i hope miner69er and mother load are in general and alow all builds to be able to make a base. would be huge
I would rather it not be in general. Stuff like armor in general make sense. But being able to mine better makes sense in strength. Since there are fewer than 10 in general, and armor takes 3 slots by itself and definitely makes sense in general, it's unlikely you'll see the resource gathering perks moved to general.
Nice, when are we getting more vehicle variants, weapons, workbench types? It been the same for like ever.
Not likely to happen, though that's just my guess. We're coming up on the end of development and it isn't on their roadmap, so not too likely. At least, not until a possible DLC.
You know, there have been a lot of changes to the game I've disliked since I bought it, but this is the first one I can recall that made me genuinely angry. Assuming it works like I expect, I'm guessing it means loot stage is capped depending on the biome you're in. It's bad enough I have to have Burnt Forest and Wasteland in my map (two biomes I will never spend any time in because they're ugly as sin) to follow the "normal" progression, but being required to go to them to get better loot (and presumably parts for T6 crafting, or what would be the point?) is just a bridge too far.
Please tell me this can be disabled or easily edited.
Yeah, I don't like this. I do go to all biomes when I play, but I am usually based in either the forest or desert as they look the best. I don't want to travel constantly just to get better equipment. I'd rather be able to focus on what's around me, which may not be the highest tier biomes. I get that they want you to progress, but I still don't like it. And for anyone who doesn't include the highest tier biomes in the maps, it makes it so they can't get the best equipment. At least, not unless they can turn it off.
Faatal must be seething right now. Didn't he say a few days ago they're still a few months away from experimental?
Also curious about these new Mastery perks and what they'll entail. I think I'm actually excited about 2.0.
If you think about all the recent complaining going on about dates, do you think he'd want to give a short date and have it be missed again? He said a few months and also said that they had a specific date in mind. Obviously, he knew the date they wanted but wasn't willing to give that date yet (or was told not to), but wanted to give us a general idea to appease people. I certainly don't blame him for saying it might take longer than they are planning. It's smart. People like getting something earlier than expected and hate getting something later than expected, so it's better to give a later date. I highly doubt it bothered him in the slightest.
So properly I can't update my old saves to 2.0 , right? I just built up my castle ALL with steel
Probably not. Main updates often don't work. However, we won't really know until we try. They are trying not to break saves anymore, but with a lot of new stuff, that may still happen. Note that you can save your base as a POI and then insert it into a new map. There is a great YouTube video from Eko for how to do that.
Which is just me summarizing what devs have written and said.
I'm hoping you're right. It's unclear if that option affects only the hazards or also the loot caps.
Considering this is basically an industry standard to gate loot behind area tiers, why would it make you so angry?
As I mentioned in a reply above, I also am not a fan of this. It is extremely unlikely I'll ever build a base in the wasteland because I hate how it looks and the environment noise. I do go there and so it won't impact me horribly, but if the wasteland is nowhere near where I have chosen to build my base, I don't want to travel a long distance just to get decent equipment. I'd rather stick to areas around me for most of what I scavenge. Also, not everyone wants all biomes on their map, which means this can have a serious impact on their games if it cannot be disabled. Hopefully the option to disable hazards also disables the caps.
Wow, there is way more going into this update then the weather system. Very exciting!
How will this work exactly? Is this for initially joining a server? That would really be sweet, because currently we all spawn in on a new server at level 1 scattered around the map and then spend the next hour or so getting everyone assembled into one area. If this means everyone can just start in the same spot, it'll make early play much more fun.
Yeah, it should only be when you first join a game. I doubt you can use it any other time, though that's just a guess. I can't see them wanting you to use it as a teleport. But as you said, when people first join a game, being able to start next to someone is a great thing.
If I missed the information or this is not the correct place to ask please let me know. Will the 2.0 update require new game/save? Our current game saves will be erased I assume?
We won't know until we can try. They don't want to break saves, but when there are a lot of changes and new features, sometimes that isn't an option. I would go on the assumption that your save will not work properly in 2.0, but you can always try it out once 2.0 is released. You should make a backup of your saves and world before you update to 2.0 if you think you'd want to go back to 1.3 to finish your save and then update to 2.0 later if it doesn't work in 2.0. Once you load a save in 2.0, it won't work right in an older version, so having a backup will allow you to test it and then go back to an older save if you want to. And, no... your saves are never erased unless you choose to erase them.