PC V2.0 Storms Brewing Dev Diary

I've been around a long time and seen many things.... and i'm observant....
Then you would know that Nomad is the actual default difficulty.

I think it's a bad combination to play 7 days with a controller AND on a server, especially if it's the first time someone is playing. I recommend people playing single player first to learn the game. My first time playing was on ps4 with a friend in split screen, and yes we died dozens of times, the game was a LOT harder back then. I got the game myself soon after and then playing by myself was a lot more enjoyable and I learnt how the game worked a lot better.

Over the alphas, the game has become easier and easier, even lowering the "default" difficulty to adventurer, without actually changing the damage multiplier to what Nomad is. It's only in v1.0 when TFP made the game a little harder again after so many alpha's of making the game easier. The radiated biker is still the number threat for bipedal enemies and the dire wolf the most terrifying animal, but these can still be killed without issue in melee combat if you're patient enough.

I strongly agree about zombies stumbling forward, there's a few animations that I'd personally want removed, plus, sometimes zombies don't even react at all to the very first time you hit them in the head and they immediately attack right back when they should have played a pain animation.

Primitive armour is super strong, so much better than padded armour, and you can make a full set for 32 armour as soon as you spawn.
Zombies too fast? I'm assuming on sprint? Don't wear armour that isn't light early on and don't get encumbered, solved. Now you can outrun all the zombies no problem.

 
With the new sets of perks i wonder what kind of new trees there could be, a Robotic drone skill tree? Repair tool tree? i just hope they dont split the salvage operations into 2 perks 1 for stanima/ dmg and the other for quantity like motherload. id probably cry as a perception main.

 
Not pleased with the gimmicky biome passthrough device; the biomes themselves should be tougher and not gated through a challenge system imo.  Glad it can be turned off but it doesn't feel update worthy, what am I missing? 

I do appreciate it can be "turned off" though.

I'm curious about the "radiation hazards", as I had imagined that meant the rad1 and rad2 buffs were finally going to be used, like on specific buildings, but that doesn't appear to be the case? 

 
Not pleased with the gimmicky biome passthrough device; the biomes themselves should be tougher and not gated through a challenge system imo.  Glad it can be turned off but it doesn't feel update worthy, what am I missing? 
I'm right there with you. From the way it has been described it's essentially a glorified checklist before you're allowed into the next biome permanently. I'm hoping it actually plays a lot more interesting than how it's been talked about so far

When it was first announced, I was really hoping it would be extreme weather events that you had to survive, as the image associated it with kind of implies in my opinion. Passing the "test" before you can move to a new biome is far less interesting to me than having to hide in a zombie infested building from an incoming storm or trying to find your way somewhere in a sandstorm or blizzard 

 
Not pleased with the gimmicky biome passthrough device; the biomes themselves should be tougher and not gated through a challenge system imo.  Glad it can be turned off but it doesn't feel update worthy, what am I missing? 

I do appreciate it can be "turned off" though.

I'm curious about the "radiation hazards", as I had imagined that meant the rad1 and rad2 buffs were finally going to be used, like on specific buildings, but that doesn't appear to be the case? 
Have faith brother

 
With the new sets of perks i wonder what kind of new trees there could be, a Robotic drone skill tree? Repair tool tree? i just hope they dont split the salvage operations into 2 perks 1 for stanima/ dmg and the other for quantity like motherload. id probably cry as a perception main.
They haven't said anything about additional perk trees other than general.  So you'll have the current trees and the new general tree and that's all.  Some perks will get moved to the general tree (fewer than 10) and all perks will now have 5 levels.  There will now be new perks in the trees, so there will be a total of 10 perks per tree other than in general.

 
They haven't said anything about additional perk trees other than general.  So you'll have the current trees and the new general tree and that's all.  Some perks will get moved to the general tree (fewer than 10) and all perks will now have 5 levels.  There will now be new perks in the trees, so there will be a total of 10 perks per tree other than in general.
by perk trees i meant like perks in general not attributes and believe they also said each attribute will have 10 perks(except general), this was me wondering about which new perks are filling out the attribute list. im a borderlands player, tree is synonyms to me with playstyles. 

 
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I just hope the hazard system isn't too easy to beat. Granted I think the old system like the old alphas but extra hazards would be cool. 

Maybe when you change your armor for the weather type it changes look too show it's ether heat protection, cold or Radation 

Like the biker warm varrant would have a bandana and goggles, a shorter vest and more lose pants and gloves and boots look the same. 

 
@faatal

You spoke of working with trees for efficiency, I understand there is a  difference between optimizing 

geometric rendering and processing focus.

What I would like to know is how much additional processing power and resources are being used it you are 

planting, an overabundance in the game, as in chunk, region, and game overall? How it affects it, is it mostly

data size and cpu gpu rendering, or cpu gpu data processing for the routines.

