic landscapes is how nature takes over the countryside and man-made structures. So far, this is lacking in the game, one of the few plants is even neatly trimmed as if there's a zombie gardener still doing his job. I know it would probably be too taxing on performance to have fully grown forests, but I think a few details here and there could be added, like fallen trees, ferns, wall vines, hanging vines and trees and plants spawning with a random rotation and angle to break up the pattern a bit
This would be very good. The developers should take note. The game will look much more atmospheric. More vegetation!!!!

 
I just read on the work flow today that faatal implemented something called "Global Storm System". 

I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted.  Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.

It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.

 
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.


Am I correct in guessing that the aimed-for April 15th window for Experimental will be pushed back some to allow implementation?

 
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.
This is great news!

It's actually one of the new features I'm most looking forward to... thanks a lot @faatal:peace:

 
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.
I understand that harder biomes need to be... harder, but personally, I'd rather have a global timing with not so frequent storms but that can last for a whole day (hour?) than having storms start and stop 5 times in a single day.

Either way, yay for weather survival.

 
People watch Jawoodle on purpose? I can't stand the dude's Minecraft YouTuber Energy.
yes i watch him on purpose, partly as he's so "dramatic", i love the drama. I'm quite old and since "lockdown" i have kept my own "energy" under wraps, both at work and out in the real world but am slowly unleashing it again; life is (way) too short for so much seriousness

 
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