PC V2.0 Storms Brewing Dev Diary

No, not to change your mind I agree

The biome hazard protection kit is not an actual item. It doesn’t exist outside its special slot on the character screen. You can’t equip or unequip it. I’m not sure how you would make it a craftable item.
It's just this part seems so familiar, I started laughing when I read it.

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We need more zombies that look like this
Like, for example, an inmate version of all other zombies, same with the bowler outfit on the other zombies. Instead of them strictly on the janitor and tourist

Not sure why people who supposedly hate the traders need to delete them from the world. Just don’t go through their gates….
They take up world space and are indestructible, space that could be used to build a base and also prevents zombies getting stuck around the POI. Sometimes, I'll play with destroyed versions of the trader POIs, so they are naturally apart of the world and can be moved into and are destructible 

 
Desert spitter. I love this guy much better then that crappy AI Art. Well done pimps

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We need more zombies that look like this
I hope this is an uncolored model.  It's just kinda visually boring without a bit of color (the rags, really)

I guess it looks okay in closeup, but really, how often are you that close and personal in a zombie's face, particularly when you're actually able to pay attention to the detail?

 
I hope this is an uncolored model.  It's just kinda visually boring without a bit of color (the rags, really)

I guess it looks okay in closeup, but really, how often are you that close and personal in a zombie's face, particularly when you're actually able to pay attention to the detail?
Work in progress, I'm sure, and not the final version, I hope. This is way cooler than what was first shown.

 
Like, for example, an inmate version of all other zombies, same with the bowler outfit on the other zombies. Instead of them strictly on the janitor and tourist
I mean like heavily rotten corpes like zombies but still yes 100% I don't care if they reused faces on other models.. more zombies the better 

 
I guess it looks okay in closeup, but really, how often are you that close and personal in a zombie's face, particularly when you're actually able to pay attention to the detail?
So many people initially called the skater/thug zombie "skeletor", but he actually does have facial skin

 
Easiest would be to .....


Ah wrong. It is an irrefutable fact that it is much easier to just turn the biome hazards off in the options (with presumably about 2-4 clicks max).

And with that simple fact all worries of players who have strange problems with the new feature should just go poof and vanish 😉

 
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I mean like heavily rotten corpes like zombies but still yes 100% I don't care if they reused faces on other models.. more zombies the better 
Here's hoping they add more zombie voices, so most zombies have their own voice, be nice if either the tourist or cop got a new voice to tell them apart, plus the zombie dog voice is well overdue for an update since they were added way back in alpha 2

Edit: also they should bring back a wall climbing zombie, no idea why they removed such a special unique zombie type

 
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Here's hoping they add more zombie voices, so most zombies have their own voice, be nice if either the tourist or cop got a new voice to tell them apart, plus the zombie dog voice is well overdue for an update since they were added way back in alpha 2
Agreed. It's so strange going to old videos and hearing the same sounds 

The brunt zombie Is refreshing to hear vs the same sound. Same for hazard and mutated even tho he's more. Rare 

 
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I'm not a fan of the current level of grey is zombie skin/clothing, so not a fan of more of it.  Hopefully those are just concepts.

I'm also not a fan of the lack of custom colors we can use to paint things.  One of my favorite things to do in 7D2D is completely remake the remnant POIs, especially houses and the Cathedral Of The Fallen.  Restore them to what they looked like before the outbreak.  But the lack of realistic interior and exterior colors make it a challenge.  The 1970's wallpaper as the majority of interior options and wanes coating are just not doing it for me.  A simple interior default beige would go a long way.  There is one off-white (fabric blinds color?) that is tolerable, but I shouldn't have to do all rooms of all the houses in the same color.  Exterior colors all have paint chip/worn look, they don't look like I just painted them.  Even poor quality apocalyptic paint would be a consistent color.

 
Edit: also they should bring back a wall climbing zombie, no idea why they removed such a special unique zombie type
I imagine because the climbing looked terrible, and they'd need to add a whole new animation for it.  Also, they were kind of pointless since all you had to do was put a lip around the top of your base and they were rendered completely impotent. 

