I don't know... it's possible. But there are fewer than 10 in the general category. Armor by itself is 3 if they leave it as it is (light, medium, heavy) and it makes a lot of sense to move to the general category. I could see Master Chef and Living Off the Land as being in general. Advanced Engineering and Grease Monkey make sense in Intelligence, imo. It doesn't matter that they are useful to most people. That's not a good reason to move them. If you moved things to general just because they are used by most people, you'd have half the perks in general. I am guessing here, of course, but I think general is for perks that don't actually fit where they are now (that's what faatal mentioned). Lockpicking is almost always in an agility related tree in games, so I don't see that changing either. Miner 69er and Motherload fit pretty well in Strength, so I don't expect them to change. Hunting (Animal Tracker) and Cardio fit pretty well where they are as well, so I don't think they'll go anywhere. But the Huntsman would be good for general. And I could probably see Better Barter, Daring Adventurer, and Physician in general.
Again, that's just my view on it. And it also depends on the new perks they are adding in order to get 10 per attribute. If they need the space for something that fits better in an attribute, they might move something to general that might not otherwise have been moved. It's also possible that one or more of the general perks are new perks.
I would say Huntsman is good where it is (this is the perk that gives you more meat from an animal). It is like every other resource gathering perk. Either they all need to go to general or all should stay where they are. And IMHO for replayability and not overstuffing general they should stay
But the Animal Tracker perk is (while actually thematically fitting for perception) a perk where it depends on the player himself whether he needs it. There is a huge range here, for some players it is impossible to hunt small animals in grass without it, while some other players declare the perk being totally useless. This is a perk that feels more like a UI setting, similar to setting contrast/gamma/brightness when your monitor is too dark or your vision impaired
Last edited by a moderator: