Yeah. I find it odd that they are still marketing this update as a weather update even though it has nothing to do with weather.Really would like to see those weather effects in 2.0 like shown on the image...
Not only "environmental hazards"....
It is kinda strange but we still haven't seen if the weather was updated yet in terms of look. It might haveYeah. I did it odd that they are still marketing this update as a weather update even though it has nothing to do with weather.
With some fallen burnt and broken up trees.It is kinda strange but we still haven't seen if the weather was updated yet in terms of look. It might have
I'm still sad there is no weather for the forest. Maybe just a simple hot during the day, and cold at night. Progression through the biome stage then you will gain resistance too it.
I do hope they do something like after life or urban decay were the biomes look more distant. Like harsh haze in the desert, radioactive dust in the wasteland. Black smoke in the forest. Etc
Yeah. I find it odd that they are still marketing this update as a weather update even though it has nothing to do with weather.
If that is the case, then that is great. I'm just going off what faatal had said earlier about rehabbing the weather to hazards. The wording suggested we weren't getting more, but maybe it was just a misunderstanding of how it was worded. If so, great!I just read on the work flow today that faatal implemented something called "Global Storm System".
I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted. Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.
It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
Here it is:If that is the case, then that is great. I'm just going off what faatal had said earlier about rehabbing the weather to hazards. The wording suggested we weren't getting more, but maybe it was just a misunderstanding of how it was worded. If so, great!
Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.Sure. The biome hazards are burnt forest smoke, desert heat, snow cold and wasteland radiation. Rain, snow and wind weather are only cosmetic and do nothing with hazards. The old temperature value does nothing. If you turn it off, you will not get the debuffs from each biome. You will still have the cosmetic rain, snow and wind weather.
Not having high expectation regarding TFP work should be mandatoryI just read on the work flow today that faatal implemented something called "Global Storm System".
I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted. Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.
It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
Here it is:
Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.
It could be simply that weather does not interfere with biome hazards, or that weather has not effect AT ALL anymore.
And what about "the old temperature value does nothing"?
Does it mean that the OLD system has been replaced by a new one? Or that the old system is simply gone for good? :noidea:
I was actually talking about the post where he said they no longer refer to the changes as weather, but as hazards. But even that just says we still have the cosmetic weather, which I don't think anything was expecting to disappear. But that does seem to suggest no more temperature since he didn't say anything about it being reworked or changed... Just gone.Here it is:
Now that I read it again I can see how it could be misinterpreted,,, I'm not sure anymore what he meant by that.
It could be simply that weather does not interfere with biome hazards, or that weather has not effect AT ALL anymore.
And what about "the old temperature value does nothing"?
Does it mean that the OLD system has been replaced by a new one? Or that the old system is simply gone for good? :noidea:
That would be nice, if it were merging weathersurvival.xml and worldglobal.xml in one package across"Global Storm System"
This would be very good. The developers should take note. The game will look much more atmospheric. More vegetation!!!!My favorite thing about post-apocalyptic landscapes is how nature takes over the countryside and man-made structures. So far, this is lacking in the game, one of the few plants is even neatly trimmed as if there's a zombie gardener still doing his job. I know it would probably be too taxing on performance to have fully grown forests, but I think a few details here and there could be added, like fallen trees, ferns, wall vines, hanging vines and trees and plants spawning with a random rotation and angle to break up the pattern a bit
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.I just read on the work flow today that faatal implemented something called "Global Storm System".
I think that too many people are assuming that just because TFP have only talked about the biome hazards so far, that it means that this update has nothing to do with weather or that TFP has given up on weather. They are giving their fears and worries a life that isn't yet warranted. Faatal will have to give the specifics of what he is working on when it is time for that to happen but I want to point out that all the voices over the last few weeks that have been stating that TFP is considering the biome hazards to be "weather" are not really in the know and TFP hasn't said anything.
It may be that whatever faatal is doing is just aesthetics and pretty effects and will have no real survival game quality to them but we won't know for sure until it is revealed. I still hold out hope that weather will have real consequences if not respected within the game.
I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.
Horses for Courses. Josh let his mask slip during the Stun Baton run, after the half hearted damage control, I lost a lot of enthusiasm for his content.
This is great news!I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.
I understand that harder biomes need to be... harder, but personally, I'd rather have a global timing with not so frequent storms but that can last for a whole day (hour?) than having storms start and stop 5 times in a single day.I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.
yes i watch him on purpose, partly as he's so "dramatic", i love the drama. I'm quite old and since "lockdown" i have kept my own "energy" under wraps, both at work and out in the real world but am slowly unleashing it again; life is (way) too short for so much seriousnessPeople watch Jawoodle on purpose? I can't stand the dude's Minecraft YouTuber Energy.
I understand that harder biomes need to be... harder, but personally, I'd rather have a global timing with not so frequent storms but that can last for a whole day (hour?) than having storms start and stop 5 times in a single day.
Either way, yay for weather survival.