Not sure we are really on the same page yet. My question came about because you were talking about features that sounded like pimp dreams to me as if they were confirmed reality in the upcoming game.
The I totally get it, came from reading the descriptive in the update.
But It was only a response to a prior post about wetness, and strategies. So I posted possibilities.
You are partially right. The unabridged portion was a pimp dream that I originally
decided not to post. After re-reading it seemed a little convoluted. When you asked
the question I thought it was the same as when you thought my writing was from an ai
source. So I posted it to show that I had actually taken notes.
The image is set lower, because its basically a WIP. I have been testing different
combination changes of ambient, sun, moon, fog, sky gray and color gradient etc. to get a
darker but acceptable render. But I am also using a high amount of the storm particles, and only at
the moment i had done a kill all, because the noise is annoying when I am not actually playing the
game otherwise it's 30 alive in town an 16 in the wilderness. But it's basically my fractalized biome images
"combo snow forest" in that snapshot, and scaled grass. I wasn't rating my environment equal to the concept art.
That would be like comparing stickman gifs to the Mona Lisa for me. The concept art paints a story.
Actually, depending on how you view it, it could be transformed into a movie scenario.
I lowered a lot to see what uses the highest resources, between cpu and GPU. Also this latest experiment
was to see what I would need to do for players that have setting at 100 vs 0 if I did finish the mod and
wanted to balance it between the two settings. That image unfortunately is set at 100.
I've always loved the environment. Lighting. But I work with what I have, and when a new update
comes out, it's Christmas again. Like about 7 years past, A person said being color blind made it
hard to see things on the map, so I started editing the atlas images for them to help compensate. But and this is
the part that is always cool for me. TFP, invested time and deep thought and create a near perfect
solution which is the above ground ore models brightly hued and shaped differently for sight impaired
players, and with style.
In the end it's a lot just to get the right tone, especially at 100 brightness, I totally respect the work TFP
does, so I took a snapshot of what was now on my computer, then looked at the concept art, and hell
yeah it was all about a happy dance. I can hardly wait. Pretty much I have to start from scratch or Nix the 100
setting. Too many contrasts.
I guess if you had directly asked, if it was a pimp dream, or conjecture of how i thought it could work,
I would have answered differently. But when ask me a question like that one, I asked why or what would make
them ask that question. I am not a part of the staff, so did i post something potentially sensitive, that should not
be released yet. Either way no harm no foul, and I look at it as it will be a belated birthday present. 3 days later.
If I ever knew any privileged information, I would probably post less or not at all, just to protect it. That's me.