Granted, I think zombies can attack upward now (they still seem to have problems attacking down) so they could theoretically eventually bash their way through if you just ignored their existence.

 
I imagine because the climbing looked terrible, and they'd need to add a whole new animation for it.  Also, they were kind of pointless since all you had to do was put a lip around the top of your base and they were rendered completely impotent. 

Granted, I think zombies can attack upward now (they still seem to have problems attacking down) so they could theoretically eventually bash their way through if you just ignored their existence.
I think climbing zombies would make tall POI's even more dangerous if they could climb up from lower levels, as long as these spawns are fair play of course. Could make for a cool new quest "defend the survivor" who is on the roof and climbing zombies climb up from all sides of the building

 
I think climbing zombies would make tall POI's even more dangerous if they could climb up from lower levels, as long as these spawns are fair play of course. Could make for a cool new quest "defend the survivor" who is on the roof and climbing zombies climb up from all sides of the building
Yeah, I'm not saying I'm opposed to the idea, and that does sound kind of cool.  I just don't know if TFP have the inclination to add new animations, and then make sure that the zombie can only path up solid blocks (so it doesn't look like it's floating 1/2 a meter from the wall or something).

 
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Regarding the lighting strikes topic... my understanding is that the 7D2D world is a post-apocalyptic world, and in that regard extreme weather events could perfectly fit the theme. My idea is to have for each biome ONE rare extreme event.

Example:

  • Forest : lightning storm
  • Burnt : ember / cinder "rain"
  • Desert : dust storm
  • Wasteland : radioactive wind

Regarding specifically lighting I'm envisioning something similar to that old Mad Max game from a few years back.


Spoiler


As you can see in this video, most of the negative effect for the player is some damage and very low visibility.

In 7D2D @faatal could program the game (i.e.) to ALWAYS miss the player, but not by much! Meaning that a lighting would sometimes strike a few blocks away from the player and only hurt him/her by X% of the health. That way the storm would be a meaningful threat but you'd still have the option to quickly heal or run for cover.

 
What is different about that versus current challenges or having to get your gear again and level up again and build a base again and so on?  If people don't want to do the challenges to get the protection, they can always use the Creative Menu or a mod (console excluded, of course) to change how it works.  It wouldn't be difficult.  And, besides, hazards can be turned off, so even console users don't have to deal with it if it's such a big deal to them.  I have a hard time thinking that anyone who chooses to play dead is dead would be concerned about having to redo something.
yeah thats exactly how i feel about it, but of course 90% of new players or more dont know how to use creative menu or a mod to change how it works, frankly ill be shocked if they can figure out how to switch the setting. 

 
Like others here, I don't know if that would be a great idea.

I would prefer weather hazards like in Icarus or Forever Skies, where the weather hazards do damage to your base rather than the player. Lightning strikes in particular would pair well with Guppy's Fire Mod.


Oh, man. I love the lightning storms and dynamic forest fires in Icarus.

I'm not a fan of the current level of grey is zombie skin/clothing, so not a fan of more of it.  Hopefully those are just concepts.

I'm also not a fan of the lack of custom colors we can use to paint things.  One of my favorite things to do in 7D2D is completely remake the remnant POIs, especially houses and the Cathedral Of The Fallen.  Restore them to what they looked like before the outbreak.  But the lack of realistic interior and exterior colors make it a challenge.  The 1970's wallpaper as the majority of interior options and wanes coating are just not doing it for me.  A simple interior default beige would go a long way.  There is one off-white (fabric blinds color?) that is tolerable, but I shouldn't have to do all rooms of all the houses in the same color.  Exterior colors all have paint chip/worn look, they don't look like I just painted them.  Even poor quality apocalyptic paint would be a consistent color.


Try the Pyro Paints mod. It adds a bunch of new textures to the paint brush. Highly recommended.

 
The biome hazard protection kit is not an actual item. It doesn’t exist outside its special slot on the character screen. You can’t equip or unequip it. I’m not sure how you would make it a craftable item.


Oh, I apparently misunderstood the earlier descriptions. I thought you were assembling a kit of protections. So you just naturally gain resistance? It's part of you?

 
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