 
You lost faith many years ago, and this is why we barely ever see you here nowadays... Except for when posting a quick negative remark of some sort.
I think that's a fair reaction to a lot of changes TFP have made lately though. 

And I think a lot of people were expecting weather changes with this update. I mean the update is called Storm's Brewing for crying out loud. The promo image shows a lightning storm. The first bullet point for the update is weather and biome progression overhaul. I suppose the survival kit falls under biome progression but I don't see anything to do with weather at all, as faatal has confirmed. 

 
Well, it's a bad system. Mods are the only saving grace for this game at this point, lmao
That's just your opinion.  Others have different opinions.  If the game isn't what you like in vanilla, you have mods like you said.  And you can always play a different version if you have it on Steam.  But just because you don't like something doesn't make it bad.  It just makes it something you don't like.

 
I think that's a fair reaction to a lot of changes TFP have made lately though. 

And I think a lot of people were expecting weather changes with this update. I mean the update is called Storm's Brewing for crying out loud. The promo image shows a lightning storm. The first bullet point for the update is weather and biome progression overhaul. I suppose the survival kit falls under biome progression but I don't see anything to do with weather at all, as faatal has confirmed. 
Well, that's true, Storm's Brewing was definitely not the way to call Update 2.0... I mean, just call it Update 2.0

People think of Storm's Brewing as a major weather update, with snow storms and hurricane and such, and not as a weather survival update. Wrong choice of words for sure.

 
Well, that's true, Storm's Brewing was definitely not the way to call Update 2.0... I mean, just call it Update 2.0

People think of Storm's Brewing as a major weather update, with snow storms and hurricane and such, and not as a weather survival update. Wrong choice of words for sure.
That's just it though, it isn't really weather survival at all. Smoke in the burnt forest isn't weather. Radiation in the wasteland isn't weather. It's just hazards specific to each biome. Whoever came up with the promo art and the description for this update, as well as whoever approved it probably shouldn't be in charge of those sorts of things. Lol.

Personally, I expected slightly more in depth weather for each biome, with more severe type storms and such. Maybe rad rain or something in the wasteland. And of course for player temperature to return and be a factor again. But seems none of that was ever the plan I guess. Just some very poorly worded marketing material for this update.

 
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That's just it though, it isn't really weather survival at all. Smoke in the burnt forest isn't weather. Radiation in the wasteland isn't weather. It's just hazards specific to each biome. Whoever came up with the promo art and the description for this update, as well as whoever approved it probably shouldn't be in charge of those sorts of things. Lol.

Personally, I expected slightly more in depth weather for each biome, with more severe type storms and such. Maybe rad rain or something in the wasteland. And of course for player temperature to return and be a factor again. But seems none of that was ever the plan I guess. Just some very poorly worded marketing material for this update.
Agreed.  The original way it was being talked about sounded like actual weather.  It seems like they changed their minds for some reason - maybe this was easier?  It does make me wonder about who approved changing it to something very different from what we were led to believe.  They should realize how it makes them look and the negative response they'd get from that change.  If anything, that kind of changing of what the update was really should have been communicated, even just to say they aren't going to do weather and will just do environmental stuff.  I normally don't care about lack of communication, but when they switch up what they are promoting, that's definitely the time when they need to be up front with people.

Now, I do like many of the things coming in 2.0, but 2.0 was supposed to be the weather update and that's the one thing that isn't interesting anymore.  That should have been the thing people were excited for.  That's a major failure in marketing.

 
I think that's a fair reaction to a lot of changes TFP have made lately though. 

And I think a lot of people were expecting weather changes with this update. I mean the update is called Storm's Brewing for crying out loud. The promo image shows a lightning storm. The first bullet point for the update is weather and biome progression overhaul. I suppose the survival kit falls under biome progression but I don't see anything to do with weather at all, as faatal has confirmed. 


Exactly. It just feels like a lie at this point. Or poor explanation from TFP.

Agreed.  The original way it was being talked about sounded like actual weather.  It seems like they changed their minds for some reason - maybe this was easier?  It does make me wonder about who approved changing it to something very different from what we were led to believe.  They should realize how it makes them look and the negative response they'd get from that change.  If anything, that kind of changing of what the update was really should have been communicated, even just to say they aren't going to do weather and will just do environmental stuff.  I normally don't care about lack of communication, but when they switch up what they are promoting, that's definitely the time when they need to be up front with people.

Now, I do like many of the things coming in 2.0, but 2.0 was supposed to be the weather update and that's the one thing that isn't interesting anymore.  That should have been the thing people were excited for.  That's a major failure in marketing.


Honestly after so long, I doubt TFP care about looking bad.

 
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